Re: Game level desing book
Posted by Junkyard God on
Mon Apr 18th 2005 at 2:30pm
654 posts
81 snarkmarks
Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
hey,
just wondering if anyone go the book : Game Level Desing by Ed byrne.
It's a realy good book, and if you , like me are learning how to level desing and want to learn more in depth information and stuff, i recommend you toget this book, it has a bit of a price tag to it but it's well worth it.
it's learning me al kinds of goodies like what game flow is and how to make the 'flow' in ur map good etc.
that way you can not only make beautifull maps like you guys are already doing but alos make them hella fun to play!
i'm hopping on starting a new project after or while readingthis book! :biggrin:
Re: Game level desing book
Posted by ReNo on
Mon Apr 18th 2005 at 3:18pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
"Design" man, "design" :biggrin: I haven't had the pleasure of reading that
book, but I've had a look through a few game design books, including
some that touched upon level design. To me the articles I've read tend
to be the sort of thing that, upon reading them, seem very much like
common sense. That said, they aren't necessarily theories or ideas you
would have thought up yourself.
Re: Game level desing book
Posted by satchmo on
Mon Apr 18th 2005 at 3:49pm
satchmo
member
2077 posts
1809 snarkmarks
Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
I read a few books on game level design, but none of them specifically used the Hammer editor as examples (they used UnrealEd instead).
But just as ReNo said, most of the points mentioned in the book become obvious after you made a few maps and especially if you belong to a mapping community like the Pit.
I guess if someone who has never mapped before and want a quick start on it, these books would be a good resource. But I still believe that the best way to learn is to make maps and test other people's maps in a online forum like the SnarkPit.
Learning by example and the hands-on experience are the most valuable learning tools.
Re: Game level desing book
Posted by Bewbies on
Mon Apr 18th 2005 at 6:14pm
Bewbies
member
413 posts
41 snarkmarks
Registered:
Sep 10th 2003
Occupation: IT Dude
Location: US-of-A
like most media-production programs, i think online tutorials and communites help out more than anything. (ie, photoshop, 3dsmax, maya, etc.)
Re: Game level desing book
Posted by Campaignjunkie on
Mon Apr 18th 2005 at 11:21pm
Posted
2005-04-18 11:21pm
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
What exactly does this book talk about? I really can't even imagine
writing a whole book about level design without sounding pretty
repetitive.
Re: Game level desing book
Posted by Finger on
Tue Apr 19th 2005 at 3:51am
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
I need to look for some books like this, just to see what's out there. There's a whole world out there, beyond deathmatch or multiplayer level design. It's called singelplayer level design, and it may be the most challenging facet of level design that exists - this is what I would expect to see as the major focus of such a book.
Re: Game level desing book
Posted by ReNo on
Tue Apr 19th 2005 at 12:54pm
Posted
2005-04-19 12:54pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Indeed, I don't think I've come across a level design article on
anything other than single player design, other than those put out by
the amateur community. There are some marginally interesting articles
up on gamasutra that I read through a while back, might be worth
checking out if you haven't already.
Re: Game level desing book
Posted by KungFuSquirrel on
Tue Apr 19th 2005 at 1:14pm
751 posts
393 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Game Design, LightBox Interactive
Location: Austin TX
I haven't been too impressed with what little I've seen, at least not from my current position. The books I've seen tend to be more entry level, with starting out guides, and focused on moving toward a job in the industry. Seeing as I already have the latter and a pretty stellar team of people with whom to confer and discuss varying theories and such on a daily basis, it's tough to get anything useful from that.
However, it's great to see our side of game development finally getting some more focus in the book division. For people just starting or working toward a goal of a professional job, they're probably pretty useful. :smile:
What I'd love to see is a more advanced theory book complete with postmortems from designers and lead designers about various projects. It'd be really fun and interesting to compare notes with other teams as to what worked, what didn't, why decisions were made, why some were brushed aside, etc. Game Developer's postmortems are pretty cool, but more broad than any one department. Just a collection of those would be incredibly useful as a tool for anyone in the design field.
Re: Game level desing book
Posted by satchmo on
Tue Apr 19th 2005 at 4:12pm
satchmo
member
2077 posts
1809 snarkmarks
Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
The book business cannot keep up with the fast-paced gaming
industry. New games are coming out all the time, and new
rendering engines and technologis are constantly being generated.
Just like there are few books on new movies, the gaming industry is not really suitable to be printed.
Re: Game level desing book
Posted by Myrk- on
Tue Apr 19th 2005 at 6:30pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Maybe we should compile the snarkpit into a book- like the onion did.
Re: Game level desing book
Posted by Natus on
Tue Apr 19th 2005 at 6:35pm
Natus
member
570 posts
76 snarkmarks
Registered:
Jan 28th 2005
Location: Denmark
thats actually not a bad idea,if you skip all the lame comments and stuff
Re: Game level desing book
Posted by Leperous on
Tue Apr 19th 2005 at 8:37pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Or I could take a leaf out of Valve's book (Steam) and just charge people to use this website, rather than using some physical delivery system which makes money for other people? :razz: (or not!!)
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Hey as long as I got a Snarkpit Hat, Tshirt, Poster, and Metal Cookie Tin through the mail... that's fine by me...
Re: Game level desing book
Posted by satchmo on
Tue Apr 19th 2005 at 9:44pm
satchmo
member
2077 posts
1809 snarkmarks
Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
Hey, that's a good idea. I would actually buy a SnarkPit T-shirt if it's well designed and not embarassing to wear in public.
I would pay $20 for it. Lep should pocket the profit, since he works so hard for this site.
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Here's my snarkpit tshirt design (keeping in mind I prefer subtle geekiness to overt geekiness):
A black Tshirt.
On the front: In reasonably sized letters across the chest: "The
SnarkPit" In either the yellow font present on the frontpage header, or
in clean thick white font, something like "impact".
On the back: Inspired by the wireframe view on the top right header of
this websites front page, there should be a fairly large wireframe view
that obviously blends into the black tshirt at the edges.
I personally wouldn't mind wearing that shirt around. It'd be
sweet because you would instantly be recognizable to anyone who likes
level design, but at the same time most average people wouldn't think
twice about the shirt. Plus wireframe views have always ALWAYS
looked incredibly badass.
Not that I'll likely see this design through to a physical shirt... but what do you think?
Re: Game level desing book
Posted by ReNo on
Wed Apr 20th 2005 at 3:29am
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I've never worn games related clothing before and I doubt that I ever
would, but I think a black t-shirt with the yellow snarkpit logo
(complete with snark) would be pretty f**king badass. I'd be proud to
wear it :smile: Dunno about what would go on the back...I think a wireframe
would look a little outta place.
Problem with getting these things done is that the easiest places to
get them made and distributed charge significant amounts for poor
quality gear. I'd pay ?15 or something for one, but I wouldn't want it
to be some crappy ironed on transfer falls apart after 3 washes.
Quality before low prices, I say.
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
This is funny, but I know a guy who started and runs his own logo
company, and they do Tshirts as well as a bunch of other things.
I'm pretty sure I could get a pretty good deal, as long as we ordered in bulk (not 1 at a time).
Just getting that out there.
Re: Game level desing book
Posted by pepper on
Wed Apr 20th 2005 at 5:27pm
pepper
member
597 posts
80 snarkmarks
Registered:
Feb 25th 2004
Location: holland
The snark should be burning, im telling you!
Re: Game level desing book
Posted by wil5on on
Thu Apr 21st 2005 at 3:55am
wil5on
member
1733 posts
570 snarkmarks
Registered:
Dec 12th 2003
Occupation: Mapper
Location: Adelaide
Its definitely a geek shirt, since its got "front" and "back" actually written on it :razz:
Apart from that, its pretty cool.