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    2005-05-09 10:53pm
                     
                 
                
            
            
                
    
            1309 posts
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                        What water texture are you using? There's some special water textures
that are used by the engine that you definitely shouldn't be using, and
will produce some pretty weird effects. The Valve SDK documentation, for example, suggests testing with "nature/water_canals_water2."
Also remember to put a cubemap in for the water. Though I doubt that would cause that crazy of a problem! :smile:
                                    
             
        
            
            
                                     
                                
                    
                    
                        
                        Posted 
    2005-05-10 12:19am
                     
                 
                
            
            
                
    
            1309 posts
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                        Cover all the other faces of the water brush with NODRAW, not
waterbeneath. The engine will automatically render that when the player
is underwater. Only the top face of a water brush can have a water
texture. Also note that you don't have to make it a func_water_analog.
You can leave it as a world brush with a water texture on top and the
compiler will take care of the rest.
                                    
             
        
            
            
                                     
                                
                    
                        Re: water
                        Posted by Rof on 
    Tue May 10th 2005 at 12:32am
                     
                    
                        
                        Posted 
    2005-05-10 12:32am
                     
                 
                
            
            
                
    
                    
                             Rof
                            Rof
            
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    Dec 3rd 2004
                     
                
                        I've seen that effect when I accidently tied the water brush to an entitiy. Make sure it's a worldbrush.
(The only entity you can tie water to is func_water_analog (for when
you want to move the water level up and down), and in that case you
have to use the water_moveplane texture only).
                                    
             
        
            
            
                                
                    
                        Re: water
                        Posted by kingtoke on 
    Tue May 10th 2005 at 10:30am
                     
                    
                        
                        Posted 
    2005-05-10 10:30am
                     
                 
                
            
            
                
    
            56 posts
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    Nov 25th 2004
                            Location: uk
             
                
                        cheers guys this problem solved
                                    
             
        
            
            
                                     
                                
                    
                        Re: water
                        Posted by Loco on 
    Tue May 10th 2005 at 1:04pm
                     
                    
                 
                
            
            
                
    
                    
                             Loco
                            Loco
            
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                        Seconded. What Orph said. Also, for future reference and judging by the
screenshot, I suspect that a water lod control (can't remember the
precise entity name) was missing, but I could be wrong. Thread doesn't
actually say without providing links, so I thought I'd just mention
this :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: water
                        Posted by fishy on 
    Tue May 10th 2005 at 2:08pm
                     
                    
                 
                
            
            
                
    
                    
                             fishy
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                        kingtoke, one of the points Orph made was about the forums being set up to allow correct answers to be marked as correct.
because this post is only a comment, rather than a possible solution to the thread question, then i'll choose the 'This is a Comment' option from the dropdown menu next to the submit button. by doing this, my post will be surrounded in a green box.
if i was attempting an actual answer to your question, i'd choose the 'This is a possible solution' option instead, and the box would be the amber colour.
now, as you are the one that posted the question, it is up to you to try out the suggestion that are marked with amber boxes. you, as the original poster, will have a little box that allows you to mark any 'amber' boxes as right or wrong. if you mark one right, it changes the box to a nice blue colour, if you mark it wrong, it changes to red.
this makes finding correct answers in big threads a lot easier. like with this thread, i can see that Campaignjunkies 1st post should be marked as wrong, and his 2nd post marked as right.(and your last post should just be a comment, green, like this one, which indicates slightly that this all needed explained :razz: )
it all helps with the database search, too.
                                    
             
        
            
            
                                     
                                
                    
                        Re: water
                        Posted by Orpheus on 
    Tue May 10th 2005 at 2:18pm
                     
                    
                 
                
            
            
                
    
                    
                             Orpheus
                            Orpheus
            
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                        sighs
thanx fish. I have been here to long i guess, cause i thought i was clear. after reading all this i guess not.
/methinks there needs to be an extra step in the posting process that forces people to at least look at the guidelines. if they do not at least scroll to the bottom, the continue button is not displayed. kinda like the copyright rules pages on a new game installation.
thanx again ol' man
                                    
             
        
            
            
                                
                    
                        Re: water
                        Posted by kingtoke on 
    Tue May 10th 2005 at 4:25pm
                     
                    
                 
                
            
            
                
    
            56 posts
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                        one suggestion is to make the "does this answer your question" box more apparent, now i know that its there, i know to look for it, but before that i read what campaignjunkie said and then pressed the reply button.
as for the image size, currently ive only pain installed as i recently formatted and havent installed photoshop yet.. and it was late so i took the quicker option, its no biggie. maybe putting in a max file size limit, rather then resizing the image would be a better option?
                                    
             
        
            
            
            
                
    
            3012 posts
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    Feb 15th 2005
                     
                
                        It's true, the "does this answer your question" box is easily missed
for first time users of the editing boards.  I myself missed it
the first time I posted something here.
                                    
             
        
            
            
                                
                    
                        Re: water
                        Posted by kingtoke on 
    Tue May 10th 2005 at 6:01pm
                     
                    
                 
                
            
            
                
    
            56 posts
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                        im not saying resize the image, im saying put a maximum permitted file size, that way its our responsibilty to shrink the file, and you can stop griping :smile:
                                    
             
        
            
            
            
                
    
            1309 posts
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                        Orpheus: Simmer down, please. He wanted help, I gave it to him - end of story. This thread should have been locked 10 posts ago.
                                    
             
        
            
            
                                     
                                
                    
                        Re: water
                        Posted by French Toast on 
    Tue May 10th 2005 at 11:20pm
                     
                    
                        
                        Posted 
    2005-05-10 11:20pm
                     
                 
                
            
            
                
    
            3043 posts
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    Jan 16th 2005
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                        I don't think anybody is intending to disrespect anyone here.
From my point of view Orph, you said what you needed to, but the
question was already answered and the thread should already be dead and
the screenshot becomes unimportant.  You got your point across and
someone disagrees, let's move on.
I completely understand where you're coming from, but this thread
should be dead now.  This is an editing forum, his editing
question was answered, we're done.
                                    
             
        
            
            
                                     
                                
                    
                        Re: water
                        Posted by Orpheus on 
    Tue May 10th 2005 at 11:44pm
                     
                    
                        
                        Posted 
    2005-05-10 11:44pm
                     
                 
                
            
            
                
    
                    
                             Orpheus
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                        I agree 100%, but ask, how or where can one address the issue? It would be the pinnacle of arrogance for me to move it to the general forums just to persecute a member for this. I am at a loss on how to resolve it, because every single time some old timers screws it up till it becomes unimportant. So the problem continues.
Ask yourselves. ALL OF YOU. Its human nature to try to get away with as much as possible. Thats why I tried so hard to get the 80k standard enforced. People will try to slide in 100k images under the pretense of it "only being 20k for Christ sakes"
Now the limit is 150k officially (more or less) and people are sliding in 160,180 or even 200k because its just a small percentage more than 150k.
This problem may, or may not have been resolved months ago if we all were united in our goals, but its stretches on because for a vocal few, its NO BIG DEAL...
I want this resolved so I can concentrate on championing the modelers here. I really would like a new direction for a change. Stupid people and their massive image files is boring now.
Think of one last thing here. The newest among us only see a debate over images. Its a lot more than that, but they have no idea what. If I joined the forum today, I would prolly think "what a f**king asshole"
I often wonder whom they would pick.