Texture Definition

Texture Definition

Re: Texture Definition Posted by wacokid on Sat May 29th 2004 at 7:22pm
wacokid
53 posts
Posted 2004-05-29 7:22pm
wacokid
member
53 posts 5 snarkmarks Registered: Jun 28th 2003
i made my own .wad file, and the sizes and types of all the textures are right, but it says definition of textures are incorrect.

Is it because i dont have any symbols infront of my textures?

like i have

junitskatesign
junitpic
junitbathroomB
junitsign

does it make a different if i dont have the symbols infront of them?

plz help

this error causes me not able to run my map
Re: Texture Definition Posted by OtZman on Sat May 29th 2004 at 7:33pm
OtZman
1890 posts
Posted 2004-05-29 7:33pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
I think the textures won't work if you don't have the right symbol in the texture name. I don't know the exact symbols for every texture type, but if you used Wally there should be instructions for when to use which symbol.
Re: Texture Definition Posted by fishy on Sat May 29th 2004 at 7:33pm
fishy
2623 posts
Posted 2004-05-29 7:33pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
i doubt that the names or lack of symbols has anything to do with it.

i.e., a texture without the water symbol wont cause an error on load, but it wont move like water in-game either.

explain a little more on how you made the .wad

or better still, post it somewhere and someone will have a look.
Re: Texture Definition Posted by Yak_Fighter on Sat May 29th 2004 at 7:36pm
Yak_Fighter
1832 posts
Posted 2004-05-29 7:36pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
The symbols don't matter unless you're trying to make something like a liquid texture, see through texture, or a scrolling texture. Normal wall textures don't need them.
Re: Texture Definition Posted by Gwil on Sun May 30th 2004 at 2:22am
Gwil
2864 posts
Posted 2004-05-30 2:22am
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
[color=gold]{ [/color]: Transparent
[color=gold]! [/color]: Water (a special texture that acts like water, but doesn't need an entity brush to work)
[color=gold]~ [/color]: Light (Textures begining with this will emit light)
[color=gold]+ [/color]: Animated (Means it actually functions through a set when triggered)
[color=gold]+A [/color]: Animated Toggle (cycles through Max 10 frames)
- : Random Tiling (there will be 3 or 4 in a set)
Also note that your textures have to be in nice round multiples of 8 - eg 32/64/256 etc.. and all their middle values in between.
Originally posted by fishy
explain a little more on how you made the .wad
  • or better still, post it somewhere and someone will have a look
Re: Texture Definition Posted by Myrk- on Sun May 30th 2004 at 2:59am
Myrk-
2299 posts
Posted 2004-05-30 2:59am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
One of your textures are scaled incorrectly. Incorrectly named textures will not cause maps not to load. You might have either embedded the wad incorrectly, linked it bogusly or created incorrect texture sizes.

Textures need to be multiples of 16. Textures that have relating dimensions also look better, i.e. 256x128 will look better on a 256x192 sized area than a 256x192 texture will- something to do with how it's rendered.

Also make sure your textures arn't above 256x256, HL can't really handle textures above 256 pixels and defintely can't handle above 256 colours per texture!

If your sure you haven't made these mistakes then post the wad up for everyone to have a look.

When it does come to you naming your textures you should find that if you rename a texture in Wally (available in the files section) it comes up with a legend underneath the box to fill in the texture name.
Re: Texture Definition Posted by 7dk2h4md720ih on Sun May 30th 2004 at 3:12am
7dk2h4md720ih
1976 posts
Posted 2004-05-30 3:12am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I made a texture 560x112 pixels and it works perfectly...
Re: Texture Definition Posted by Myrk- on Sun May 30th 2004 at 12:35pm
Myrk-
2299 posts
Posted 2004-05-30 12:35pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Thats because with certain sizes it does work, but for the sake of keeping it simple and not testing the HL engine, 256 is a good number to keep a limit to.
Re: Texture Definition Posted by KungFuSquirrel on Sun May 30th 2004 at 2:48pm
KungFuSquirrel
751 posts
Posted 2004-05-30 2:48pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
No, that's because it will work with any resolution that is evenly divisible by 16. However, for best results they should be power of 2 textures, (16,32,64,128,256,512). Non-power of two textures are re-sampled down to the next-lowest power of 2. The 256x192 example you mentioned would be sampled down to 256x128, then scaled back up. They would look identical. To get full possible resolution (without scaling) on that example, you'd need a 256x256 texture.

Good texture design can take advantage of this. If you need a 256x192 wall texture, you can make a 256x256 texture with 256x192 filled with your wall and the remaining 256x64 filled with a trim, panel, or even multiple panels or trims.

Textures over 256x256 will be automatically re-sampled as well due to a parameter set in the game - +gl_max_size 256. You can re-set this to 512 in your startup shortcut and then it will allow textures up to 512x512 to render without being re-sampled. This also applies to skins on models and detail textures.

It's impossible to have a HL texture with more than 256 colors because .wad creation either does this automatically (Wally) or won't accept anything else. I'm also pretty sure it's impossible to include incorrectly sized textures in .wad creation, and the initial post does mention that the sizes are correct. :razz:

FOR CRYING OUT LOUD WOULD IT KILL SOMEONE TO MAKE THE LINE BREAKS WORK????? :sad:
Re: Texture Definition Posted by wacokid on Sun May 30th 2004 at 3:13pm
wacokid
53 posts
Posted 2004-05-30 3:13pm
wacokid
member
53 posts 5 snarkmarks Registered: Jun 28th 2003
here is my wad, i got it to work once, but that was with one texture, here it is.

http://www.chesapeake.net/~mxmom/images/wacotextures.rar
Re: Texture Definition Posted by Gwil on Sun May 30th 2004 at 3:29pm
Gwil
2864 posts
Posted 2004-05-30 3:29pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
wacokid said:
i made my own .wad file, and the sizes and types of all the textures are right, but it says definition of textures are incorrect.
What says the definition of textures are incorrect? The game, when you try and play the map?

Please post the exact error message...
Re: Texture Definition Posted by Forceflow on Sun May 30th 2004 at 3:34pm
Forceflow
2420 posts
Posted 2004-05-30 3:34pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
KungFuSquirrel said:
:razz: FOR CRYING OUT LOUD WOULD IT KILL SOMEONE TO MAKE THE LINE BREAKS WORK????? :sad:
Shift-Enter, KFS :smile:
Re: Texture Definition Posted by KungFuSquirrel on Sun May 30th 2004 at 3:50pm
KungFuSquirrel
751 posts
Posted 2004-05-30 3:50pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
It's called Firefox, foo. I don't use your silly wysiwyg post reply dealie. Not that I would in IE either. Eww. :razz:
Re: Texture Definition Posted by scary_jeff on Sun May 30th 2004 at 3:59pm
scary_jeff
1614 posts
Posted 2004-05-30 3:59pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
See - you IE users should take note: proffesional level designers like KFS use Firefox as thier browser of choice.
Re: Texture Definition Posted by wacokid on Sun May 30th 2004 at 4:44pm
wacokid
53 posts
Posted 2004-05-30 4:44pm
wacokid
member
53 posts 5 snarkmarks Registered: Jun 28th 2003
Gwil said:
wacokid said:
i made my own .wad file, and the sizes and types of all the textures are right, but it says definition of textures are incorrect.
What says the definition of textures are incorrect? The game, when you try and play the map?

Please post the exact error message...
i cant really duplicate the error cause after i just made the map one solid texture, lol, it worked, but i think ill just make a new DM map.
Re: Texture Definition Posted by Orpheus on Sun May 30th 2004 at 5:05pm
Orpheus
13860 posts
Posted 2004-05-30 5:05pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
scary_jeff said:
See - you IE users should take note: proffesional level designers like KFS use Firefox as thier browser of choice.
if i have to use second hand browsers to be qualified as a pro, i will be content with n00b then :lol:

for all the perks you guys claim, you do nothing but endlessly complain about compatibility issues.

i think i will stick with IE.
Re: Texture Definition Posted by ReNo on Sun May 30th 2004 at 5:19pm
ReNo
5457 posts
Posted 2004-05-30 5:19pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Strangely enough, IE is the one I have more problems with these days, but those would, I admit, most likely disappear if I got around to reinstalling it or something.
Re: Texture Definition Posted by 7dk2h4md720ih on Sun May 30th 2004 at 5:21pm
7dk2h4md720ih
1976 posts
Posted 2004-05-30 5:21pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
? posted by Orph
for all the perks you guys claim, you do nothing but endlessly complain about compatibility issues.

i think i will stick with IE.
Any compatibility issues are microsofts fault. Oper is suing them for about 12 million because they made their msn site load funny in opera. :biggrin:
Re: Texture Definition Posted by Forceflow on Sun May 30th 2004 at 5:26pm
Forceflow
2420 posts
Posted 2004-05-30 5:26pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
scary_jeff said:
See - you IE users should take note: proffesional level designers like KFS use Firefox as thier browser of choice.
I'm using Firefox too :razz:
Re: Texture Definition Posted by fishy on Sun May 30th 2004 at 5:32pm
fishy
2623 posts
Posted 2004-05-30 5:32pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
scary_jeff said:
See - you IE users should take note: proffesional level designers like KFS use browsers with compatability problems as thier browser of choice.
:rolleyes:
Re: Texture Definition Posted by Orpheus on Sun May 30th 2004 at 6:47pm
Orpheus
13860 posts
Posted 2004-05-30 6:47pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Alien_Sniper said:
? posted by Orph for all the perks you guys claim, you do nothing but endlessly complain about compatibility issues. i think i will stick with IE.
Any compatibility issues are microsofts fault. Oper is suing them for about 12 million because they made their msn site load funny in opera. :biggrin:
sad, i notice that your quotes are almost always fried out as well, i assume another opera glitch?

in any case, how can a browser, that sets the standard for browsers, be the cause of other browsers screw-ups?

in any case, i am always on the lookout for better, but complaining better is not one of them.. opera and their ilk, create exotic complainers :rofl:
Re: Texture Definition Posted by Leperous on Sun May 30th 2004 at 7:31pm
Leperous
3382 posts
Posted 2004-05-30 7:31pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
scary_jeff said:
See - you IE users should take note: proffesional level designers like KFS use Firefox as thier browser of choice.
Jeff, don't try to use your <A id=authority name=authority>Argumentum ad verecundiam</A> on us IE users :razz:
Re: Texture Definition Posted by fishy on Sun May 30th 2004 at 8:09pm
fishy
2623 posts
Posted 2004-05-30 8:09pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
yeah, you tell 'im Lep

i think :confused:
Re: Texture Definition Posted by $loth on Sun May 30th 2004 at 8:26pm
$loth
2256 posts
Posted 2004-05-30 8:26pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
I per sonally think that, all this talk about slandering and constant babling on about 'my browser is better than your browser' and 'my OS is better than your OS' is the most boring subject, i have ever come across, it's all fine saying that 'blah blah' OS/browser is gd, but i don't come to this site to hear all this cr*p about people slagging of software when they chose it/why they didn't choose it, if there is a problem with this site uploading, then report it and stop spamming these forums! :mad:
Re: Texture Definition Posted by Gwil on Mon May 31st 2004 at 12:05am
Gwil
2864 posts
Posted 2004-05-31 12:05am
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
maybe not, but in this nearly self policed community, you'll have to put up with it :razz:

as for IE being bad - I use IE because 90% of the code on the web is produced badly by WYSIWYG editors/bad knowledge of HTML/misuse of CSS... etc

dont blame IE or mozilla, blame the fact that W3C standards cannot be enforced, and morons love to create websites :razz:
Re: Texture Definition Posted by 7dk2h4md720ih on Mon May 31st 2004 at 12:30am
7dk2h4md720ih
1976 posts
Posted 2004-05-31 12:30am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I per sonally think that, all this talk about slandering and constant babling on about 'my browser is better than your browser' and 'my OS is better than your OS' is the most boring subject, i have ever come across, it's all fine saying that 'blah blah' OS/browser is gd, but i don't come to this site to hear all this cr*p about people slagging of software when they chose it/why they didn't choose it, if there is a problem with this site uploading, then report it and stop spamming these forums!:mad:
ace ventura voice

Ok fine, lets do everything you want to do!

:biggrin:
Re: Texture Definition Posted by Orpheus on Mon May 31st 2004 at 12:42am
Orpheus
13860 posts
Posted 2004-05-31 12:42am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
adopts marge simpson voice
"now dave, you know,that sloth is smarter than you are, because the kelly males are born without a brain"
Re: Texture Definition Posted by Dred_furst on Fri Jun 4th 2004 at 3:11pm
Dred_furst
455 posts
Posted 2004-06-04 3:11pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
I have a feeling you have been fiddling with the dpi options in photoshop/paintshop pro, they need resetting to default, just an idea, i think default is 600 dpi.
Re: Texture Definition Posted by 7dk2h4md720ih on Fri Jun 4th 2004 at 3:25pm
7dk2h4md720ih
1976 posts
Posted 2004-06-04 3:25pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I thought the default was 72dpi?
Re: Texture Definition Posted by Dred_furst on Fri Jun 4th 2004 at 4:24pm
Dred_furst
455 posts
Posted 2004-06-04 4:24pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
i dont know lol
Re: Texture Definition Posted by wil5on on Sat Jun 5th 2004 at 8:40am
wil5on
1733 posts
Posted 2004-06-05 8:40am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
It shouldnt matter, provided youre working in pixels. If you try to set image sizes in photoshop using measurements other than pixels, it just gets confusing.