Spirit

Spirit

Re: Spirit Posted by Vash on Thu Feb 26th 2004 at 3:36pm
Vash
1206 posts
Posted 2004-02-26 3:36pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
My friends, like Lazer said, Spirit is dead.

Let us all take the time to remember what a great mod it was! Who actually used it?
Re: Spirit Posted by Gollum on Thu Feb 26th 2004 at 3:55pm
Gollum
1268 posts
Posted 2004-02-26 3:55pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Spirit was massively under-used in its time. The forums were full of people who'd say, "Can I make a Garg with laser-sighted shoulder-mounted func_tanks controlled by grunts with headlights?"* Then Laurie would appear in a blaze of majesty and say, "Lo, it shall be coded."* Then nobody would use the feature.

I can only think of two releases that used Spirit features to good effect: Wilson's "big scientists" and my own "rolling boulder" map gmdm2.

For my own part, I owe Laurie Cheers many thanks for helping me with the development of gmdm2. I wish him every success in the future.

*Some slight paraphrasing has been carried out for dramatic effect.
Re: Spirit Posted by Kage_Prototype on Thu Feb 26th 2004 at 3:57pm
Kage_Prototype
1248 posts
Posted 2004-02-26 3:57pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Well, good for Laurie to get a job at Rare. I thought working at Revolution on Broken Sword 3 was pretty damn good, but damn, it's great he got into Rare. He's a cool guy and was a great co-worker during DarkTruths, and I wish him all the best.

But meh, I never really used Spirit that much. I was aware of how potent it was, but never really took advantage of it. :smile:
Re: Spirit Posted by asterix_vader on Thu Feb 26th 2004 at 3:58pm
asterix_vader
494 posts
Posted 2004-02-26 3:58pm
494 posts 49 snarkmarks Registered: Aug 29th 2003 Occupation: Trying to find one Location: Peru
WHAT? dead? why? it was a great MOD! :sad:
Re: Spirit Posted by Vash on Thu Feb 26th 2004 at 4:05pm
Vash
1206 posts
Posted 2004-02-26 4:05pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Well, Remember it was in The Todgenast (Didnt spell that right) 1 and 2 wasnt it?
Re: Spirit Posted by KoRnFlakes on Thu Feb 26th 2004 at 4:41pm
KoRnFlakes
1125 posts
Posted 2004-02-26 4:41pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
I wish him the best of luck tbh.
Re: Spirit Posted by matt on Thu Feb 26th 2004 at 4:46pm
matt
1100 posts
Posted 2004-02-26 4:46pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
A great shame, if only I had got of my fat ass and learned to use it.
Re: Spirit Posted by Gollum on Thu Feb 26th 2004 at 4:55pm
Gollum
1268 posts
Posted 2004-02-26 4:55pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Don't forget that you still can use Spirit! The mod. is unlikely to develop further, but the full mod. and source code are still publicly available.
Re: Spirit Posted by KungFuSquirrel on Thu Feb 26th 2004 at 4:59pm
KungFuSquirrel
751 posts
Posted 2004-02-26 4:59pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Spirit was never really 'alive' per se in the first place... Mostly it was/is just a level design tool that lets you say, "Hey, look what I could do if I wanted to," but as with what Gollum said, it never really got used. If you wanted to make a mod without a programmer involved, it would work, but trying to integrate your own code with it isn't a particularly friendly process - hence why, for example, NW doesn't and won't use it. The features it has that we would use can just as easily be programmed by our own team without the hassle of merging all our other stuff into it and getting all the excess stuff we'd never need or use anyway.

Same thing goes with the massive requests for its implementation that used to hover around the NS forums - simply too much work to splice in someone else's code into your own.
Re: Spirit Posted by Gollum on Thu Feb 26th 2004 at 5:08pm
Gollum
1268 posts
Posted 2004-02-26 5:08pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
KungFuSquirrel said:
simply too much work to splice in someone else's code into your own.
As if I needed reminding :wink: shudders I won't be doing that again....
Re: Spirit Posted by Hornpipe2 on Thu Feb 26th 2004 at 5:08pm
Hornpipe2
636 posts
Posted 2004-02-26 5:08pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Wasn't it not multiplayer?
Re: Spirit Posted by Gollum on Thu Feb 26th 2004 at 5:09pm
Gollum
1268 posts
Posted 2004-02-26 5:09pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Erm, it wasn't multiplayer until I found an obscure modified version somewhere on the net that worked :biggrin:

Now multiplayer should be fine (I believe Laurie used this sourcebase for the later releases), although to be honest I never tested the latest official release.
Re: Spirit Posted by asterix_vader on Thu Feb 26th 2004 at 5:16pm
asterix_vader
494 posts
Posted 2004-02-26 5:16pm
494 posts 49 snarkmarks Registered: Aug 29th 2003 Occupation: Trying to find one Location: Peru
Re: Spirit Posted by Gollum on Thu Feb 26th 2004 at 5:25pm
Gollum
1268 posts
Posted 2004-02-26 5:25pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
asterix_vader said:
http://spirit.valve-erc.com... dead?
No, the website is not dead. But there probably won't be any new work on the mod. itself.
Re: Spirit Posted by Loco on Thu Feb 26th 2004 at 7:02pm
Loco
615 posts
Posted 2004-02-26 7:02pm
Loco
member
615 posts 121 snarkmarks Registered: Aug 29th 2003 Occupation: Student Location: UK
KungFuSquirrel said:
simply too much work to splice in someone else's code into your own
Shhh! Don't tell 2-bits! Hes using it as a base for The Omega Project coding!
Re: Spirit Posted by LAzerMANiac on Thu Feb 26th 2004 at 7:11pm
LAzerMANiac
204 posts
Posted 2004-02-26 7:11pm
204 posts 100 snarkmarks Registered: Sep 30th 2003 Occupation: A student/mapper for Xen Rebels Location: Fremont, CA
Sorry I had to break you guys the bad news.
Re: Spirit Posted by asterix_vader on Thu Feb 26th 2004 at 8:09pm
asterix_vader
494 posts
Posted 2004-02-26 8:09pm
494 posts 49 snarkmarks Registered: Aug 29th 2003 Occupation: Trying to find one Location: Peru
...
Re: Spirit Posted by asterix_vader on Thu Feb 26th 2004 at 8:11pm
asterix_vader
494 posts
Posted 2004-02-26 8:11pm
494 posts 49 snarkmarks Registered: Aug 29th 2003 Occupation: Trying to find one Location: Peru
Bad news - As if to completely close this chapter of my life, my laptop hard drive has died. So now I have nothing from Spirit - none of my scripts, test levels, graphics or installer-making programs - except what's publicly available on this site. Blah...
:cry:
Re: Spirit Posted by Crono on Thu Feb 26th 2004 at 8:23pm
Crono
6628 posts
Posted 2004-02-26 8:23pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
s**t.
Re: Spirit Posted by DesPlesda on Fri Feb 27th 2004 at 1:23am
DesPlesda
204 posts
Posted 2004-02-27 1:23am
204 posts 30 snarkmarks Registered: Feb 14th 2002 Occupation: Student Location: Tasmania, Australia
If the source code is publicly available, and people are out hacking it to bits, then he'll need to work out a licensing system pronto. Laurie, if you're reading this, LICENSE SPIRIT UNDER LGPL!! This will allow people to modify it and do what they like with it - as they do now - while at the same time making it impossible for a Big Company to come along and decide that they own it, because they made modifications. From what I see, there's no licensing agreements that are bundled with Spirit.
Re: Spirit Posted by Gollum on Fri Feb 27th 2004 at 2:44am
Gollum
1268 posts
Posted 2004-02-27 2:44am
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
To be honest Des, great as Spirit is, I can't see why a Big Company would care enough to "claim" it. There's no money in under-used mods. for a 5 (?) year-old game.
Re: Spirit Posted by Vash on Fri Feb 27th 2004 at 2:56am
Vash
1206 posts
Posted 2004-02-27 2:56am
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
You never know Gollum..Doom 3 could want to tone it down a bit :biggrin:
Re: Spirit Posted by wil5on on Fri Feb 27th 2004 at 4:17am
wil5on
1733 posts
Posted 2004-02-27 4:17am
wil5on
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Spirit's over and done with. Theres not much you could add that would make it "better", without waiting 3 more versions for all the bugs to be ironed out.

Those UT skies never did work well, did they?
Re: Spirit Posted by Andrei on Fri Feb 27th 2004 at 8:38am
Andrei
2455 posts
Posted 2004-02-27 8:38am
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
I used it and, after seeing what it was capable of i was impressed, but it was unusable if you wanted to make a serious sp mod. :cry:
Re: Spirit Posted by Forceflow on Fri Feb 27th 2004 at 11:19am
Forceflow
2420 posts
Posted 2004-02-27 11:19am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
darn ... I was making a map ... shiny floors ... skies ... (they work !) ... :sad:
Re: Spirit Posted by Gollum on Fri Feb 27th 2004 at 12:03pm
Gollum
1268 posts
Posted 2004-02-27 12:03pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Forceflow said:
darn ... I was making a map ... shiny floors ... skies ... (they work !) ... :sad:
Gah. How many times do I have to say this before people understand?

Spirit is "dead", but you can still make maps for it. They would be just the same if Spirit were "alive". The only difference is that you can't expect any new features to become available.