Re: dm_fetid
Posted by Minotaur0 on
Sun Apr 24th 2005 at 3:13am
47 posts
324 snarkmarks
Registered:
Aug 12th 2004
Occupation: Level Designer
Location: Brazil
HLDM map for a hl.wad only contest. Been working on it for over a month and since its look cool I decided to post here for C&C.
Credits:
Skybox: Minotaur0
Models: TheDoenerKing, Minotaur0
Sprites (glows): Minotaur0
Re: dm_fetid
Posted by fraggard on
Sun Apr 24th 2005 at 4:52am
1110 posts
220 snarkmarks
Registered:
Jul 8th 2002
Occupation: Student
Location: Bangalore, India
Excellent stuff Minotaur0. It's been a long time since I saw a good HL1 map here.
I can't find anything to comment on from the screens. Almost everything
looks well made. If you put up a download I can probably put up a
better critique.
Nice job. BTW which contest is this for?
Re: dm_fetid
Posted by Cassius on
Sun Apr 24th 2005 at 7:32am
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
The layout seems a little boxy - that is, the rooms/areas themselves are squarish - but it looks good otherwise.
Re: dm_fetid
Posted by Orpheus on
Sun Apr 24th 2005 at 8:35am
Orpheus
member
13860 posts
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Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
two thumbs up.
/me likes.. i am commenting strictly off the screens, but it looks promising.
Re: dm_fetid
Posted by ReNo on
Sun Apr 24th 2005 at 2:00pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Looks very nice given the limitations.
Screen 1
The dark line across the pillars just over half way up looks a bit
sharp and unrealistic. Looks as if you only have glows on two of the
windows - is that just the screenshot, or is there some reason behind
it? I also think they might be better toned down a little, but its hard
to tell without seeing the map itself.
Screen 2
The architecture out here is kinda boxy. I think you could do something
to spruce up the basic forms, particularly with the yellow upper
sections. The lowest wall texture looks ugely stretched, but then
again, perhaps I'm just getting too used to looking at source maps :wink:
Screen 3
Not really got any crits here, except that it is again quite boxy. The
walls are very uniform and all use the same texture layering - perhaps
you could have some recessed sections in certain layers, or anything to
break up the repetition? Not a huge issue and the room looks good as
is, but it might help.
Good job though, I'll have to take a run through this sometime.
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
I like your usage of the HL.wad textures, especially the stacking
you've got going on in the third screenshot. I recognized all 3
on the walls but put together they look new.
Re: dm_fetid
Posted by SWATSiLeNt on
Sun Apr 24th 2005 at 10:34pm
Posted
2005-04-24 10:34pm
141 posts
34 snarkmarks
Registered:
Nov 8th 2003
Location: Missouri
First screen I love.....Reminds me of the goodol days of splinter cell pandora tommorow online. That map Warehouse if anyone has any experience with the game. Nice work though lookin great
Re: dm_fetid
Posted by ReNo on
Sun Apr 24th 2005 at 11:12pm
Posted
2005-04-24 11:12pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Now you mention it, I totally agree :biggrin: Much love for SC:PT multiplayer...if only my PC could run Chaos Theory properly :sad:
Re: dm_fetid
Posted by SpiKeRs on
Mon Apr 25th 2005 at 10:08am
Posted
2005-04-25 10:08am
193 posts
729 snarkmarks
Registered:
Jun 14th 2003
From just looking at the thumbnails I at first thought this was a hl2 map, nice work
Re: dm_fetid
Posted by BlisTer on
Mon Apr 25th 2005 at 4:07pm
BlisTer
member
801 posts
1304 snarkmarks
Registered:
Jun 10th 2004
Location: Belgium
i agree with cassius. like the first shot the most. good usage of that silver pipe texture. and the sun coming through the windows. feels hl2