Doom3 Level Editor

Doom3 Level Editor

Re: Doom3 Level Editor Posted by fizscy46 on Sat Aug 14th 2004 at 2:18pm
fizscy46
334 posts
Posted 2004-08-14 2:18pm
fizscy46
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334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
Sounds more Australian. Heh heh, Parcel for you
Re: Doom3 Level Editor Posted by Atrocity on Mon Aug 16th 2004 at 1:06am
Atrocity
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Posted 2004-08-16 1:06am
Atrocity
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lol nicechange of topic well i just saw hl2 pics in the other thread pffft f**k doom3 lol. dont get me wrong doom3 is very sexy but hl2 is sexy twice.!
Re: Doom3 Level Editor Posted by Biological Component on Mon Aug 16th 2004 at 1:40am
Posted 2004-08-16 1:40am
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
:crate: :crate: <sup>2</sup>

yeah.
Re: Doom3 Level Editor Posted by Crackerjack on Mon Aug 16th 2004 at 1:44am
Crackerjack
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Posted 2004-08-16 1:44am
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These will be the last of the D3 pics till Nightwatch is done.. People trust me.. learning more than one editor is bound to be beneficial... Dont be lazy ( eh.. who am I kidden haha :lol: ) <3

User posted image

User posted image
Re: Doom3 Level Editor Posted by Atrocity on Mon Aug 16th 2004 at 2:36am
Atrocity
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Posted 2004-08-16 2:36am
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damn that is nice looking im still trying to learn how to use the editor, and im making like half life rocks, i need to laern how to make stuff like that.
Re: Doom3 Level Editor Posted by Ferret on Mon Aug 16th 2004 at 2:53am
Ferret
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Posted 2004-08-16 2:53am
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cracker, post one more d3 shot before I see more NW work, and I'll slap you back to the renaisance (or how ever you spell it)
Re: Doom3 Level Editor Posted by KungFuSquirrel on Mon Aug 16th 2004 at 2:56am
KungFuSquirrel
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Posted 2004-08-16 2:56am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
cracker, post one more d3 shot before I see more NW work, and I'll slap you back to the renaisance (or how ever you spell it)
You win the award for ironic statement of the year. :wink:
Re: Doom3 Level Editor Posted by Crackerjack on Mon Aug 16th 2004 at 2:58am
Crackerjack
264 posts
Posted 2004-08-16 2:58am
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
KungFuSquirrel said:
cracker, post one more d3 shot before I see more NW work, and I'll slap you back to the renaisance (or how ever you spell it)
You win the award for ironic statement of the year. :wink:
Very true,

/me points to dm_fairytale
Re: Doom3 Level Editor Posted by KungFuSquirrel on Mon Aug 16th 2004 at 3:01am
KungFuSquirrel
751 posts
Posted 2004-08-16 3:01am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
And if I were still in charge of NW, the :wink: would have been a :swear:
Re: Doom3 Level Editor Posted by Ferret on Mon Aug 16th 2004 at 3:03am
Ferret
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Posted 2004-08-16 3:03am
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ho ho ho! hilarious! if only you knew!
Re: Doom3 Level Editor Posted by KungFuSquirrel on Mon Aug 16th 2004 at 3:09am
KungFuSquirrel
751 posts
Posted 2004-08-16 3:09am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
What, that you were over a year overdue on assignments while you found plenty of time to make Splinter and build and texture this map? I don't find that very funny after spending over two years leading NW, and neither should you.

I would do a lot of things differently if I could go back and do it again, most notably being a hell of a lot more strict on what is a viable excuse for incomplete work.
Re: Doom3 Level Editor Posted by Ferret on Mon Aug 16th 2004 at 3:12am
Ferret
427 posts
Posted 2004-08-16 3:12am
Ferret
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So my lack of dedication is shown by splinter? Which was like what? 90% done befoer I joined NW? How about your NS work that you worked on under the pretense of you're in a mapping "ditch" while your NW mapping assignments were pushed asside and than given up? Sorry I was at school spending most of my time working on school work. Cause as I see it my portfolio isn't exactly exagerrated with work that I did while neglecting NW.
Re: Doom3 Level Editor Posted by KungFuSquirrel on Mon Aug 16th 2004 at 3:16am
KungFuSquirrel
751 posts
Posted 2004-08-16 3:16am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Spend most of the hours of your day managing 25-30 people and a couple hundred tasks spread out between them and ask that again.
Re: Doom3 Level Editor Posted by Ferret on Mon Aug 16th 2004 at 3:19am
Ferret
427 posts
Posted 2004-08-16 3:19am
Ferret
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427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
PV seems to be able to handle it while being kind and fair to everyone rather than having a sudden elitist attitude. He answers questions and responds fairly to everyone rather than "leaving" only to come back and throw around the people who work for him around simply because they call you on the fact you NEVER seemed to support the underlings who worked the project. And this is all I'm going to say about this matter.

you are quick tojudge, but you find it hard to care about some people, especially me.
Re: Doom3 Level Editor Posted by Atrocity on Mon Aug 16th 2004 at 4:34am
Atrocity
221 posts
Posted 2004-08-16 4:34am
Atrocity
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I know I have nothing to do with this but please dont argue.
Re: Doom3 Level Editor Posted by Crackerjack on Mon Aug 16th 2004 at 5:20am
Crackerjack
264 posts
Posted 2004-08-16 5:20am
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Welcome back to Doom 3 Level Editing where all ur depth defying shadows.. are born.
Re: Doom3 Level Editor Posted by Atrocity on Mon Aug 16th 2004 at 5:25am
Atrocity
221 posts
Posted 2004-08-16 5:25am
Atrocity
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221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
lol, Im working on an outside level that dont hurt you when you bretahe i hate that lol, ill think of a good storyline for it so you can't ask questions.
Re: Doom3 Level Editor Posted by Crackerjack on Mon Aug 16th 2004 at 5:48am
Crackerjack
264 posts
Posted 2004-08-16 5:48am
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
why do you use patches instead of "half-life rocks" (triangle method)? Its alot easier and faster. it would take you about a day to get all the terrain done.
Re: Doom3 Level Editor Posted by Ferret on Mon Aug 16th 2004 at 6:10am
Ferret
427 posts
Posted 2004-08-16 6:10am
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patches are the win reminds me of q3
Re: Doom3 Level Editor Posted by Kage_Prototype on Mon Aug 16th 2004 at 11:41am
Kage_Prototype
1248 posts
Posted 2004-08-16 11:41am
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
I just gave it a go, and it took me around 40 minutes to set it up, get the camera to co-operate, and make a hollowed out room with one texture. All while following a tutorial as well. This is taking longer to get used to than UnrealEd.
Re: Doom3 Level Editor Posted by Mr.Ben on Mon Aug 16th 2004 at 12:54pm
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Posted 2004-08-16 12:54pm
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sirens DRAMA DRAMA DRAMA sirens

Kage, you suck so like theres no surprise there :biggrin: :D Anyway you bastards, i hate you all, i can't afford the game and even if i could i don't have a dvd drive so i can't install it. hoho.
Re: Doom3 Level Editor Posted by Kage_Prototype on Mon Aug 16th 2004 at 1:07pm
Kage_Prototype
1248 posts
Posted 2004-08-16 1:07pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Kage, you suck so like theres no surprise there :biggrin: :biggrin:
Hey, the monkey talks. How about that. :razz:
Anyway you bastards, i hate you all, i can't afford the game and even if i could i don't have a dvd drive so i can't install it. hoho.
DVD? My copy is on 3 CDs. Surely you have a CD drive?

Seriously, can anyone point me to a tutorial that helps you just get used to this editor and tells you how everything works? The camera alone is driving me slightly insane, and sometimes when I try to make a brush bigger it just drags it across the workspace, and sometimes it doesn't...help! I be confuzled! Arg!
Re: Doom3 Level Editor Posted by matt on Mon Aug 16th 2004 at 1:11pm
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Posted 2004-08-16 1:11pm
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3 CD's? why not just get the 1 DVD?
Re: Doom3 Level Editor Posted by Kage_Prototype on Mon Aug 16th 2004 at 1:14pm
Kage_Prototype
1248 posts
Posted 2004-08-16 1:14pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
3 CD's? why not just get the 1 DVD?
Because GAME didn't have the DVD version.
Re: Doom3 Level Editor Posted by matt on Mon Aug 16th 2004 at 2:02pm
matt
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Posted 2004-08-16 2:02pm
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Yeah well, GAME are a bunch of overpricing loons so that doesn't suprise me.
Re: Doom3 Level Editor Posted by Ferret on Mon Aug 16th 2004 at 2:44pm
Ferret
427 posts
Posted 2004-08-16 2:44pm
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427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
let me get a computer first and the time, and we'll see whats up with d3 :smile: ~ I can't wait for halflife still. I think it'll be better than d3 in my opinion.

yes I know they are different games, but I like HL2's strengths better
Re: Doom3 Level Editor Posted by ReNo on Mon Aug 16th 2004 at 2:58pm
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Posted 2004-08-16 2:58pm
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HL2 still looks nicer to me and always has, but I'm still looking forward to D3. Must be just about out over here by now...think its this friday.

On the topic of learning other editors, I installed softimage last night and tried a couple of tutorials. While I am obviously new to it, and perhaps there are acceptable workarounds, I found the inability to do things such as save your custom GUI layout or save light (and no doubt other object) property presets pretty debilitating. Some actions such as moving the camera around seemed exceptionally tricky - I can appreciate that not all editors will feature Hammer style camera movement but the tutorials seemed to cover no rotate ability, and orbiting and then panning is not a suitable method. Having zoom linked to the same mode as panning, but dollying in and out a seperate one again, seemed insane to me, as surely you are more likely to want to move the camera position in and out while panning, as opposed to zooming it in and out?!

Meh, I may persevere or I might go back to learning Milkshape or 3Dsmax (if I can ever find a version that will work on my copy of XP :sad: ), both seemed far nicer to me.
Re: Doom3 Level Editor Posted by Ferret on Mon Aug 16th 2004 at 3:02pm
Ferret
427 posts
Posted 2004-08-16 3:02pm
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427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
3dsmax for gaming and Maya for animation is still my personal preferences. Luckily I'll be advanced in both soon :smile: I hope there will be exporters for 3dsmax and maya for HL2 cause I dont want to learn another modeling package.
Re: Doom3 Level Editor Posted by ReNo on Mon Aug 16th 2004 at 3:10pm
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According to the source FAQ on the collective website, exporters will be provided for both of those.
Re: Doom3 Level Editor Posted by Kage_Prototype on Mon Aug 16th 2004 at 5:10pm
Kage_Prototype
1248 posts
Posted 2004-08-16 5:10pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Yeah well, GAME are a bunch of overpricing loons so that doesn't suprise me.
I got it for ?24.99, so neh-neh. :razz:

And Reno, the damn thing came out in the UK last Friday. Go get it already. :razz:
Re: Doom3 Level Editor Posted by Gwil on Mon Aug 16th 2004 at 6:14pm
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Posted 2004-08-16 6:14pm
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Not everyone has a disposable income of the average 6th form/college student :razz:

Particularly the Scottish, who spend their money on Irn Bru and cheap, nasty lager! :biggrin:
Re: Doom3 Level Editor Posted by ReNo on Mon Aug 16th 2004 at 10:44pm
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Posted 2004-08-16 10:44pm
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I can possibly afford that, but with Burnout 3 coming out soon with 6 player online racing on Xbox Live, it may have to get my money instead :razz: And I call myself a level designer...
Re: Doom3 Level Editor Posted by Atrocity on Mon Aug 16th 2004 at 11:17pm
Atrocity
221 posts
Posted 2004-08-16 11:17pm
Atrocity
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yeah i htink hl2 will be better handsdown thats my personal opinion. i need to learn 3dsm and i think itsgoing to be a rather hard feat.
Re: Doom3 Level Editor Posted by Campaignjunkie on Mon Aug 16th 2004 at 11:27pm
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Posted 2004-08-16 11:27pm
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I'm going to learn on that free XSI thing, since I'm a cheap bastard.

Yeah, HL2 appeals more to me than Doom 3. But we'll see how mod-able it ends up being I guess.
Re: Doom3 Level Editor Posted by ReNo on Tue Aug 17th 2004 at 12:13am
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Posted 2004-08-17 12:13am
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I think the general point is that its the most moddable thing since sliced bread...

...That didn't really work.
Re: Doom3 Level Editor Posted by Campaignjunkie on Tue Aug 17th 2004 at 12:42am
Campaignjunkie
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Posted 2004-08-17 12:42am
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I think the general point is that its the most moddable thing since sliced bread...
Yeah, I'm thinking about making a tactical squad-based mod for sliced
bread. Who knows, maybe I might even move on to dinner rolls! :rolleyes:
Re: Doom3 Level Editor Posted by Tracer Bullet on Tue Aug 17th 2004 at 12:46am
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2271 posts
Posted 2004-08-17 12:46am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Counter Strike: Yeast! Wheat vs. Rye.

radio crackle "Seed has been planted" crackle

:lol:
Re: Doom3 Level Editor Posted by Biological Component on Tue Aug 17th 2004 at 2:59am
Posted 2004-08-17 2:59am
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
Particularly the Scottish, who spend their money on Irn Bru and cheap, nasty lager! :biggrin:
http://en.wikipedia.org/wiki/Irn_Bru
"Irn Bru's advertising campaigns have always been very different to those of other commercial soft drinks...including...supposed-advert for a cleaning product called "Jef", which consists of a small boy in a box, who sucks Irn Bru stains out of clothes."

Far out.
Re: Doom3 Level Editor Posted by 7dk2h4md720ih on Tue Aug 17th 2004 at 3:08am
7dk2h4md720ih
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Posted 2004-08-17 3:08am
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That ad was awesome. 'Jeff in a box!'
Re: Doom3 Level Editor Posted by ReNo on Tue Aug 17th 2004 at 12:34pm
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LOL, Irn Bru adverts rock, even more comical than Tango adverts :biggrin:
Re: Doom3 Level Editor Posted by Kage_Prototype on Tue Aug 17th 2004 at 1:39pm
Kage_Prototype
1248 posts
Posted 2004-08-17 1:39pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Wee, I'm getting used to this editor now. It's pretty damn impressive, miles more fun to use than UnrealEd. Hasn't really beat Hammer yet, but I only started using it yesterday so that's sort of unfair. :smile:
Re: Doom3 Level Editor Posted by Atrocity on Tue Aug 17th 2004 at 1:55pm
Atrocity
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Posted 2004-08-17 1:55pm
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Any one using the D3 editor knwo hwo to make good lookign rocks?
Re: Doom3 Level Editor Posted by KingNic on Tue Aug 17th 2004 at 2:00pm
KingNic
185 posts
Posted 2004-08-17 2:00pm
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Wlel uyo get the ptahc tolo and grba the vertcies nda then mvoe them aruond to gte it to loko l33t.
Re: Doom3 Level Editor Posted by KungFuSquirrel on Wed Aug 18th 2004 at 1:08am
KungFuSquirrel
751 posts
Posted 2004-08-18 1:08am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Learn Lightwave. :smile:
Re: Doom3 Level Editor Posted by JFry on Wed Aug 18th 2004 at 1:29am
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Posted 2004-08-18 1:29am
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KingNic said:
Wlel uyo get the ptahc tolo and grba the vertcies nda then mvoe them aruond to gte it to loko l33t.
I'm not normally one to be anal about spelling and grammer over the internet. But... are you serious? I hope this is a joke.
Re: Doom3 Level Editor Posted by Biological Component on Wed Aug 18th 2004 at 1:37am
Posted 2004-08-18 1:37am
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
KnigNic si dislxeic.
Re: Doom3 Level Editor Posted by wil5on on Wed Aug 18th 2004 at 1:48am
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oaml
Re: Doom3 Level Editor Posted by Atrocity on Wed Aug 18th 2004 at 3:42am
Atrocity
221 posts
Posted 2004-08-18 3:42am
Atrocity
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221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
ok well, A I could not read that up there and I htink im ? dislexic or how ever you spell it. Second lightwave is that a modeling program? Ill check into it lol.
Re: Doom3 Level Editor Posted by Gorbachev on Wed Aug 18th 2004 at 4:14am
Gorbachev
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Posted 2004-08-18 4:14am
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Am I the only one who doesn't like the way D3 looks? It looks like a pile of rubbermade bins piled together and then covered in saran wrap. I'm sure the editor is fine, but those aren't visuals I want to be working with.
Re: Doom3 Level Editor Posted by Campaignjunkie on Wed Aug 18th 2004 at 4:25am
Campaignjunkie
1309 posts
Posted 2004-08-18 4:25am
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Yeah, I have to say I prefer HL2's art style and gameplay style more.
BTW, are there any really-really good Doom 3 fan maps out yet with
custom meshes and stuff? I know the Doom 3 importer/exporter has been
released, so it should be possible...