Re: Doom3 Level Editor
Posted by fizscy46 on
Sat Aug 14th 2004 at 2:18pm
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Sounds more Australian. Heh heh, Parcel for you
Re: Doom3 Level Editor
Posted by Atrocity on
Mon Aug 16th 2004 at 1:06am
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lol nicechange of topic well i just saw hl2 pics in the other thread pffft f**k doom3 lol. dont get me wrong doom3 is very sexy but hl2 is sexy twice.!
Re: Doom3 Level Editor
Posted by Atrocity on
Mon Aug 16th 2004 at 2:36am
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damn that is nice looking im still trying to learn how to use the editor, and im making like half life rocks, i need to laern how to make stuff like that.
Re: Doom3 Level Editor
Posted by Ferret on
Mon Aug 16th 2004 at 2:53am
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cracker, post one more d3 shot before I see more NW work, and I'll slap you back to the renaisance (or how ever you spell it)
Re: Doom3 Level Editor
Posted by Ferret on
Mon Aug 16th 2004 at 3:03am
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ho ho ho! hilarious! if only you knew!
Re: Doom3 Level Editor
Posted by KungFuSquirrel on
Mon Aug 16th 2004 at 3:09am
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Occupation: Game Design, LightBox Interactive
Location: Austin TX
What, that you were over a year overdue on assignments while you found plenty of time to make Splinter and build and texture this map? I don't find that very funny after spending over two years leading NW, and neither should you.
I would do a lot of things differently if I could go back and do it again, most notably being a hell of a lot more strict on what is a viable excuse for incomplete work.
Re: Doom3 Level Editor
Posted by Ferret on
Mon Aug 16th 2004 at 3:12am
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So my lack of dedication is shown by splinter? Which was like what? 90% done befoer I joined NW? How about your NS work that you worked on under the pretense of you're in a mapping "ditch" while your NW mapping assignments were pushed asside and than given up? Sorry I was at school spending most of my time working on school work. Cause as I see it my portfolio isn't exactly exagerrated with work that I did while neglecting NW.
Re: Doom3 Level Editor
Posted by KungFuSquirrel on
Mon Aug 16th 2004 at 3:16am
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Spend most of the hours of your day managing 25-30 people and a couple hundred tasks spread out between them and ask that again.
Re: Doom3 Level Editor
Posted by Ferret on
Mon Aug 16th 2004 at 3:19am
Ferret
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PV seems to be able to handle it while being kind and fair to everyone rather than having a sudden elitist attitude. He answers questions and responds fairly to everyone rather than "leaving" only to come back and throw around the people who work for him around simply because they call you on the fact you NEVER seemed to support the underlings who worked the project. And this is all I'm going to say about this matter.
you are quick tojudge, but you find it hard to care about some people, especially me.
Re: Doom3 Level Editor
Posted by Atrocity on
Mon Aug 16th 2004 at 4:34am
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I know I have nothing to do with this but please dont argue.
Re: Doom3 Level Editor
Posted by Crackerjack on
Mon Aug 16th 2004 at 5:20am
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Location: DC
Welcome back to Doom 3 Level Editing where all ur depth defying shadows.. are born.
Re: Doom3 Level Editor
Posted by Atrocity on
Mon Aug 16th 2004 at 5:25am
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lol, Im working on an outside level that dont hurt you when you bretahe i hate that lol, ill think of a good storyline for it so you can't ask questions.
Re: Doom3 Level Editor
Posted by Crackerjack on
Mon Aug 16th 2004 at 5:48am
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Location: DC
why do you use patches instead of "half-life rocks" (triangle method)? Its alot easier and faster. it would take you about a day to get all the terrain done.
Re: Doom3 Level Editor
Posted by Ferret on
Mon Aug 16th 2004 at 6:10am
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patches are the win reminds me of q3
Re: Doom3 Level Editor
Posted by Kage_Prototype on
Mon Aug 16th 2004 at 11:41am
Posted
2004-08-16 11:41am
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Location: Manchester UK
I just gave it a go, and it took me around 40 minutes to set it up, get the camera to co-operate, and make a hollowed out room with one texture. All while following a tutorial as well. This is taking longer to get used to than UnrealEd.
Re: Doom3 Level Editor
Posted by matt on
Mon Aug 16th 2004 at 1:11pm
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3 CD's? why not just get the 1 DVD?
Re: Doom3 Level Editor
Posted by matt on
Mon Aug 16th 2004 at 2:02pm
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Yeah well, GAME are a bunch of overpricing loons so that doesn't suprise me.
Re: Doom3 Level Editor
Posted by Ferret on
Mon Aug 16th 2004 at 2:44pm
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let me get a computer first and the time, and we'll see whats up with d3 :smile: ~ I can't wait for halflife still. I think it'll be better than d3 in my opinion.
yes I know they are different games, but I like HL2's strengths better
Re: Doom3 Level Editor
Posted by ReNo on
Mon Aug 16th 2004 at 2:58pm
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HL2 still looks nicer to me and always has, but I'm still looking forward to D3. Must be just about out over here by now...think its this friday.
On the topic of learning other editors, I installed softimage last night and tried a couple of tutorials. While I am obviously new to it, and perhaps there are acceptable workarounds, I found the inability to do things such as save your custom GUI layout or save light (and no doubt other object) property presets pretty debilitating. Some actions such as moving the camera around seemed exceptionally tricky - I can appreciate that not all editors will feature Hammer style camera movement but the tutorials seemed to cover no rotate ability, and orbiting and then panning is not a suitable method. Having zoom linked to the same mode as panning, but dollying in and out a seperate one again, seemed insane to me, as surely you are more likely to want to move the camera position in and out while panning, as opposed to zooming it in and out?!
Meh, I may persevere or I might go back to learning Milkshape or 3Dsmax (if I can ever find a version that will work on my copy of XP :sad: ), both seemed far nicer to me.
Re: Doom3 Level Editor
Posted by Ferret on
Mon Aug 16th 2004 at 3:02pm
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3dsmax for gaming and Maya for animation is still my personal preferences. Luckily I'll be advanced in both soon :smile: I hope there will be exporters for 3dsmax and maya for HL2 cause I dont want to learn another modeling package.
Re: Doom3 Level Editor
Posted by ReNo on
Mon Aug 16th 2004 at 3:10pm
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According to the source FAQ on the collective website, exporters will be provided for both of those.
Re: Doom3 Level Editor
Posted by Gwil on
Mon Aug 16th 2004 at 6:14pm
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Not everyone has a disposable income of the average 6th form/college student :razz:
Particularly the Scottish, who spend their money on Irn Bru and cheap, nasty lager! :biggrin:
Re: Doom3 Level Editor
Posted by ReNo on
Mon Aug 16th 2004 at 10:44pm
Posted
2004-08-16 10:44pm
ReNo
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I can possibly afford that, but with Burnout 3 coming out soon with 6 player online racing on Xbox Live, it may have to get my money instead :razz: And I call myself a level designer...
Re: Doom3 Level Editor
Posted by Atrocity on
Mon Aug 16th 2004 at 11:17pm
Posted
2004-08-16 11:17pm
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Location: Toronto Ohio
yeah i htink hl2 will be better handsdown thats my personal opinion. i need to learn 3dsm and i think itsgoing to be a rather hard feat.
Re: Doom3 Level Editor
Posted by Campaignjunkie on
Mon Aug 16th 2004 at 11:27pm
Posted
2004-08-16 11:27pm
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I'm going to learn on that free XSI thing, since I'm a cheap bastard.
Yeah, HL2 appeals more to me than Doom 3. But we'll see how mod-able it ends up being I guess.
Re: Doom3 Level Editor
Posted by ReNo on
Tue Aug 17th 2004 at 12:13am
Posted
2004-08-17 12:13am
ReNo
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I think the general point is that its the most moddable thing since sliced bread...
...That didn't really work.
Re: Doom3 Level Editor
Posted by 7dk2h4md720ih on
Tue Aug 17th 2004 at 3:08am
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Oct 9th 2001
That ad was awesome. 'Jeff in a box!'
Re: Doom3 Level Editor
Posted by ReNo on
Tue Aug 17th 2004 at 12:34pm
Posted
2004-08-17 12:34pm
ReNo
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LOL, Irn Bru adverts rock, even more comical than Tango adverts :biggrin:
Re: Doom3 Level Editor
Posted by Kage_Prototype on
Tue Aug 17th 2004 at 1:39pm
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Location: Manchester UK
Wee, I'm getting used to this editor now. It's pretty damn impressive, miles more fun to use than UnrealEd. Hasn't really beat Hammer yet, but I only started using it yesterday so that's sort of unfair. :smile:
Re: Doom3 Level Editor
Posted by Atrocity on
Tue Aug 17th 2004 at 1:55pm
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Occupation: Level Designer/Student
Location: Toronto Ohio
Any one using the D3 editor knwo hwo to make good lookign rocks?
Re: Doom3 Level Editor
Posted by KingNic on
Tue Aug 17th 2004 at 2:00pm
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Location: UK
Wlel uyo get the ptahc tolo and grba the vertcies nda then mvoe them aruond to gte it to loko l33t.
Re: Doom3 Level Editor
Posted by Atrocity on
Wed Aug 18th 2004 at 3:42am
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Sep 1st 2003
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Location: Toronto Ohio
ok well, A I could not read that up there and I htink im ? dislexic or how ever you spell it. Second lightwave is that a modeling program? Ill check into it lol.
Re: Doom3 Level Editor
Posted by Gorbachev on
Wed Aug 18th 2004 at 4:14am
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Am I the only one who doesn't like the way D3 looks? It looks like a pile of rubbermade bins piled together and then covered in saran wrap. I'm sure the editor is fine, but those aren't visuals I want to be working with.
Re: Doom3 Level Editor
Posted by Campaignjunkie on
Wed Aug 18th 2004 at 4:25am
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Yeah, I have to say I prefer HL2's art style and gameplay style more.
BTW, are there any really-really good Doom 3 fan maps out yet with
custom meshes and stuff? I know the Doom 3 importer/exporter has been
released, so it should be possible...