Sound effects

Sound effects

Re: Sound effects Posted by ReNo on Thu Apr 22nd 2004 at 6:12pm
ReNo
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Posted 2004-04-22 6:12pm
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I'm looking for some sound effects to fit in with my flatshaded map, things like beach sound effects including breaking waves, seagull chatter, and so on. Anybody know of any good sites where you can get royalty free sound effects? Preferrably in wav format so I can throw them straight into HL :smile:
Re: Sound effects Posted by Wild Card on Thu Apr 22nd 2004 at 6:13pm
Wild Card
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Posted 2004-04-22 6:13pm
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Go to the beach with a tape recorder :biggrin:
Re: Sound effects Posted by Forceflow on Thu Apr 22nd 2004 at 6:15pm
Forceflow
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Posted 2004-04-22 6:15pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
www.flashkit.com

Nevermind the bleeps and boings for menu interfaces, but check out the nature sounds or something.
Re: Sound effects Posted by ReNo on Thu Apr 22nd 2004 at 6:25pm
ReNo
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Posted 2004-04-22 6:25pm
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There were a couple of suitable ones at that actually Forceflow, ta. I also found another site with some ideal but very long mp3 sound effects.

Which leads me to the question, how long a sound effect can HL support? Come to think of it, what format exactly do sounds need to be. I know they need to be in wav files but what sample rate, and should they be mono or stereo? Any details would be appreciated. Come to think of it thats kinda an editing question...

/me awaits beats
Re: Sound effects Posted by Wild Card on Thu Apr 22nd 2004 at 6:31pm
Wild Card
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Posted 2004-04-22 6:31pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
I dont know the info ReNo, but my best guess would be to look at the original Half-Life music and sounds, that should give a fair indication. :smile:
Re: Sound effects Posted by ReNo on Thu Apr 22nd 2004 at 6:36pm
ReNo
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Posted 2004-04-22 6:36pm
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Yeah kinda realised that after asking :smile: Thanks anyway, got it sorted now I believe.
Re: Sound effects Posted by Wild Card on Thu Apr 22nd 2004 at 6:37pm
Wild Card
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Posted 2004-04-22 6:37pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
lol happends to the best of us.
Re: Sound effects Posted by Forceflow on Thu Apr 22nd 2004 at 7:09pm
Forceflow
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Posted 2004-04-22 7:09pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
If you're looking for a good free audio-editor to add some effects or cut/paste-work: Audacity is the best, imho.
Re: Sound effects Posted by Wild Card on Thu Apr 22nd 2004 at 7:11pm
Wild Card
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Posted 2004-04-22 7:11pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
heh Thanks I could use that. I've got songs that have like 10 seconds at the end with no sound so I think I'll remove that. Makes it easier to DJ without having to make comments on every music file.
Re: Sound effects Posted by Jinx on Thu Apr 22nd 2004 at 7:19pm
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Posted 2004-04-22 7:19pm
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Jinx's Sound Pack <--- save/as on link, 5.86mb

<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
Jinx's Sound Pack v2.0
12/26/03


The sounds in this pack were assembled by me and formatted to work properly in Half-Life. This includes loop tags where appropriate. Feel free to use them for Half-Life maps, or for maps for other games, as long as you give appropriate credit in your text file.

[/quote]
I think I'm the only person to actually make a pack of sounds formatted for Half-Life. Not all were 'made' by me, though I did some formatting (added loops etc.) on all of them. They all have a 'prefix' on their filename, if you look at the readme it will tell you where they came from and who else you need to credit.

I think these two wavs will be useful to you:
a1_seagull.wav
jxwaves.wav

There are some good fire, water, and wind sounds in there too. The default HL water sounds are particularly horrible and should be replaced whenever possible imo.
Re: Sound effects Posted by ReNo on Thu Apr 22nd 2004 at 7:36pm
ReNo
5457 posts
Posted 2004-04-22 7:36pm
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Wow what a great pack of sounds, thanks a lot for that mate! The two you suggested are ideal :smile:
Re: Sound effects Posted by Campaignjunkie on Thu Apr 22nd 2004 at 10:19pm
Campaignjunkie
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Posted 2004-04-22 10:19pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
http://www.grsites.com/sounds/

Don't let the shoddy design of the webpage fool you - it's a wonderful resource for sounds. Of course you'll have to format them to Half-Life yourself, but that's relatively simple. :smile:
Re: Sound effects Posted by wil5on on Fri Apr 23rd 2004 at 3:10am
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Posted 2004-04-23 3:10am
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I've gotten 4-minute songs to play out of ambient_generics, but they were low quality WAV files...
Re: Sound effects Posted by Jinx on Fri Apr 23rd 2004 at 3:33am
Jinx
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Posted 2004-04-23 3:33am
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wil5on said:
I've gotten 4-minute songs to play out of ambient_generics, but they were low quality WAV files...
best to cut it down to 45 seconds at most or the filesize gets ridiculous :sad: I get so pissed off when I download a map that's a huge zip just to find out some asshat has an entire song included, which accounts for 90% of the filesize, the other 10% being some piece of s**t map. But hey, it has KORN playing in the background so it must be cool?!?! :evil:

I'll take a look at that site Campaignjunkie, maybe there are some that would be useful for Action UT mappers in there bwahaha.

glad it was helpful, Reno!
Re: Sound effects Posted by half-dude on Fri Apr 23rd 2004 at 5:58pm
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Posted 2004-04-23 5:58pm
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I'm looking for underwater sounds for xenophobia
Re: Sound effects Posted by fishy on Sat Apr 24th 2004 at 6:40am
fishy
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Posted 2004-04-24 6:40am
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Jinx said:
The default HL water sounds are particularly horrible and should be replaced whenever possible imo.
as for default hl waterfall sounds, rocketflame1.wav beats them all hands down. unless your waterfall is more like a leaky tap in a cave.
Re: Sound effects Posted by $loth on Sat Apr 24th 2004 at 6:59am
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Posted 2004-04-24 6:59am
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Wild Card said:
Go to the beach with a tape recorder :biggrin:
The humour never stops at the snarkpit :wink:

:lol: