dm_fetid

dm_fetid

Re: dm_fetid Posted by Minotaur0 on Sun Apr 24th 2005 at 3:13am
Minotaur0
47 posts
Posted 2005-04-24 3:13am
47 posts 324 snarkmarks Registered: Aug 12th 2004 Occupation: Level Designer Location: Brazil
HLDM map for a hl.wad only contest. Been working on it for over a month and since its look cool I decided to post here for C&C.

Credits:
Skybox: Minotaur0
Models: TheDoenerKing, Minotaur0
Sprites (glows): Minotaur0
Re: dm_fetid Posted by fraggard on Sun Apr 24th 2005 at 4:52am
fraggard
1110 posts
Posted 2005-04-24 4:52am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Excellent stuff Minotaur0. It's been a long time since I saw a good HL1 map here.

I can't find anything to comment on from the screens. Almost everything
looks well made. If you put up a download I can probably put up a
better critique.

Nice job. BTW which contest is this for?
Re: dm_fetid Posted by DrGlass on Sun Apr 24th 2005 at 5:58am
DrGlass
1825 posts
Posted 2005-04-24 5:58am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
screens look great
Re: dm_fetid Posted by Cassius on Sun Apr 24th 2005 at 7:32am
Cassius
1989 posts
Posted 2005-04-24 7:32am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
The layout seems a little boxy - that is, the rooms/areas themselves are squarish - but it looks good otherwise.
Re: dm_fetid Posted by Orpheus on Sun Apr 24th 2005 at 8:35am
Orpheus
13860 posts
Posted 2005-04-24 8:35am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
two thumbs up.

/me likes.. i am commenting strictly off the screens, but it looks promising.
Re: dm_fetid Posted by ReNo on Sun Apr 24th 2005 at 2:00pm
ReNo
5457 posts
Posted 2005-04-24 2:00pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Looks very nice given the limitations.

Screen 1

The dark line across the pillars just over half way up looks a bit
sharp and unrealistic. Looks as if you only have glows on two of the
windows - is that just the screenshot, or is there some reason behind
it? I also think they might be better toned down a little, but its hard
to tell without seeing the map itself.

Screen 2

The architecture out here is kinda boxy. I think you could do something
to spruce up the basic forms, particularly with the yellow upper
sections. The lowest wall texture looks ugely stretched, but then
again, perhaps I'm just getting too used to looking at source maps :wink:

Screen 3

Not really got any crits here, except that it is again quite boxy. The
walls are very uniform and all use the same texture layering - perhaps
you could have some recessed sections in certain layers, or anything to
break up the repetition? Not a huge issue and the room looks good as
is, but it might help.

Good job though, I'll have to take a run through this sometime.
Re: dm_fetid Posted by Addicted to Morphine on Sun Apr 24th 2005 at 4:31pm
Posted 2005-04-24 4:31pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I like your usage of the HL.wad textures, especially the stacking
you've got going on in the third screenshot. I recognized all 3
on the walls but put together they look new.
Re: dm_fetid Posted by Minotaur0 on Sun Apr 24th 2005 at 7:36pm
Minotaur0
47 posts
Posted 2005-04-24 7:36pm
47 posts 324 snarkmarks Registered: Aug 12th 2004 Occupation: Level Designer Location: Brazil
Ren0, thanks for the tips.

About the glows: I dunno whats causing that, theres actually one for each window and they are at a pretty low intensity (60). They look fine here (I can only run in software here, Im not home) but they looked f**ked up at my friends pc (who took the pics).
We also lowered the intensity for like 20 and it still looked f**ked up, so I dont have any idea on how to fix that.
I maybe keeping only one to give the effect of sun.

fraggard: Its for a brazilian contest, the deadline is may 1st I dont think anyone here would be interested but heres the link:

http://www.leveldesign.com.br/forum/index.php?s=535927d9d5abb89761429379b85f0396&showforum=51
Re: dm_fetid Posted by SWATSiLeNt on Sun Apr 24th 2005 at 10:34pm
SWATSiLeNt
141 posts
Posted 2005-04-24 10:34pm
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
First screen I love.....Reminds me of the goodol days of splinter cell pandora tommorow online. That map Warehouse if anyone has any experience with the game. Nice work though lookin great
Re: dm_fetid Posted by ReNo on Sun Apr 24th 2005 at 11:12pm
ReNo
5457 posts
Posted 2005-04-24 11:12pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Now you mention it, I totally agree :biggrin: Much love for SC:PT multiplayer...if only my PC could run Chaos Theory properly :sad:
Re: dm_fetid Posted by SpiKeRs on Mon Apr 25th 2005 at 10:08am
SpiKeRs
193 posts
Posted 2005-04-25 10:08am
SpiKeRs
member
193 posts 729 snarkmarks Registered: Jun 14th 2003
From just looking at the thumbnails I at first thought this was a hl2 map, nice work
Re: dm_fetid Posted by BlisTer on Mon Apr 25th 2005 at 4:07pm
BlisTer
801 posts
Posted 2005-04-25 4:07pm
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
i agree with cassius. like the first shot the most. good usage of that silver pipe texture. and the sun coming through the windows. feels hl2