materialPath:
e:\games\steam\steamapps\wereami0@hotmail.com\half-life 2 deathmatch\hl2mp\materials
Loading
E:\Games\Steam\SteamApps\wereami0@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_cliff.vmf
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . .
. 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)
Building Faces... done (0)
Chop Details... done (0)
Find Visible Detail Sides...
Merged 830 detail faces... done (0)
Merging details... done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing
E:\Games\Steam\SteamApps\wereami0@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_cliff.prt... done (0)
Creating default cubemaps for env_cubemap using skybox sky_day01_05...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (3) (2504851 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (2) (5414778 bytes)
Error! To use model "models/props_lab/Cleaver.mdl"<br style="color: red;">
with prop_static, it must be compiled with $staticprop!<br style="color: red;">
Error loading studio model "models/props_lab/Cleaver.mdl"!
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Writing
E:\Games\Steam\SteamApps\wereami0@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_cliff.bsp
55 seconds elapsed
1 threads
reading
e:\games\steam\steamapps\wereami0@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_cliff.bsp
reading
e:\games\steam\steamapps\wereami0@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_cliff.prt
2342 portalclusters
7031 numportals
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . .
. 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 2754 visible clusters
(0.00%)
Total clusters visible: 772854
Average clusters visible: 329
Building PAS...
Average clusters audible: 698
visdatasize:585830 compressed from 1386464
writing
e:\games\steam\steamapps\wereami0@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_cliff.bsp
6 hours, 38 minutes, 50 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading
e:\games\steam\steamapps\wereami0@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_cliff.bsp
13979 faces
4 degenerate faces
1718381 square feet [247446880.00 square inches]
89 displacements
876284 square feet [126184928.00 square inches]
13975 patches before subdivision
101904 patches after subdivision
72 direct lights
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . .
. 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 3776163, max 393
transfer lists: 28.8 megs
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #1 added RGB(95715, 64715,
26379)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #2 added RGB(11863, 7679,
3477)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #3 added RGB(2080, 1429,
700)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #4 added RGB(507, 371, 177)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #5 added RGB(137, 104, 48)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #6 added RGB(40, 32, 14)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #7 added RGB(12, 10, 4)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #8 added RGB(4, 3, 1)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #9 added RGB(1, 1, 0)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . .
8 . . . 9 . . . 10 Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)..... Done<1.1161 sec>
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models
81/1024
3888/49152 ( 7.9%)
brushes
3539/8192
42468/98304 (43.2%)
brushsides
27425/65536 219400/524288
(41.8%)
planes
9988/65536 199760/1310720
(15.2%)
vertexes
23897/65536 286764/786432
(36.5%)
nodes
5557/65536 177824/2097152 (
8.5%)
texinfos
7700/12288 554400/884736
(62.7%)
texdata
463/2048
14816/65536 (22.6%)
dispinfos
89/0
15664/0 ( 0.0%)
disp_verts
11369/0
227380/0 ( 0.0%)
disp_tris
19072/0
38144/0 ( 0.0%)
disp_lmsamples
3205834/0
3205834/0 ( 0.0%)
faces
13979/65536 782824/3670016
(21.3%)
origfaces
9581/65536 536536/3670016
(14.6%)
leaves
5639/65536 315784/3670016 (
8.6%)
leaffaces
17768/65536
35536/131072 (27.1%)
leafbrushes
6506/65536 13012/131072
( 9.9%)
surfedges
104898/512000 419592/2048000
(20.5%)
edges
62043/256000 248172/1024000 (24.2%)
worldlights
71/8192
6248/720896 ( 0.9%)
waterstrips
1326/32768 13260/327680
( 4.0%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
25647/65536
51294/131072 (39.1%)
cubemapsamples
97/1024
1552/16384 ( 9.5%)
overlays
11/512
3872/180224 ( 2.1%)
lightdata
[variable]
18188228/0 ( 0.0%)
visdata
[variable] 585830/16777216 ( 3.5%)
entdata
[variable] 237372/393216
(60.4%)
occluders
0/0
0/0 ( 0.0%)
occluder polygons
0/0
0/0 ( 0.0%)
occluder vert ind
0/0
0/0 ( 0.0%)
detail
props
[variable]
1/12 ( 8.3%)
static
props
[variable]
1/57298 ( 0.0%)
pakfile
[variable]
917535/0 ( 0.0%)
Win32 Specific Data:
physics
[variable] 2504851/4194304 (59.7%)
==== Total Win32 BSP file data space used: 29847842 bytes ====
Linux Specific Data:
physicssurface
[variable] 5414778/6291456 (86.1%)
VERY FULL!
==== Total Linux BSP file data space used: 32757769 bytes ====
Total triangle count: 38602
Writing
e:\games\steam\steamapps\wereami0@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_cliff.bsp
43 minutes, 28 seconds elapsed
Here is the log, I dont see any problems (the cleaver isn't an issue).
I marked the times and some other things. I'm going to jump ingame a play the map over.