Re: Doom3 Level Editor
Posted by Ferret on
Wed Aug 18th 2004 at 4:29am
Ferret
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I hear its quite the process to make new textures.
Re: Doom3 Level Editor
Posted by Ferret on
Wed Aug 18th 2004 at 6:09am
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i think they went for harsher shadows because it IS spookier like TB hinted towards. Easier to hide an enemy and as a light goes into that corner revealing that leaping freakazoid it'll scare you out of you rminds. Thisis all guessing because I havn't played it yet.
Re: Doom3 Level Editor
Posted by Crackerjack on
Wed Aug 18th 2004 at 6:19am
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Oh by far HL2 is better but 1- we dont have to learn code to script sequences (DERadiant; D3 editor) 2 - we know hammer like it was are child 3 - its an amazing game.
And im quite sure everyone over the Quake map community.. thats all reverting to D3 are saying.. yeah this is better than HL2..
Once you love a game.... you always love a game. Its almost like that saying once you go black you never go back... so HL2 is the black ? Its 2:19 AM.. someone shoot me :biggrin:
Re: Doom3 Level Editor
Posted by Crono on
Wed Aug 18th 2004 at 7:09am
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I don't thin they're redily comparable. It'd be the same as comparing Wolfentien to Call of Duty or Medal Of Honor, in fact those would be better comparisons.
They're completly different games, if you don't like one, thats fine. But there's really no point in saying either one is better because they're so different from each other. Personally, I like D3 a lot, I don't love it. And I know I'll like HL2 just as much if not more. Is there really any point? No.
Re: Doom3 Level Editor
Posted by KungFuSquirrel on
Wed Aug 18th 2004 at 12:45pm
Posted
2004-08-18 12:45pm
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I don't get paid to use Maya. :biggrin:
The engine has natural .lwo support, so anything I save out of lightwave can be in-game with two clicks, or updated with a reloadmodels console command. :smile: Radiant has minor similarities with LW, and the simple key shortcuts make flying through both very easy.
I do know the Maya basics and am still learning it in my spare time, but Lightwave is far more functional for my work, believe it or not. :smile: id actually developed all of their content in Lightwave. They love it there, heh. But yes, I do greatly appreciate Maya as a piece of software, and don't hesitate to recommend it to anyone looking to do modeling, but in my position it's just not that useful right now and I do believe it's the best option for simple designer modeling in this engine.
And no, I haven't gone to work yet. Don't have to be in until as late as 10:30am central (it's 7:45 now), provided I stay for 8 hours (9 counting lunch). But I do browse some forums in slow periods and to round off my lunch break and such, as do all of us.
Re: Doom3 Level Editor
Posted by Atrocity on
Wed Aug 18th 2004 at 1:50pm
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Well I mighthave to learn Lightwave, I will be taught Maya and 3DSM in my game art anddesign classes, I'm having alot of problems with the dom level editor I guess I just can't get used to it. Who knows what I'll have to do.
I personally would say HL2 all the way, why because I have played D3 and watched some of my friends play D3 and We all personally think HL2 will be better. D3 is good for scaring but when it got to the last parts of hell I think it looked... kind of cheesy i dunno thats me. I dont think I liked the boss setup either but I dunno.
O btw HL2's suprise ending is........ G-Man is your dad!
Re: Doom3 Level Editor
Posted by Atrocity on
Wed Aug 18th 2004 at 1:51pm
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I hope thats not actually it........ =\
Re: Doom3 Level Editor
Posted by Ferret on
Wed Aug 18th 2004 at 2:45pm
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So its lightwave a super jump to learn or is it something all of us will become familiar with? Personaly I have experience with Radiant, so you said something about that helping us or what not? i'm not really excited about learning yet another modeling program, but if its that much better to export files, than why not.
Re: Doom3 Level Editor
Posted by ReNo on
Wed Aug 18th 2004 at 2:47pm
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I think it rocks for what Andrew is doing, so no doubt if you are looking forward to doing Quake 4 editing, its a good tool to learn. I think if HL2 is going to be your speciality, then you'd be best of learning a program Valve have announced they will release exporters for, so Maya, 3dsmax or Softimage.
Re: Doom3 Level Editor
Posted by KingNic on
Wed Aug 18th 2004 at 3:29pm
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Modelling is quite different to mapping, mainly because there's no brushes :smile: It's hard to explain, but it's basically vertex manipulation a lot. The best way to learn is to dive right into a tutorial. You'll pick it up fairly quickly if you're a mapper, it took me about a week to get completely comfortable mapping with Milkshape 3D.
Re: Doom3 Level Editor
Posted by ReNo on
Wed Aug 18th 2004 at 3:41pm
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You really are a mapper at heart when you say you are "mapping" with Milkshape as opposed to modelling :wink:
Re: Doom3 Level Editor
Posted by Atrocity on
Wed Aug 18th 2004 at 4:05pm
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Lol, I think I will be learning 3DSM becuase I will be learning how to make levels with it.
Re: Doom3 Level Editor
Posted by KingNic on
Wed Aug 18th 2004 at 4:17pm
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LOL, good catch ReNo :smile:
And you can't really make levels with Max, or any other modelling
package and call it modelling. You do NOT have brushes, you have faces.
You don't have textures applied to surfaces, you have surfaces applied
to textures.
Re: Doom3 Level Editor
Posted by Crackerjack on
Thu Aug 19th 2004 at 3:14am
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Seems that the moral of the story here kids is:
Find a modelling program you like. And learn it. If your not comfortable with one your working with... Change it! Also, learn how to use photoshop because what the hell is the point of unskinned models?! Unless you have the coolest most greatest friend who will skin all your models... Story end.
Re: Doom3 Level Editor
Posted by Dark Tree on
Wed Nov 10th 2004 at 9:45pm
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Hey I heard there is a team or something remaking all the original Doom Levels with the Doom3 editor for its new engine...is this true? Is there a thread on this somewhere? Does anyone else know anything about this?
Re: Doom3 Level Editor
Posted by Andrei on
Wed Nov 10th 2004 at 10:24pm
Posted
2004-11-10 10:24pm
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Personally, i think UnrealED is a good candidate for the most chaotic/poorly constructed editor in the world. :sad:
Re: Doom3 Level Editor
Posted by G.Ballblue on
Wed Nov 10th 2004 at 11:04pm
Posted
2004-11-10 11:04pm
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I read somewhere that the premise of Quark was to make something (map) out of something... like how Michaelgelo made statues out of marble. When I tried it, I didn't see anything like that -- though sounded kinda neat. :\