+Showbudget

+Showbudget

Re: +Showbudget Posted by DocRock on Mon Jun 6th 2005 at 10:04pm
DocRock
367 posts
Posted 2005-06-06 10:04pm
DocRock
member
367 posts 929 snarkmarks Registered: Mar 24th 2002 Location: U S of A
Been trying to optimize a map, and while using the +showbudget command in console I notice that the graph for "other model rendering" is moving the most...or growing the longest the most...as I inspect the map.

Was wondering, is there a way to make the models not render as much - kinda like a point_spotlight - how ya can change it from using dynamic light.

This "other model rendering" is causing the fps to jump alot in the map. There are not a whole bunch of weapons lying around - but, that does seem to be the main reason for the jumping of the graph.

Which is why I'm asking if there is a way - that any of you know of - to decrease the rendering of the weapons in the map without having to take out a lot of the weapons and ammo?

Thanks.
Re: +Showbudget Posted by Orpheus on Mon Jun 6th 2005 at 10:28pm
Orpheus
13860 posts
Posted 2005-06-06 10:28pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I heard once that if you disable the shadows weapons make you can increase the FPS.

I have not tested this however.. so I will not make it yellow.

The best things in life, aren't things.
Re: +Showbudget Posted by omegaslayer on Tue Jun 7th 2005 at 2:10am
omegaslayer
2481 posts
Posted 2005-06-07 2:10am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Dont know what other model rendering means, but you can stop models
from being rendered by using the brush entity func_occluder, basically
its a brush enity covered entirely with the nodraw texture, now the
side that you place the trigger texture on, will "occlude" (If you
will) the models behind it (in other words it will make it disappear).
I can help you figgure out what other model rendering it, but I can
tell you how TO stop models from being rendered.
Posting And You
Re: +Showbudget Posted by Madedog on Tue Jun 7th 2005 at 5:15am
Madedog
487 posts
Posted 2005-06-07 5:15am
Madedog
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487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Aaa..... I know what he means. He wants to lower the amount of stuff
shown in the map at one time! For this you'll need areaportals, my
friend. And run a full VIS. If ya don't... well... it won't be any
useful. Areaportals and HINT brushes (huge brushes covered with HINT
texture). You'll learn how to use them. There are many tutorials of
this kind, either here and in hl2world.
HL2 tutorials 'n' stuff: http://madedog.pri.ee
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Re: +Showbudget Posted by Vio on Tue Jun 7th 2005 at 10:49am
Vio
9 posts
Posted 2005-06-07 10:49am
Vio
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9 posts 21 snarkmarks Registered: Mar 7th 2005 Occupation: code monkey Location: UK
You can also set the minfadedist and maxfadedist to make models fade out over distance to reduce rendering time - dunno if this setting can be applied to the item_ entities though.. will give it a go methinks :smile:
DispEd: http://www.violator.eclipse.co.uk/disped
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Re: +Showbudget Posted by omegaslayer on Tue Jun 7th 2005 at 6:07pm
omegaslayer
2481 posts
Posted 2005-06-07 6:07pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
You can also set the weapons to fade away, that might be some good
gameplay also, because a person actually has to search for the weapon,
use that + areaportals+ hint brushes+ occluders and im sure your
problems will go away Doc
Posting And You
Re: +Showbudget Posted by DocRock on Sat Jun 11th 2005 at 5:07pm
DocRock
367 posts
Posted 2005-06-11 5:07pm
DocRock
member
367 posts 929 snarkmarks Registered: Mar 24th 2002 Location: U S of A
You cant set the weapons to fade away, just the props.

Download link available here.

http://www.snarkpit.net/pits/docrock/dm_mesabase.zip

See if you can tell why the +showbudget "other model rendering" is jumping up and down so much.
Condemnation without Investigation is the Highest Form of Ignorance!
Re: +Showbudget Posted by Eat Lead on Wed Jun 22nd 2005 at 5:57am
Eat Lead
4 posts
Posted 2005-06-22 5:57am
Eat Lead
member
4 posts 0 snarkmarks Registered: May 26th 2005
[size=13]
And run a full VIS. If ya don't... well... it won't be any
useful.
What happens when you run full VIS instead of fast VIS? I dont mean to
hijack this thread but I was just about to make a new thread for this
question. When im optimizing with hint brushes will I not see the full
effect of them if I compile with fast VIS?[/size]
Re: +Showbudget Posted by Finger on Wed Jun 22nd 2005 at 8:19am
Finger
672 posts
Posted 2005-06-22 8:19am
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
I haven't looked at your map yet, but I will.

If you are at the point of reducing weapon rendering to improve framerate - It's my opinion that you've generally over shot your budget in other places, or built an inefficient map. Those entities should never be the difference between an smooth or laggy map.

I'll take a look and see if I can find suggestions for optimizing.