Code: Combine Mod

Code: Combine Mod

Re: Code: Combine Mod Posted by Eagle Eye555 on Mon Jun 20th 2005 at 8:06pm
Eagle Eye555
5 posts
Posted 2005-06-20 8:06pm
5 posts 1 snarkmarks Registered: May 3rd 2005
They're Already Here

The Invasion Of Earth Has Begun

But Can You Stop It?

User posted imageHalf Life 2: Code Combine.User posted image

The Planet Earth has been taken over by an advanced race known as the "Combine." Making extreme limits on the citizens of Earth, the Combine slowly begin to exterminate the population. But all is not lost. A rebellion has begun, and you, as one of the leaders, Must stop the combine threat. Your name: Barney.

We need your help in the following subjects: Mapping/Texture Artist/ Moddellers/ Programmers/ Artists/ and a Script Writer.

If you think you have what it takes to help e-mail me @ eagleeye555@hotmail.co.uk

Make sure you post with an example of some of your work.

Half Life 2: Code Combine

Re: Code: Combine Mod Posted by French Toast on Mon Jun 20th 2005 at 8:16pm
French Toast
3043 posts
Posted 2005-06-20 8:16pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Do you have something against white text?
Re: Code: Combine Mod Posted by Jinx on Mon Jun 20th 2005 at 9:25pm
Jinx
874 posts
Posted 2005-06-20 9:25pm
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
(Yes, well done, and thanks for the trolling. -Lep.)

aw i was just havin' some fun :wink:
Re: Code: Combine Mod Posted by Andrei on Mon Jun 20th 2005 at 10:03pm
Andrei
2455 posts
Posted 2005-06-20 10:03pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Lol, BARNEY? Barney of HL2 was hardly any leader :biggrin: . And yeah, the blue and red text tingles my spidey sense.
Re: Code: Combine Mod Posted by Natus on Mon Jun 20th 2005 at 10:45pm
Natus
570 posts
Posted 2005-06-20 10:45pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
my eyes x|
Boo f**king Hoo
Re: Code: Combine Mod Posted by fishy on Tue Jun 21st 2005 at 12:45am
fishy
2623 posts
Posted 2005-06-21 12:45am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
ReNo said it very eloquently in a previous thread. [that should probably be stickied somewhere]
ReNo said:
I think one of the key problems is that as you aren't a community member, people don't know if going on your word alone (and that is all you have at the moment, I'm afraid) about this mod is enough. If, for example, Adam Hawkin's said he was starting a mod, then people would be interested (most likely regardless of the theme) simply because he is a long time member here and people know he has the skills and dedication to turn it into something good. With an outside member such as yourself though, we don't know of you or any of your work, so without media to show for your mod there isn't much chance of people joining up. I guess if you stick around and participate in the community, your chances of picking people up in the future will probably be better. If you are a mapper, throw some of your work up in your user profile (including screenshots), write some tutorials, comment on other people's work, post in the forum discussions, help out people's editing problems, and so on. I personally think getting known is the most important thing in getting together a mod team.

i eat paint
Re: Code: Combine Mod Posted by Madedog on Tue Jun 21st 2005 at 5:51am
Madedog
487 posts
Posted 2005-06-21 5:51am
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Yeah, I fell into that one. First of all, make yourself a NAME in the
gaming world, for instance, if 3dgameman would say he started to make a
MOD, probably couple hundred people would voluenteer in first week
ALONE (and I mean good ones).

Or - give us a proper web page and a lot of Media, to show that this
MOD is getting somewhere and won't be thrown away by any means. For
instance, take

www.nightfallmod.net

This mod HAS future. Whereas... well, I don't want to make anything
down but you look like you need a whole team. Perhaps you should
persuade your relatives and friends to join up first...

But the idea itself sounds good...

edit: oh, and the pictures in your post are broken :razz:
HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee
Re: Code: Combine Mod Posted by habboi on Tue Jun 21st 2005 at 11:12am
habboi
782 posts
Posted 2005-06-21 11:12am
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Why not join us in the power of the good side and offer assistance @

www.nightfallmod.net

Hey we won't fail now cause a demo is being played at an Australian Gameshow...
Re: Code: Combine Mod Posted by Eagle Eye555 on Tue Jun 21st 2005 at 12:05pm
Eagle Eye555
5 posts
Posted 2005-06-21 12:05pm
5 posts 1 snarkmarks Registered: May 3rd 2005
Sorry if people don't know me well, but I need people to help me out. If you want me to I will post a tutorial on how to do some stuff. Mayby I will join your mod, but last time I attempted to join a mod, they never replied to my e-mail. If you want, I can do some maps for your mod, just to show people I am a nice member of the community.

Just e-mail me if you want me to help you. I will send you an example map.

Oh and yeah, I have just realised my pictures are broken, any help please?
Re: Code: Combine Mod Posted by Dred_furst on Tue Jun 21st 2005 at 12:09pm
Dred_furst
455 posts
Posted 2005-06-21 12:09pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
hmm, if i asked... ive been here a while, and were still looking for modellers i think for sourceforts 2... :biggrin:
I need a new sig
Re: Code: Combine Mod Posted by Madedog on Tue Jun 21st 2005 at 2:30pm
Madedog
487 posts
Posted 2005-06-21 2:30pm
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
www.head-humped.co.uk is always looking for mappers.

I am afraid that Nightfallmod has enough mappers as it is. Kremator's
told me that IF, then I'll be the last one they'll accept :sad: . They have
already like 4 or 5 but yes, Head-Humped is a worthy mod aswell and you
should try to be a part of a mod dev team for a while before becoming
to a mod creator.

As I said... the idea itself is cool, but you have nothing to show people to join up.

First of all, create a compentent web page :smile:
HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee
Re: Code: Combine Mod Posted by Dark_Kilauea on Tue Jun 21st 2005 at 3:08pm
Dark_Kilauea
629 posts
Posted 2005-06-21 3:08pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Well that sucks, you beat me to it... :razz:

Nightfall hasn't answered my e-mails. At least they could send a
"I'm sorry, but we can't take any new mappers in at the
moment." Grrr....
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Code: Combine Mod Posted by Madedog on Tue Jun 21st 2005 at 4:23pm
Madedog
487 posts
Posted 2005-06-21 4:23pm
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Well, I told already that they don't need any more... if you can offer
urself as a modeller or texturer or coder or such then I guess you'll
be more than welcome.

But, Head-Humped, as I also mentioned, always accepts great mappers :smile:
HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee
Re: Code: Combine Mod Posted by NonStopableForce on Tue Jun 21st 2005 at 4:55pm
Posted 2005-06-21 4:55pm
2 posts 0 snarkmarks Registered: Jun 21st 2005 Location: US
Yes, we
are always accepting new mappers, because are a mp mod, and the more mappers
the more maps, the happier everyone else is... : p

-NSF
Re: Code: Combine Mod Posted by Madedog on Tue Jun 21st 2005 at 6:11pm
Madedog
487 posts
Posted 2005-06-21 6:11pm
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Yes, well, i think that it is you who tries to put in the people's
minds in NF forums, that we they have enough mappers so that I would
come and join HH :biggrin:
HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee
Re: Code: Combine Mod Posted by Eagle Eye555 on Wed Jun 22nd 2005 at 11:56am
Eagle Eye555
5 posts
Posted 2005-06-22 11:56am
5 posts 1 snarkmarks Registered: May 3rd 2005
I really need someone to create a really good looking webpage as well. I have screenshots of the lvls in progress, so I was just wondering if anyone is really good at making webpage

Thanx :wink:

Eagle Eye555

Code: Combine

(oh by the way, my name on the internet is always Eagle Eye555)
Re: Code: Combine Mod Posted by Madedog on Wed Jun 22nd 2005 at 12:38pm
Madedog
487 posts
Posted 2005-06-22 12:38pm
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
lol, first get a friend or someone to make you a webpage and make a lots of media and stuff, then you get others to join :smile:
HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee
Re: Code: Combine Mod Posted by parakeet on Wed Jun 22nd 2005 at 1:35pm
parakeet
544 posts
Posted 2005-06-22 1:35pm
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
Phew, this one turned out rather friendly ^_^ remember that one time
where there was this guy and he was begging for coders or something for
a mod, and the mod turned out to be like tfc , and when we told him he
spazzed >_<. either way im probably talking very slurry so i
should probably link back

few previous.. mods...

http://www.snarkpit.net/forums.php?forum=1&topic=1581&148

sigh , 40 sum minutes of searching and i cant find it T_T , oh well
this topic is way too old to reply to , so any comebacks you had...
sorry
.else /me ~kill you
www.arclan.net