Re: [article] Texture alignment through arches using displacement maps
Posted by ReNo on
Wed May 18th 2005 at 4:28pm
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Personally I think this is a fair amount of work for somethat that is, for players, is unlikely to be noticed. That said, I feel the tutorial still has merit. It demonstrates nicely that displacement surfaces can be used for purposes other than height variety on terrain, as well as showing that texture coordinates at each vertex of the displacement surface are retained during manipulation. If you do follow this technique when making arches, I suggest you make use of hammer's ability to save prefabs. If you make prefabs for a variety of common arch sizes you can save yourself a whole lot of time in the future.
Re: [article] Texture alignment through arches using displacement maps
Posted by omegaslayer on
Wed May 18th 2005 at 5:32pm
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Thats Quite alot of work for such little road, while the tutorial is well written and designed, the actual aplication of it is minimal. Unless you create prefab after prefab (like Reno said above) then your strapped for a lot of time, when you can just rotate a regular brush 15 degrees and clip sections off, and create a road that looks almost as good.
I like the aplication of the displacement (it seems endless at what it can do with the subdivide tool) and it is probalbly more optimal than using brushes (func_detail mind you).
But all in all I'd give it and 8.5, but since there is no .5 increment ill give it an 8.
Re: [article] Texture alignment through arches using displacement maps
Posted by trepid_jesse on
Wed May 18th 2005 at 9:41pm
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I completely agree that this is more of a method to be used by the "perfectionist at heart." I had hoped that I had achieved a rather subtle undertone that this may be a somewhat vain way to spend your time, but it provides the option nonetheless.
Then again, I suppose it also helps to illustrate another purpose behind displacement maps beside general terrain; such as Reno pointed out.
Re: [article] Texture alignment through arches using displacement maps
Posted by DrGlass on
Thu May 19th 2005 at 6:44pm
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Very intresting, never thought to use displacment for things like that.
Re: [article] Texture alignment through arches using displacement maps
Posted by G.Ballblue on
Mon May 30th 2005 at 10:22pm
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As said above, this does seem to be a lot of work, but as usual, every piece of detail helps -- I would probably recomened that taking a serires of brushes, and transforming then into the correct direction would be easier, since any brush that is moved with that transform tool maintains its texture coodinates.
However, this is a good tutorial -- a bit confusing, but for anybody who really wants to get their hands messy with detail, they should read this.
Re: [article] Texture alignment through arches using displacement maps
Posted by CLs on
Tue May 31st 2005 at 2:38am
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A time consuming proccess, yet very useful...Great tut!
Re: [article] Texture alignment through arches using displacement maps
Posted by LickitySpliff on
Fri Jun 17th 2005 at 1:47am
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Can you submit a prefab maybe? im lazy..
Re: [article] Texture alignment through arches using displacement maps
Posted by Cyax on
Sun Jul 24th 2005 at 12:40am
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2005-07-24 12:40am
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Brilliant, I'll spend the extra five mins to make my map betetr anyday. Thanks for this tutorial, I use this in every textured arch I make now.
Re: [article] Texture alignment through arches using displacement maps
Posted by Varsity on
Sun Aug 7th 2005 at 6:14pm
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Oh my god, I just spent an hour making a displacement that didn't even work before I read the comments and found the program that did it for me in seconds. PLEASE update the tut!
Re: [article] Texture alignment through arches using displacement maps
Posted by trepid_jesse on
Mon Aug 8th 2005 at 8:41am
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Well, Varsity, if the displacement didn't work that isn't the fault of this tutorial. You just went wrong somewhere in the midst of creating the displacement.
I've tried using that DispEd program a number of times since this tutorial, but ultimately, I still find it "easier" to do it this way. It's actually becoming a fairly quick process now, and the burden it puts on time isn't really all that bad. I just don't like DispEd, as it currently stands, as it's not terribly intuitive and I find it difficult to get what I want out of it. I'm sure the author of the program is very adept at creating lots of cool displacements with the program, but I think it still needs quite a bit of work.
Whatever works best for you, though.
Re: [article] Texture alignment through arches using displacement maps
Posted by Varsity on
Mon Aug 8th 2005 at 4:50pm
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Nevertheless, you should at least mention it. And no, I didn't go wrong - the problem was with texture alignment on the edges, something that DispEd's solution didn't manage either!
Re: [article] Texture alignment through arches using displacement maps
Posted by trepid_jesse on
Tue Aug 9th 2005 at 6:14pm
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I mentioned the DispEd program in the comments of this tutorial, and I did so after I noticed the program myself.
I only assumed you went wrong somewhere in the process of making the displacement because of what you said in your first reply.
Re: [article] Texture alignment through arches using displacement maps
Posted by tovlakas on
Mon Nov 28th 2005 at 10:07am
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2005-11-28 10:07am
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Great tutorial. I was just asking about this in the FF IRC room, I guess I should have looked first, eh? Great tutorial Jesse.