Re: Spirit
Posted by Vash on
Thu Feb 26th 2004 at 3:36pm
Vash
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My friends, like Lazer said, Spirit is dead.
Let us all take the time to remember what a great mod it was! Who actually used it?
Re: Spirit
Posted by Gollum on
Thu Feb 26th 2004 at 3:55pm
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Spirit was massively under-used in its time. The forums were full of people who'd say, "Can I make a Garg with laser-sighted shoulder-mounted func_tanks controlled by grunts with headlights?"* Then Laurie would appear in a blaze of majesty and say, "Lo, it shall be coded."* Then nobody would use the feature.
I can only think of two releases that used Spirit features to good effect: Wilson's "big scientists" and my own "rolling boulder" map gmdm2.
For my own part, I owe Laurie Cheers many thanks for helping me with the development of gmdm2. I wish him every success in the future.
*Some slight paraphrasing has been carried out for dramatic effect.
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Well, good for Laurie to get a job at Rare. I thought working at Revolution on Broken Sword 3 was pretty damn good, but damn, it's great he got into Rare. He's a cool guy and was a great co-worker during DarkTruths, and I wish him all the best.
But meh, I never really used Spirit that much. I was aware of how potent it was, but never really took advantage of it. :smile:
Re: Spirit
Posted by asterix_vader on
Thu Feb 26th 2004 at 3:58pm
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WHAT? dead? why? it was a great MOD! :sad:
Re: Spirit
Posted by Vash on
Thu Feb 26th 2004 at 4:05pm
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Well, Remember it was in The Todgenast (Didnt spell that right) 1 and 2 wasnt it?
Re: Spirit
Posted by KoRnFlakes on
Thu Feb 26th 2004 at 4:41pm
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I wish him the best of luck tbh.
Re: Spirit
Posted by matt on
Thu Feb 26th 2004 at 4:46pm
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A great shame, if only I had got of my fat ass and learned to use it.
Re: Spirit
Posted by Gollum on
Thu Feb 26th 2004 at 4:55pm
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Don't forget that you still can use Spirit! The mod. is unlikely to develop further, but the full mod. and source code are still publicly available.
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Spirit was never really 'alive' per se in the first place... Mostly it was/is just a level design tool that lets you say, "Hey, look what I could do if I wanted to," but as with what Gollum said, it never really got used. If you wanted to make a mod without a programmer involved, it would work, but trying to integrate your own code with it isn't a particularly friendly process - hence why, for example, NW doesn't and won't use it. The features it has that we would use can just as easily be programmed by our own team without the hassle of merging all our other stuff into it and getting all the excess stuff we'd never need or use anyway.
Same thing goes with the massive requests for its implementation that used to hover around the NS forums - simply too much work to splice in someone else's code into your own.
Re: Spirit
Posted by Hornpipe2 on
Thu Feb 26th 2004 at 5:08pm
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Wasn't it not multiplayer?
Re: Spirit
Posted by Gollum on
Thu Feb 26th 2004 at 5:09pm
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Erm, it wasn't multiplayer until I found an obscure modified version somewhere on the net that worked :biggrin:
Now multiplayer should be fine (I believe Laurie used this sourcebase for the later releases), although to be honest I never tested the latest official release.
Re: Spirit
Posted by LAzerMANiac on
Thu Feb 26th 2004 at 7:11pm
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Sorry I had to break you guys the bad news.
Re: Spirit
Posted by DesPlesda on
Fri Feb 27th 2004 at 1:23am
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If the source code is publicly available, and people are out hacking it to bits, then he'll need to work out a licensing system pronto. Laurie, if you're reading this, LICENSE SPIRIT UNDER LGPL!! This will allow people to modify it and do what they like with it - as they do now - while at the same time making it impossible for a Big Company to come along and decide that they own it, because they made modifications. From what I see, there's no licensing agreements that are bundled with Spirit.
Re: Spirit
Posted by Gollum on
Fri Feb 27th 2004 at 2:44am
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To be honest Des, great as Spirit is, I can't see why a Big Company would care enough to "claim" it. There's no money in under-used mods. for a 5 (?) year-old game.
Re: Spirit
Posted by Vash on
Fri Feb 27th 2004 at 2:56am
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You never know Gollum..Doom 3 could want to tone it down a bit :biggrin:
Re: Spirit
Posted by wil5on on
Fri Feb 27th 2004 at 4:17am
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Spirit's over and done with. Theres not much you could add that would make it "better", without waiting 3 more versions for all the bugs to be ironed out.
Those UT skies never did work well, did they?
Re: Spirit
Posted by Forceflow on
Fri Feb 27th 2004 at 11:19am
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2004-02-27 11:19am
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darn ... I was making a map ... shiny floors ... skies ... (they work !) ... :sad: