:biggrin: thanks for the input. Yeah the trees are all sorted now. The screenshots were in the lod map version where the trees were func details, but now theyve been scaled down and boxed in a sky_camera. Ahh fps also went up by 5 - 10 :biggrin:
Im hoping to do a big raz session on the map soon and finish of those realism details. at the moment im waiting on natus to help me with some hint brushes and occluders. The fps are slowing down when i view the map from 45 degrees, due to valves vis dont like angles :sad: but like i say im werking on it.
Now i know the maps worth blazing u guys r gonna be stunned soon :biggrin:
Ive now got my rebel and combine entities working btw, so im gonna build the finishing touches in, add a few more decals, finish the hint brushing, then im gonna work on my sky camera to make sure like u guys say u get where the hell u r :biggrin:
By the way im undertaking a new map soon once this is done. Id luv to work in a team for this one, so if anyone is interested uve seen what i can do. the concept is around "Alcatraz", like the prison u know. got sketches in me head for a lyout and i think it would run beutiful as a map. if theres any interest let me know.
Btw if u guys r gonna host the map on snark please let me know i wanna play :biggrin:
Happy gaming all
UncleSte
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O yeah btw the idea was kinda a secret combine installation that is set in the middle of mebbe a forest that has like a security booth at the entrance and like gates going in. Im ay need u guys helkp with some ideas on how to spoof the surrounding area correctly.
At the mo id dont look bad but theres still a sense of isolation.
Also i wanna add a few more items in tyhe main courtyard area, any suggestions would be welcome.
UncleSte.
(Btw gg to natus, glass, and orph last night)