Bots and Playtesting

Bots and Playtesting

Re: Bots and Playtesting Posted by JFry on Tue Jul 13th 2004 at 9:57pm
JFry
369 posts
Posted 2004-07-13 9:57pm
JFry
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369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
I was just wondering how everybody goes about playtesting their maps. Do you use bots and if so which one? I use botman's bot which seems to work pretty good usually, unfortunately it doesn't seem to work in hl-teamplay. Can anybody suggest a bot that does work for hl-teamplay?
Re: Bots and Playtesting Posted by Orpheus on Tue Jul 13th 2004 at 10:09pm
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Posted 2004-07-13 10:09pm
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bots can assist in the minor things like connectivity and items, but playabilty can only be certain with live people.. when was the last time a bot told you a spwn point was backward, or you had a clip joint in a hallway :sad:
Re: Bots and Playtesting Posted by Forceflow on Tue Jul 13th 2004 at 10:11pm
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Posted 2004-07-13 10:11pm
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Doesnt PoDBot work with HLDM ?
Re: Bots and Playtesting Posted by JFry on Tue Jul 13th 2004 at 11:11pm
JFry
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Posted 2004-07-13 11:11pm
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369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
Orph I see your point and obviously I would prefer humans but they aren't cheap! Besides I don't want to waste peoples' time with my crappy maps.

Force I checked podbot's site and while it does look like a nice bot it apparently isn't for anything besides cs.
Re: Bots and Playtesting Posted by Orpheus on Tue Jul 13th 2004 at 11:14pm
Orpheus
13860 posts
Posted 2004-07-13 11:14pm
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i used to use a really old bot program, it needed no waypoints.. the bots were a bit stupid about water, but were deadly with a pistol :biggrin:

can't recal the name ATM.. sorry. maybe someone else will name it for me..
Re: Bots and Playtesting Posted by scary_jeff on Tue Jul 13th 2004 at 11:28pm
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Posted 2004-07-13 11:28pm
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Duh, Jumbot! Easily the best HLDM bot. It does need waypoints, but they aren't hard to make in-game.
Re: Bots and Playtesting Posted by JFry on Tue Jul 13th 2004 at 11:34pm
JFry
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Posted 2004-07-13 11:34pm
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369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
I used to use jumbot but it would give me strange problems like giving all the bots gluon guns for some odd reason. And if I remember correctly it only worked for deathmatch and not team deathmatch. I could be wrong about that tho so I guess I'll try a fresh install and see how it goes.
Re: Bots and Playtesting Posted by Orpheus on Tue Jul 13th 2004 at 11:41pm
Orpheus
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Posted 2004-07-13 11:41pm
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scary_jeff said:
Duh, Jumbot! Easily the best HLDM bot. It does need waypoints, but they aren't hard to make in-game.
older still, not better, just older.
Re: Bots and Playtesting Posted by ReNo on Tue Jul 13th 2004 at 11:42pm
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Posted 2004-07-13 11:42pm
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I think if you turn on cheats (or run the game with the -dev command
line) then the bots will use the cheats, meaning they will use impulse
101 to get all weapons.
Re: Bots and Playtesting Posted by JFry on Wed Jul 14th 2004 at 12:10am
JFry
369 posts
Posted 2004-07-14 12:10am
JFry
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369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
yep that's exactly what it was. I feel kinda dumb for not realizing they had ALL the weapons and were just choosing to use gluons. Oh well, problem solved, thanks guys.
Re: Bots and Playtesting Posted by beer hunter on Wed Jul 14th 2004 at 12:18am
beer hunter
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Posted 2004-07-14 12:18am
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
heh, i've done the same myself, thought a bot was broke but was a stupid .cfg file setting.

I sometimes use Parabot to get a feel for a map, its not that good imo but it will auto waypoint maps. The DL link at http://parabot.nuclearbox.com/ doesnt seem to be working tho' :sad:
Re: Bots and Playtesting Posted by Yak_Fighter on Wed Jul 14th 2004 at 12:20am
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Posted 2004-07-14 12:20am
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I used PhineasBot, it was simplistic but entertaining enough. If I could have fun playing against them in my maps then playing against humans would be almost guaranteed to be much better.
Re: Bots and Playtesting Posted by Orpheus on Wed Jul 14th 2004 at 12:36am
Orpheus
13860 posts
Posted 2004-07-14 12:36am
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Yak_Fighter said:
I used PhineasBot, it was simplistic but entertaining enough. If I could have fun playing against them in my maps then playing against humans would be almost guaranteed to be much better.
thats it.. great bot program..
Re: Bots and Playtesting Posted by ghost of evilspy on Wed Jul 14th 2004 at 2:22am
ghost of evilspy
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Posted 2004-07-14 2:22am
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Try Parabot, learns waypoints while you play the map. (but doesn't work with Steam :sad: )
Re: Bots and Playtesting Posted by Biological Component on Wed Jul 14th 2004 at 2:25am
Posted 2004-07-14 2:25am
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
Bot is, as bot does.