de_garage_b1

de_garage_b1

Re: de_garage_b1 Posted by devil_monkey471 on Fri Aug 26th 2005 at 3:33pm
devil_monkey471
27 posts
Posted 2005-08-26 3:33pm
27 posts 13 snarkmarks Registered: Jan 27th 2005 Location: Canada
I've put about 20 hours into this map, over the course of a month I'd
say, and that include learning time. It's a fairly medium sized
map, suitable for anywhere from 5 to 20+ players.

For a better description and more info, as well as screens check out the map page: http://www.snarkpit.net/maps.php?map=2238

I'm basically looking for people willing to try it out on their server
or something, play around with a bunch of people and see how it
goes. Bots can be a problem as they all immediately gravitate
down into the car garage, the Ts not liking to take the alternate route
inside, and the CTs not taking the vents at all. Bot play is
possible, but doesn't show what can be done with the level.

If you get a server up please post the ip so I can join in if possible.

Obviously leave any suggestions here, but remember what problems I have already outlines on the map page.

Thanks for your support/criticism!
Re: de_garage_b1 Posted by Tracer Bullet on Fri Aug 26th 2005 at 4:06pm
Tracer Bullet
2271 posts
Posted 2005-08-26 4:06pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Looks Damn nice to me. It feels like a real office building.

The main thing you need to work on is lighting. There is nothing terribly wrong with the character of it, but many of your light sources just look odd. I'm not sure how you've constructed them or how you might want to fix them, that's just what I see. I'd also suggest more variation in the landscape outside. Most business don't settle for a flat lawn, and you shouldn't either. Try a big corporate sign with a fish pond and various other landscaping features!
Some people are like slinkys...

They aren?t really good for anything, but you can't help but laugh when one tumbles down the stairs.
Re: de_garage_b1 Posted by devil_monkey471 on Fri Aug 26th 2005 at 4:20pm
devil_monkey471
27 posts
Posted 2005-08-26 4:20pm
27 posts 13 snarkmarks Registered: Jan 27th 2005 Location: Canada
I'm assuming for the lighting you're talking about the lights
inside? I was trying to mimic those in office, but I can see what
you mean when you say they look odd. In the 3rd picture, I
noticed how one of them is bright around the ceiling and the other
isn't... so yeah, I'll look into that.

If you're referring to those in the room with the projector, they
should be exactly the same as in the official cs_office, I don't know
why they look so out of place. They do appear to be glowing
though, just not giving off light. I'll look into that as well

As for landscaping, That's a good idea, and I'll do my best to make it
more creative out there for the future. What do you think about
the grass texture? Should I lose the one with all the little
sprouts? At first I thought it look alright, and added depth, but
it doesn't really fit in with the setting. Not many offices would
have weeds and long grass growing in the front yard.

EDIT - I tried making some fountain thing in the front yard, but to me, it just looked tacky, like I was <span style="font-style: italic;">trying</span>
to fancy it up, and it just looked bad. I think I'm gonna leave
that how it is, or perhaps add a corporate sign or something like you
said.
Re: de_garage_b1 Posted by Forceflow on Fri Aug 26th 2005 at 5:50pm
Forceflow
2420 posts
Posted 2005-08-26 5:50pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
A very good-looking first map, that is.
:: Forceflow.be :: Nuclear Dawn developer
Re: de_garage_b1 Posted by Tracer Bullet on Fri Aug 26th 2005 at 7:30pm
Tracer Bullet
2271 posts
Posted 2005-08-26 7:30pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Yup, you've got my meaning in terms of the lighting. There also seems to be a light in the last screen which has no source... bad.

In terms of the landscaping:

Yes, I think the tufts of grass look out of place, but you might go for an abandoned look which would also enable you to have more fun with the interior lighting. I.e. lots of broken light fixtures allowing you to get good light/dark contrast in areas you might not otherwise.

Most companies in suburban America have berms that front the streets to cut down on noise, and the corporate sign is usually a massive concrete thing which is situated on it's own little artificial hill with flowers, bushes etc. surrounding it. These things are indeed tacky as hell, but it would be realistic! If you go for the abandoned look, you could have the sign cracked, with dead bushes and weeds everywhere. Maybe a dry fish-pond with lots of debris in it... I dono.
Some people are like slinkys...

They aren?t really good for anything, but you can't help but laugh when one tumbles down the stairs.
Re: de_garage_b1 Posted by devil_monkey471 on Fri Aug 26th 2005 at 9:15pm
devil_monkey471
27 posts
Posted 2005-08-26 9:15pm
27 posts 13 snarkmarks Registered: Jan 27th 2005 Location: Canada
Ok, well I've fixed a few things even since puting this up.
First, that light your talking about was part of my unfinished lighting
on the first floor. It was just there so you could see. I
just finished actually doing the lighting down there, so their are now
lights in the ceiling and everything.

I'm listing the changes in the description so you can see what I've done differently.
Re: de_garage_b1 Posted by ReNo on Fri Aug 26th 2005 at 10:54pm
ReNo
5457 posts
Posted 2005-08-26 10:54pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Very nice first effort, congratulations :smile: Along with other people's
comments, I suggest you do something with the ceiling in the
underground car park. Its too flat and featureless - something you
might get away with inside the office complex, but it stands out here.
Try putting in support beams, indents with pipes and things running
through them, etc... This will also give you some opportunity to play
around with more interesting light fixture locations.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: de_garage_b1 Posted by devil_monkey471 on Fri Aug 26th 2005 at 11:15pm
devil_monkey471
27 posts
Posted 2005-08-26 11:15pm
27 posts 13 snarkmarks Registered: Jan 27th 2005 Location: Canada
Alright, I think I've taken care of most things, except for maybe a
sign out front. I'll look into the underground ceiling, maybe I
can spice things up. If you're going off just the screens,
there's actually more to it that a flat plane, but I can mix it up even
more :biggrin: .

Please check the map page itself to see the list of changes I've incorporated already.
Re: de_garage_b1 Posted by satchmo on Sat Aug 27th 2005 at 1:34am
satchmo
2077 posts
Posted 2005-08-27 1:34am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Pretty darn good for a first try. I like the architecture and the layout--it looks great for facilitating gameplay. The outdoor and indoor areas are connected with windows, and that's perfect for good sniping. :smile:

You have lots of models, but some overlays would enhance the map even more.

Too bad that I don't play CS, otherwise I think I'll enjoy this map very much.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: de_garage_b1 Posted by devil_monkey471 on Sat Aug 27th 2005 at 1:35am
devil_monkey471
27 posts
Posted 2005-08-27 1:35am
27 posts 13 snarkmarks Registered: Jan 27th 2005 Location: Canada
Yeah, I spent the time planning the layout before I even started
mapping. I've got a few pages of graph paper with crude
blueprints, and I actually deleted the entire first and second floors a
while back and redid them because I felt it wasn't balanced.

Gameplay's definitely my main focus.
Re: de_garage_b1 Posted by Coestar on Sun Aug 28th 2005 at 3:37am
Coestar
41 posts
Posted 2005-08-28 3:37am
Coestar
member
41 posts 84 snarkmarks Registered: Jul 9th 2005 Occupation: Website Designer Location: US
Looks pretty sweet buddy, keep up the good work. I agree with
some of the other comments... some of the lighting could be tweaked and
certain details adjusted, but honestly I can see that a lot of planning
went into this one. :smile:
My maps are stupid. :D
Re: de_garage_b1 Posted by MisterBister on Tue Aug 30th 2005 at 2:30pm
MisterBister
277 posts
Posted 2005-08-30 2:30pm
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
Looks really great for a first attempt, you should be proud of yourself..

My first map looked like... Erhm lets not talk about that, ok? =).

I would try to use more detailed textures if possible and try to make the lighting look a bit more interesting.

I would make the lighting look like dawn or night, simply because it is
alot more easier to create a cool atmosphere during that period of the
day.
Re: de_garage_b1 Posted by devil_monkey471 on Wed Aug 31st 2005 at 2:39pm
devil_monkey471
27 posts
Posted 2005-08-31 2:39pm
27 posts 13 snarkmarks Registered: Jan 27th 2005 Location: Canada
Ok, I think I'm pretty much ready to put up the new beta... should I
just do it now? Or do you think people should get more time to
point out mistakes with the version up here?

Thanks for your time guys.
Re: de_garage_b1 Posted by devil_monkey471 on Mon Sep 5th 2005 at 9:45pm
devil_monkey471
27 posts
Posted 2005-09-05 9:45pm
27 posts 13 snarkmarks Registered: Jan 27th 2005 Location: Canada
Bump?

Still looking for advice on this.
Re: de_garage_b1 Posted by devil_monkey471 on Wed Sep 7th 2005 at 9:51pm
devil_monkey471
27 posts
Posted 2005-09-07 9:51pm
27 posts 13 snarkmarks Registered: Jan 27th 2005 Location: Canada
Cool, thanks for he help guys O_o.
Re: de_garage_b1 Posted by Trapt on Thu Sep 8th 2005 at 7:12am
Trapt
99 posts
Posted 2005-09-08 7:12am
Trapt
member
99 posts 300 snarkmarks Registered: Oct 15th 2004 Location: Melbourne, Australia
lol.

Judgin' by the screenshots, it looks pretty nice. I'll go through them one by one and tell you what I think.

Screen 1:
Looks pretty nice. Architecture seems quite good. Only a couple things which I think need work. The terrain is really flat, and it comes accross as pretty boring. The fence down the end looks fairly simple and boring too, it could do with some extra detail.

Screen 2:
Meh. It's alright, but the lighting is awfully boring and repetitive and the shot doesn't seem too interesting. Your architecture seems a little strange too. I've never quite seen anything similar to it in real life. Also, it could do with some.... stuff. It seems really empty and boring. Bomb sites should be interesting.

Screen 3:
Looks nice. Apart from the fact that it's filled with props. A little extra brushwork detail rather than relying on props would be good. Also, one side of the stairs has a fence, the other doesn't. It looks a bit odd. Perhaps the floor next to the stairs needs a little trim texture (like on the stairs themselves) or maybe you could fence it off like the other side. Apart from that, it looks great.

Screen 4:
Most obvious thing is the purple checkerboard. Somebody is missing a texture! :smile: What stands out to me is the lack of stuff. This time there isn't ENOUGH props, or anything to make the area interesting. As I said with screen 1, some terrain variation and fence detail would be good.... and add some props!

Screen 5:
Looks nice, I guess. Once again, you are relying on props for detail. I guess it doesn't matter too much though, since it's a nice clean office theme, and you haven't overloaded the place with props.

Overall, it seems pretty decent. It needs a little work to make it an excellent map, but it IS pretty good right now.
I seem to have done toilet on your floor
Re: de_garage_b1 Posted by devil_monkey471 on Fri Sep 9th 2005 at 3:54am
devil_monkey471
27 posts
Posted 2005-09-09 3:54am
27 posts 13 snarkmarks Registered: Jan 27th 2005 Location: Canada
Hey thanks! :smile:

Ideas are always welcome. I've compiled another beta, so perhaps I'll switch up the links and post new screens soon.

It still needs more variation out front, but I think the insides are much improved.

I'll take your ideas into consideration next time I boot up hammer.