Dm_Compound

Dm_Compound

Re: Dm_Compound Posted by neoshock2k on Sat Apr 16th 2005 at 10:26am
neoshock2k
35 posts
Posted 2005-04-16 10:26am
35 posts 44 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: UK
Does anyone have a server or ftp that i could upload my compund ap to so people can download it, im having a lot of trouble here with ftp atm, due to the stinky router we have.

cheers guys.

UncleSte
Re: Dm_Compound Posted by Orpheus on Sat Apr 16th 2005 at 10:49am
Orpheus
13860 posts
Posted 2005-04-16 10:49am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
although this is the maps forum and this is a map, i think the question belongs in the general forum because it doesn't really pertain to the map, just its availability for downloading.

my advice, get an admin to determine if its constructed well enough to be on the snarkpit server. if not then you second best option is to google search a host..

search for "free file hosting" there are a s**tload of sites that will cater to you.
Re: Dm_Compound Posted by neoshock2k on Sat Apr 16th 2005 at 11:41am
neoshock2k
35 posts
Posted 2005-04-16 11:41am
35 posts 44 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: UK
cheers dude. I would hop eit will be good enough fer snark soon. it still needs a little boosting up in certain areas. Ive emailed the vmf to natus, he sed he will rtry to improve my hint brush solution, and add some more occluders etc.

illl try google now, and will update my map section with the link asap. Will try to get the map togehter fior later on so please will all downloaders comment, and let me know any problems.

Thnx

UncleSte.
Re: Dm_Compound Posted by neoshock2k on Sat Apr 16th 2005 at 11:49am
neoshock2k
35 posts
Posted 2005-04-16 11:49am
35 posts 44 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: UK
ok the map link is up for alpha 1. doing big work on the skybox and portalling, and hinting, and decals at the moment. will release the next version when it is looking good.

http://venus.walagata.com/w/neoshock2k/dm_compound_a1.zip
Re: Dm_Compound Posted by neoshock2k on Sat Apr 16th 2005 at 9:49pm
neoshock2k
35 posts
Posted 2005-04-16 9:49pm
35 posts 44 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: UK
ok all new version all ready for playing fps increased on outside areas, now ranging from 70 fps at worst, up to 100fps in best areas.

link is [size=13][color=#0000ff]

http://www.musicforbugs.co.uk/dm_compound_1-2_.zip

enjoy all.

UncleSte

[/color][/size]
Re: Dm_Compound Posted by satchmo on Sun Apr 17th 2005 at 12:19am
satchmo
2077 posts
Posted 2005-04-17 12:19am
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Quite a visually stunning map. It has character, and the architecture is unique enough to make it stand out from all the other dm maps.

I think the light_environment could be slightly brighter (150). It's true in real life that even light at dusk is quite bright. The color changes dramatically from minute to minute, but the intensity remains relatively high all the way until the last ray of light disappears into the night.

From the first screenshot, the trees would look better if they're at different levels (adjust the base of the model so they vary in height position).

I won't know the gameplay until it's on a server, but it sure looks fantastic.
Re: Dm_Compound Posted by Cassius on Sun Apr 17th 2005 at 12:30am
Cassius
1989 posts
Posted 2005-04-17 12:30am
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
I can't quite tell what it is.
Re: Dm_Compound Posted by ReNo on Sun Apr 17th 2005 at 1:06am
ReNo
5457 posts
Posted 2005-04-17 1:06am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Looking at the second shot in particular, it looks like it has
potential. Like Cass, I'm really not sure what I'm seeing, but whatever
it is it doesn't look bad :smile: I'll give you a shout tomorrow and
hopefully we can get this tested before or after the snarkpit clan
match at 9pm GMT.
Re: Dm_Compound Posted by Leperous on Sun Apr 17th 2005 at 6:23am
Leperous
3382 posts
Posted 2005-04-17 6:23am
Leperous
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Reminds me of that un-finished highway that goes through half of Bangkok, for some reason :confused:
Re: Dm_Compound Posted by neoshock2k on Sun Apr 17th 2005 at 8:23am
neoshock2k
35 posts
Posted 2005-04-17 8:23am
35 posts 44 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: UK
:biggrin: thanks for the input. Yeah the trees are all sorted now. The screenshots were in the lod map version where the trees were func details, but now theyve been scaled down and boxed in a sky_camera. Ahh fps also went up by 5 - 10 :biggrin:

Im hoping to do a big raz session on the map soon and finish of those realism details. at the moment im waiting on natus to help me with some hint brushes and occluders. The fps are slowing down when i view the map from 45 degrees, due to valves vis dont like angles :sad: but like i say im werking on it.

Now i know the maps worth blazing u guys r gonna be stunned soon :biggrin:

Ive now got my rebel and combine entities working btw, so im gonna build the finishing touches in, add a few more decals, finish the hint brushing, then im gonna work on my sky camera to make sure like u guys say u get where the hell u r :biggrin:

By the way im undertaking a new map soon once this is done. Id luv to work in a team for this one, so if anyone is interested uve seen what i can do. the concept is around "Alcatraz", like the prison u know. got sketches in me head for a lyout and i think it would run beutiful as a map. if theres any interest let me know.

Btw if u guys r gonna host the map on snark please let me know i wanna play :biggrin:

Happy gaming all

UncleSte

<div class="abouttext">Message submitted 7 minutes after original post:</b></div>
O yeah btw the idea was kinda a secret combine installation that is set in the middle of mebbe a forest that has like a security booth at the entrance and like gates going in. Im ay need u guys helkp with some ideas on how to spoof the surrounding area correctly.

At the mo id dont look bad but theres still a sense of isolation.

Also i wanna add a few more items in tyhe main courtyard area, any suggestions would be welcome.

UncleSte. :grenade:

(Btw gg to natus, glass, and orph last night)
Re: Dm_Compound Posted by DrGlass on Sun Apr 17th 2005 at 4:36pm
DrGlass
1825 posts
Posted 2005-04-17 4:36pm
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I gave it a run around last night. Lots of small problems.

Crain seemed out of place.

Very empty and blocky is some places.

I'll give you a real review when the new version comes out.
Re: Dm_Compound Posted by neoshock2k on Sun Apr 17th 2005 at 5:51pm
neoshock2k
35 posts
Posted 2005-04-17 5:51pm
35 posts 44 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: UK
kk cool ill post before the server match at 9 tonight

the crane is a loading crane for equipment in the courtyard btw. tis still empty in places, not fin yet but should be better in new version. Thnx for the input dude.

ste
Re: Dm_Compound Posted by neoshock2k on Tue Apr 19th 2005 at 6:37am
neoshock2k
35 posts
Posted 2005-04-19 6:37am
35 posts 44 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: UK
Been a bit busy with uni werk at the moment guys. Will post the update of the map hopefully on saturday.

UncleSte
Re: Dm_Compound Posted by neoshock2k on Sat Apr 30th 2005 at 12:34pm
neoshock2k
35 posts
Posted 2005-04-30 12:34pm
35 posts 44 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: UK
Hi all the maps almost all done now, it has been put on the snarkpit server rotation. Please can you guys help me by noting any bugs you find in the level, and anything new that you would like to see in it.

Please post critique here and enjoy the map :biggrin:

UncleSte
Re: Dm_Compound Posted by Leperous on Sun May 1st 2005 at 4:03pm
Leperous
3382 posts
Posted 2005-05-01 4:03pm
Leperous
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
As you're aware, there's a few bugs with it (notably the crane) and not enough/badly placed spawn points... I'd also suggest that you look at Crossfire (HL1DM map) since it seems to be what you're aiming for, and you could learn a lot from it!
Re: Dm_Compound Posted by habboi on Sun May 1st 2005 at 4:54pm
habboi
782 posts
Posted 2005-05-01 4:54pm
habboi
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Are you sure it was put on the Snarkpit server? It doesn't seem all that good and yet I was told by Gwil that only top notch maps make it on the server :/
Re: Dm_Compound Posted by ReNo on Sun May 1st 2005 at 5:38pm
ReNo
5457 posts
Posted 2005-05-01 5:38pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Its on the server, but its not in the rotation. It won't just come up
if you sit on the server and play, but you can vote for it to be played
or change to it if you are an admin. We can do this for most maps
provided they are reasonably far into development, as it lets people
jump in with a couple of others and get it tested. Neoshock has managed
to get it on a few times by voting and getting others to do so.
Re: Dm_Compound Posted by habboi on Sun May 1st 2005 at 9:21pm
habboi
782 posts
Posted 2005-05-01 9:21pm
habboi
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So some of my maps are being played on as well?

Or do I have to vote :smile:
Re: Dm_Compound Posted by ReNo on Sun May 1st 2005 at 9:26pm
ReNo
5457 posts
Posted 2005-05-01 9:26pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Errr, I have no idea how you deduced that some of your maps are on the
rotation from what I just said :biggrin: If you have maps in development you
want tested out, then request it either in the map suggestions thread
or by PM'ing me, and I'll put them up on the server. You can then play
them by voting them on or getting an admin to change to it. Its fairly
simple :razz:
Re: Dm_Compound Posted by habboi on Sun May 1st 2005 at 9:32pm
habboi
782 posts
Posted 2005-05-01 9:32pm
habboi
The Spammer of Snarkpit
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782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Lol you misread, I meant are my maps being played on the server? e.g. has anyone voted them to be on?

Maybe I will PM you or maybe I could easily just vote :razz:
Re: Dm_Compound Posted by ReNo on Sun May 1st 2005 at 9:55pm
ReNo
5457 posts
Posted 2005-05-01 9:55pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Maps need to be uploaded to the server in order to be voted on, and
nobody is going to do that unless they are asked by the map author. So
no, your maps aren't available to be voted on, since you haven't asked
to have them put on the server :razz:
Re: Dm_Compound Posted by habboi on Sun May 1st 2005 at 10:01pm
habboi
782 posts
Posted 2005-05-01 10:01pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Ok I will stop posting here because this forum is made for maps only :smile:
ttis a shame but if anyone is interested then they have my authorisation to place my map anywhere! Even up their asses!