Re: +Showbudget
Posted by DocRock on
Mon Jun 6th 2005 at 10:04pm
Posted
2005-06-06 10:04pm
DocRock
member
367 posts
929 snarkmarks
Registered:
Mar 24th 2002
Location: U S of A
Been trying to optimize a map, and while using the +showbudget command in console I notice that the graph for "other model rendering" is moving the most...or growing the longest the most...as I inspect the map.
Was wondering, is there a way to make the models not render as much - kinda like a point_spotlight - how ya can change it from using dynamic light.
This "other model rendering" is causing the fps to jump alot in the map. There are not a whole bunch of weapons lying around - but, that does seem to be the main reason for the jumping of the graph.
Which is why I'm asking if there is a way - that any of you know of - to decrease the rendering of the weapons in the map without having to take out a lot of the weapons and ammo?
Thanks.
Re: +Showbudget
Posted by Orpheus on
Mon Jun 6th 2005 at 10:28pm
Posted
2005-06-06 10:28pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
I heard once that if you disable the shadows weapons make you can increase the FPS.
I have not tested this however.. so I will not make it yellow.
The best things in life, aren't things.
Re: +Showbudget
Posted by Finger on
Wed Jun 22nd 2005 at 8:19am
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
I haven't looked at your map yet, but I will.
If you are at the point of reducing weapon rendering to improve framerate - It's my opinion that you've generally over shot your budget in other places, or built an inefficient map. Those entities should never be the difference between an smooth or laggy map.
I'll take a look and see if I can find suggestions for optimizing.