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                            omegaslayer
            
                         
                                
                
             The fact is, there was far more loving attention to detail on HL1 that does not exist on HL2, for example where is the idle chit chat from NPCs on HL2? Where are the weapon animations? Where is the interactivity with the environment that was omnipresent on HL1?
 The fact is, there was far more loving attention to detail on HL1 that does not exist on HL2, for example where is the idle chit chat from NPCs on HL2? Where are the weapon animations? Where is the interactivity with the environment that was omnipresent on HL1?
                                             
                                 omegaslayer
                            omegaslayer
            
                        It is interesting that you have completely ignored the detail levels which I am refering to. Can you see any idle weapon animations in Half-Life 2? No.If your referring to the fact that there are more idle weapon animation in HL1, then sure, you can make an argument that HL1 has more idle weapon movement. TBH I don't think this is a very valid point, do I care about how many different ways gordon freeman plays with his weapons when hes not shooting them? Not really. If you wan't to call this 'detail' then sure, but I think valve put their animation budget in HL2 into the facial animations, which IMO makes the game more believable than how gordon tinkers with his guns 5 million times.
Half-Life 1 (especially with the HD pack) has far better graphics than HL2 hasYou cannot say this, purely based off of the engine tech alone. Therefore your argument is null.
For example, in HL2, where is the solidarity to objects that there was in HL1? In HL2 you can go through most things, in HL1 everything was satifyingly solid.What are you talking about? Solidarity? Give me a concrete example and I will think about it.
Your friend must have played HL1 with everything on low and not appreciated the attention to detail on HL1 if he thought it was shit. I hate people like him, so ignorantHe played it on max settings, in the Half Life: Source game (so we know it had "kinda" updated graphics).
The fact is, there was far more loving attention to detail on HL1 that does not exist on HL2, for example where is the idle chit chat from NPCs on HL2?There is idle chat. Play the first level again, the NPCs had idle chat, and they interacted with you if you pressed the action key. If you want more? That wouldn't fit into the atmosphere valve was making! There was a dictator ruling over them, and the lack of chat created that.
Where are the weapon animations?In every weapon? Did you not play HL2? If your referring to idle weapon animations, then I don't really care to see freeman play with the loading mechanism on is Assult rifle. I would have to take valve's side here, they put more animation effort into the NPC's faces/movement/death/hits than they did with useless idle weapon animations, your argument here is still null.
Where is the interactivity with the environment that was omnipresent on HL1?Uhhh Hello? Physics is one of the first things that comes to mind, sure is kinda a gimmick, but with your initial arguemnt of interactivity, HL2 has WAY more than HL1 would ever have.
 
                                
                
             
                                             
                                 omegaslayer
                            omegaslayer
            
                         
                                
                
             
                                
                
             Orpheus
                            Orpheus
            
                         
                                 omegaslayer
                            omegaslayer
            
                        Riven said:No not you riven. I was addressing Flynn.
oh, did I say that? I don't think the graphics are a contest here. I mean in that department, it comes down to art assets, which clearly, HL2 has over 4 gigs more of.
I mean the topic is about the weapon animations, so I suppose I went on a tirade there. For the record, I'm not saying one game is better than another.
 
                                
                
            Orpheus said:I can't think of any current games where this is an issue ... especially because of the trend right now, thanks to Call of Duty, is to encourage aiming down the sights.
What I dislike about newer games is the tendency of the weaponry to obscure your view. Many new games seem to have weapons that are huge.
 
                                
                
             
                                
                
             
                                
                
             
                                 Yak_Fighter
                            Yak_Fighter
            
                         
                                
                
             
                                             
                                
                
             Orpheus
                            Orpheus
            
                        Crono said:True but I was thinking about the non-sighting times. Especially while sprinting.Be that as it may, I prefer to not see my weapons at all, if the option is permitted.
I can't think of any current games where this is an issue ... especially because of the trend right now, thanks to Call of Duty, is to encourage aiming down the sights.
 
                                
                
            omegaslayer said:Suddenly shiny new graphics outrules every other valid point made in the OP.
I really don't know how you can say HL1 was more detailed than HL2, I really can't. Your comparing HL1 which came out in 98 with HL2 that was on newer technology, you can't make any argument that HL1 was more detailed because of the technical limitations of the HL1 engine.
There is idle chat. Play the first level again, the NPCs had idle chat,Only the rebels had idle chat after the disaster, but all\\almost all (human) NPC's talk pre-disaster in Half-Life.
Uhhh Hello? Physics is one of the first things that comes to mindPhysics generally are just props lying around, not much that affect the actual environment, or maps, in the original half life, remember you had to turn on the oxygen and power, and then go back and then you can use the flamethrower?
 
                                 omegaslayer
                            omegaslayer
            
                        Physics generally are just props lying around, not much that affect the actual environment, or maps, in the original half life, remember you had to turn on the oxygen and power, and then go back and then you can use the flamethrower?But compared to interactivity with the enviroment in HL1 vs HL2, HL2 has more interactivity WITH the prop physics. The reference you are making to "Blast Pit" does "kinda" affect the environment (moving bubbles and an electrified puddle), however I think a better suited example (with physics) is in the HL2 level water hazard when you open the water lock with the battering ram. Both examples (HL1 being the fuel/electricity, HL2 being the water hazzard level) serve to redirect the player to solve a puzzle to open up the next path way to move forward. Both puzzles are good in their own respect, but in "Blast Pit" you hit a button to make something happen, where-as the HL2 one you actually affect your environment though a more logical approach (running a battering ram into the door).
Physics props aren't exactly the same, and if you mention the 'physics puzzles' then I've lost a little respect for you.I don't expect you to have respect for me. However if you play Research and Development then you can see the physics puzzles (when used right), can be very fun and challenging.
 
                                
                
            omegaslayer said:And now you're taking quotes out of context, which is better?
Your raking my comments out of reference Crollo -
"It seems that Half-Life 1 was generally a lot more detailed than Half-Life 2"
 
                                
                
             Orpheus
                            Orpheus
            
                        omegaslayer said:But we still can though, right?
I don't expect you to have respect for me.
 
                                
                
            However if you play Research and Development then you can see the physics puzzles (when used right), can be very fun and challenging.Yeah RD is a really great example of physics puzzles but even still the grav gun physics was a bit too clunky for my liking and effected my RD experience.
 
                                             
                                
                
             The little touches that made HL1 great simply aren't in HL2. The realism of the weapons is just one example. There are less enemies in HL2 as well, like no A grunts for example. The sights, the sounds and the smells (?) that represented HL1 have, by enlarge, been left out of HL2.
  The little touches that made HL1 great simply aren't in HL2. The realism of the weapons is just one example. There are less enemies in HL2 as well, like no A grunts for example. The sights, the sounds and the smells (?) that represented HL1 have, by enlarge, been left out of HL2. 
                                 omegaslayer
                            omegaslayer
            
                        Flynn said:There now I can accept that statement. I will say however where HL2 left out stuff from HL1, HL2 made up for it in other areas.
Nice to see the Snarkpit active again, it's always great to stir up a big of controversyThe little touches that made HL1 great simply aren't in HL2. The realism of the weapons is just one example. There are less enemies in HL2 as well, like no A grunts for example. The sights, the sounds and the smells (?) that represented HL1 have, by enlarge, been left out of HL2.
 
                                 Yak_Fighter
                            Yak_Fighter
            
                        Flynn said:It's funny, I take the exact opposite view of the stuff present in Raising the Bar, for both HL1 and HL2. Much of it would have been terrible, and its a good thing it was cut.
On a side note, I have been reading Raising the Bar recently and better scenes are described in it which would have made HL2 better but which were droppped in favour of a more sci fi and less realistic experience. There is a battle scene described which features salvaged Bradly tanks, for instace. It is one of the polar ice cap maps and you are part of an army defending the weather station. Human artillery peices are featured and there is much more of a sense of 'fighting the Combine' which you don't get from the original HL2 levels.
 
                                
                
             
                                 Yak_Fighter
                            Yak_Fighter
            
                        Flynn said:Probably because that would have been beyond the scope of the engine? That's why you could only dream of it in HL2. And I wasn't referring to that specific example as terrible and deserved cutting, just that a good amount of the stuff in Raising the Bar would have been terrible and was justifiably cut.
What's not to like about using good old human armour and fire power against the evil invaders? What would be 'terrible' about assistanting a platoon of soldiers travelling in Bradly tanks equipped with mounted cannons bombarding the enemy positions causing damage on a scale that you could only dream of in HL2.
My sci fi complaint is like why have the crappy 'Pulse Rifle' rather than the OICW? A proper rifle would have been more realistic and more satifying to use that some generic cliche sci fi weapon.I would consider the OICW unrealistic, since the OICW was cancelled almost a decade ago and never saw production let alone combat. Plus the pulse rifle rules and is by far the best of the HL2 weapons...
 
                                
                
             
                                
                
            Yak_Fighter said:I wish they'd kept them in TBH buddy. That is the sort of creepy stuff that I'd like to fight and put the human 'stamp' on with good old military hardware. I know the OICW never went into production but neither did the Osprey until the early 2000s so that argument is null and void
Flynn said:Probably because that would have been beyond the scope of the engine? That's why you could only dream of it in HL2. And I wasn't referring to that specific example as terrible and deserved cutting, just that a good amount of the stuff in Raising the Bar would have been terrible and was justifiably cut.
What's not to like about using good old human armour and fire power against the evil invaders? What would be 'terrible' about assistanting a platoon of soldiers travelling in Bradly tanks equipped with mounted cannons bombarding the enemy positions causing damage on a scale that you could only dream of in HL2.My sci fi complaint is like why have the crappy 'Pulse Rifle' rather than the OICW? A proper rifle would have been more realistic and more satifying to use that some generic cliche sci fi weapon.I would consider the OICW unrealistic, since the OICW was cancelled almost a decade ago and never saw production let alone combat. Plus the pulse rifle rules and is by far the best of the HL2 weapons...
Regardless, the OICW being dropped in favor of the pulse rifle is like one pro-sci-fi drop in the bucket compared to pages and pages of sci-fi stuff in Raising the Bar that got cut for a focus on increased realism. For example, stuff like this:
http://half-life.wikia.com/wiki/Combine_Guard
http://half-life.wikia.com/wiki/Cremator
http://half-life.wikia.com/wiki/Alien_Assassin
http://half-life.wikia.com/wiki/Manhack_Arcade
http://half-life.wikia.com/wiki/Kraken_Base
 Teleportation technology doesn't exist yet either
  Teleportation technology doesn't exist yet either  
                                             
                                 Yak_Fighter
                            Yak_Fighter
            
                        Flynn said:That Combine Guard would have fit right in with all the Quake II enemies, the kind of childish, 'looks cool and edgy' garbage that Half-Life 1 soundly rejected in its enemy designs.
I wish they'd kept them in TBH buddy. That is the sort of creepy stuff that I'd like to fight and put the human 'stamp' on with good old military hardware.
I know the OICW never went into production but neither did the Osprey until the early 2000s so that argument is null and voidI can remember playing Ghost Recon in 2001 that has an OICW, and even then it was hokey because it was obvious it was never ever going to be the actual 'future soldier' weapon it was supposed to be. That's the whole point. You claimed HL2 would be more 'realistic' if it were the main rifle, and no, no it would not. It would be just as unrealistic as the AR2 only with the added baggage of real-world facts.Teleportation technology doesn't exist yet either
 
                                
                
             Orpheus
                            Orpheus
            
                         
                                
                
             Do you remember me from my more immature days as 'Freeman'? Probably not. I agree, Op4 as an expansion to Half-Life 2 would be very nice, it would be good to have Adrian Shepard again, hopefully he could break free from the Gman like Gordon has. Just thinking of Op4 brings back memories of that old rusty Black Mesa metal...
  Do you remember me from my more immature days as 'Freeman'? Probably not. I agree, Op4 as an expansion to Half-Life 2 would be very nice, it would be good to have Adrian Shepard again, hopefully he could break free from the Gman like Gordon has. Just thinking of Op4 brings back memories of that old rusty Black Mesa metal...
                                             
                                
                
             tnkqwe
                            tnkqwe
            
                         
                                
                
             
                                
                
            
 
                                 omegaslayer
                            omegaslayer
            
                         
                                
                
             There will never be an agreed upon consensus, but....
 There will never be an agreed upon consensus, but....
 
                                             
                                
                
             Orpheus
                            Orpheus
            
                        omegaslayer said:Oh I can just imagine all the worthless threads removed. My post count would be under 200.
Can we just let these worthless threads die please?
 
                                             
                                
                
            omegaslayer said:There are no worthless threads because a thread always has worth to at least one person in the world.
Can we just let these worthless threads die please?
