Re: VALVe on HDR
Posted by satchmo on
Thu Sep 15th 2005 at 7:44pm
satchmo
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Occupation: pediatrician
Location: Los Angeles, U.S.
I carefully read through the entire article. It's very informative, although I prefer the writer didn't sound so glib.
HDR is more than what I imagined it could be. It's much more than just exposure adjustment. It could just be the missing link between photorealistic games and almost photorealistic ones.
I am excited to see the final result soon. I am also glad that my machine can handle the additional calculation necessary for HDR.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: VALVe on HDR
Posted by Gaara on
Fri Sep 16th 2005 at 1:57pm
Gaara
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Occupation: Freelance Gynacologist
Location: Australia
<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>It takes a server farm of 32 computers about 40 minutes to compile The Lost Coast level.
</DIV></DIV>
:shocked:
Reckless disregard for childrens well being, women and nothing but utter contempt for other cultures.
Re: VALVe on HDR
Posted by satchmo on
Fri Sep 16th 2005 at 3:48pm
satchmo
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Occupation: pediatrician
Location: Los Angeles, U.S.
I imagine it would take days to compile a map for HDR using a single puny computer, regardless of the architecture.
Perhaps it would take hours just to compile a killbox with a single light source.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge