The Quick and the Dead

The Quick and the Dead

Re: The Quick and the Dead Posted by BlisTer on Wed Sep 14th 2005 at 9:57pm
BlisTer
801 posts
Posted 2005-09-14 9:57pm
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
nice. i never realised there were teams specialising in this. I kinda
suspected they did it segmented, but still, really impressive. You guys
also use running scripts etc ?
These words are my diaries screaming out loud
Re: The Quick and the Dead Posted by Max]I[muS-X on Wed Sep 14th 2005 at 10:20pm
Max]I[muS-X
9 posts
Posted 2005-09-14 10:20pm
9 posts 1 snarkmarks Registered: Sep 14th 2005
Yes, a bunnyhopping script which essentially spams the jump button. It
is pretty much essential for flying and for doing the more complex
tricks in the run.

Some might think it makes the run easier, but on the contrary it opens
the door for far more complex tricks than would be possible for
bhopping by hand. Not to mention,
bunnyhopping is so frequent and tedious for speedrunning HL2 that there
isn't much wow factor in simply seeing someone jump ad nauseum,
stumbling frequently.

Jumping by itself isn't very impressive, but handling insane speeds,
finding interesting and undiscovered new routes, and being able to use
a whole series of new and difficult tricks makes for good viewing :smile:
Re: The Quick and the Dead Posted by satchmo on Wed Sep 14th 2005 at 10:29pm
satchmo
2077 posts
Posted 2005-09-14 10:29pm
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I don't see anything wrong with running scripts, as long as the runner
stays within the boundary of what's possible. And by that I mean
no no_clip or all_ammos.

It's pushing the gameplay to its limit, and a lot of ingenuity goes into the runs.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: The Quick and the Dead Posted by Max]I[muS-X on Wed Sep 14th 2005 at 11:33pm
Max]I[muS-X
9 posts
Posted 2005-09-14 11:33pm
9 posts 1 snarkmarks Registered: Sep 14th 2005
Also, Marshmellow wasn't running a script, and even for being manual
bunnyhopping it wasn't that good. Once you see the final movie for the
< 1:45 run (or just watch the demos), you'll definitely see the
difference in speed ;P

I recently watched Marsh's 2:15 run again just to see what it looked
like, and it felt like I was watching a cripple limping through a
marathon. I had to close it early.

If you know how to run demos in HL2, here's a taste of what's to come...

http://zombie.bhdnet.com/b5k/hl2crap/p2_d2_coast_05_kitsune_25s.zip

The file named "p2_d2_coast_05_kitsune_25s.dem" is the one you want.
Re: The Quick and the Dead Posted by Dark Tree on Wed Sep 14th 2005 at 11:48pm
Dark Tree
646 posts
Posted 2005-09-14 11:48pm
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
Holy Christ! I dunno what all the files were for.....but I watched p2_d2_coast_05_kitsune_25s.dem

And it was pretty damn cool. Also, I watched all of satchmos demos, and those were wicked too.

I know thse are real....but....HOW THE f**k DO you climb up walls with
a crowbar and a computer? And how do you run/jump so fast? It
seems about twice as fast as I can run and jump....seems
illogical...just have to assume its all real......

edit: I just had to watch that clip like 5 times to believe my eyes.
Re: The Quick and the Dead Posted by Max]I[muS-X on Wed Sep 14th 2005 at 11:57pm
Max]I[muS-X
9 posts
Posted 2005-09-14 11:57pm
9 posts 1 snarkmarks Registered: Sep 14th 2005
In HL2, if you jump as soon as you touch the ground, you gain speed. If
you jump every single time you hit the ground, you keep gaining speed.
Over enough space you gain a LOT of speed. This is called bunnyhopping
:smile:

I haven't watched the custom map demos, but I'm assuming you mean
flying. There is no need for the crowbar, I'm guessing it was just in
his hands. Flying is a useful bug in HL2. If you grab and object, put
it at your feet (still holding it), walk on top of it and then quickly
jump, the object will follow you up. Then you can jump midair again,
and the object will follow again. Keep doing this fast enough and you
have flight. It's not like noclipping at all, and in fact controlling
flight (gliding, landing, climbing, hovering, etc) is pretty
complicated. Flat objects work best.

Wallclimbing is a variation of flying, and it works when you press a
small, usually round object against a wall and gain maximum vertical
speed, using a combination of jump/pulling, the same method as flying.
It feels like you're rolling up the wall, not just bumping up
it, which is still considered (bad) flying. Wallclimbing works best
with small, cylindrical objects, rather than flat objects like flying.
Re: The Quick and the Dead Posted by Cash Car Star on Thu Sep 15th 2005 at 4:38am
Cash Car Star
1260 posts
Posted 2005-09-15 4:38am
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Meh, a little part of me just died when I just read that Valve implemented (there really is no other term for it at this point) bunnyhopping in HL2.
Re: The Quick and the Dead Posted by Andrei on Thu Sep 15th 2005 at 6:54am
Andrei
2455 posts
Posted 2005-09-15 6:54am
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
It's what made (the old) CS such a great game :razz: (not!)!
Re: The Quick and the Dead Posted by Max]I[muS-X on Thu Sep 15th 2005 at 1:45pm
Max]I[muS-X
9 posts
Posted 2005-09-15 1:45pm
9 posts 1 snarkmarks Registered: Sep 14th 2005
Re: The Quick and the Dead Posted by WarloK on Thu Sep 15th 2005 at 9:40pm
WarloK
172 posts
Posted 2005-09-15 9:40pm
WarloK
member
172 posts 17 snarkmarks Registered: Apr 9th 2005 Location: Inverness
someone completed HL1 in 30 mins flat.
Re: The Quick and the Dead Posted by Max]I[muS-X on Thu Sep 15th 2005 at 9:43pm
Max]I[muS-X
9 posts
Posted 2005-09-15 9:43pm
9 posts 1 snarkmarks Registered: Sep 14th 2005
45 minutes*

There is no 30 minute HL1 run that I know of. Link me if you know
otherwise, but I'm fairly positive 45 minutes is the lowest right now,
otherwise the HL1 running community would have heard of it ;/