dm_dust

dm_dust

Re: dm_dust Posted by Atrocity on Tue Aug 17th 2004 at 2:07am
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Posted 2004-08-17 2:07am
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Hmmm this map looks....... really........ familiar....
Re: dm_dust Posted by st3w on Tue Aug 17th 2004 at 2:18am
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hey, let me know what you think of my redo of de_dust for Half-life
Re: dm_dust Posted by Cassius on Tue Aug 17th 2004 at 2:20am
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You didn't even bother to copy the skybox along with the BSP. Nice 'redo'.
Re: dm_dust Posted by Perin on Tue Aug 17th 2004 at 2:58am
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I'm not a CS player so I don't know if this is the actual Dust map or not. Did you take it from the .bsp, or is this your own remake?
Re: dm_dust Posted by fizscy46 on Tue Aug 17th 2004 at 3:08am
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Well, if you want an opinion: Cassius enjoys being an ass to everyone... Makes him feel like a big man, like Arnold Schwartzenhegger.

You shouldn't make clones of crappy levels (Don't make one of that horrid iceworld map)... But if you actually made that, which I think you did (You wouldn't have to copy the sky since its not a mod)
Re: dm_dust Posted by st3w on Tue Aug 17th 2004 at 3:13am
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Cassius said:
You didn't even bother to copy the skybox along with the BSP. Nice 'redo'.
how can you copy a .BSP.. durr, they cannot be modified :rolleyes:

edited spellin mistake.. 4:17am.. dont blame me!
Re: dm_dust Posted by Nugg3t on Tue Aug 17th 2004 at 3:17am
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Using a program called ripen, one can edit the entities to transfer a map from one mod to another.
Re: dm_dust Posted by st3w on Tue Aug 17th 2004 at 3:19am
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:grenade: now i just made my self look daft.. lol, iv never heard of such programme :confused:
Re: dm_dust Posted by 7dk2h4md720ih on Tue Aug 17th 2004 at 3:25am
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You can only get the entiities, not the brushes.
Re: dm_dust Posted by st3w on Tue Aug 17th 2004 at 3:29am
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It is an exact copy of the map (apart from sky) with half-life weapons
Re: dm_dust Posted by Yak_Fighter on Tue Aug 17th 2004 at 3:32am
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First off, Cass is right. All you had to do was copy the skybox files from CS. Second off, there's no point to converting cs maps to dm maps. Third off, you should have spent the time and effort making a new map with an original layout and scheme. Fourth off, DaveJ would probably kick your ass if he cared about HL/CS anymore.
Re: dm_dust Posted by st3w on Tue Aug 17th 2004 at 3:42am
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Yak_Fighter said:
First off, Cass is right. All you had to do was copy the skybox files from CS. Second off, there's no point to converting cs maps to dm maps. Third off, you should have spent the time and effort making a new map with an original layout and scheme. Fourth off, DaveJ would probably kick your ass if he cared about HL/CS anymore.
First off i took the time to do the map so i do as i like fook the sky il do as i like il block pave it over if i like, second off im sure a few people wouldnt mind having a bash around in half-life on a popular CS map and that also covers 'third off' and fourth off, he could try and id bend him up :leper: :lol:

carlm down its only a map for abit of fun...
Re: dm_dust Posted by Yak_Fighter on Tue Aug 17th 2004 at 3:48am
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carlm down yourself. i'm not angry or agitated. yet. :razz:
Re: dm_dust Posted by fraggard on Tue Aug 17th 2004 at 3:49am
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st3w said:
First off i took the time to do the map so i do as i like fook the sky il do as i like il block pave it over if i like, second off im sure a few people wouldnt mind having a bash around in half-life on a popular CS map and that also covers 'third off' and fourth off, he could try and id bend him up :leper: :lol:
Translation please? Anyone?
Re: dm_dust Posted by st3w on Tue Aug 17th 2004 at 3:53am
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read the quote above what i said then read what i said im sure it makes sense
Re: dm_dust Posted by Gorbachev on Tue Aug 17th 2004 at 4:08am
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If you're lazy with a map I'll be lazy with playing it. I'll put just as much effort into downloading it as you did making it. So if you don't bother to put basic stuff in such as a non-default and matching sky then I like many others will just not bother to play it.
Re: dm_dust Posted by Cassius on Tue Aug 17th 2004 at 5:13am
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I'm sorry Fizscy46, did I somehow offend you?

I was wrong. You didn't directly copy the BSP, I can see by the crossbow in the picture. Otherwise, this is another person's map, though it is perfectly legal to convert it to HLDM, it's official CS. I think my two sentences of scorn were warranted.
Re: dm_dust Posted by $loth on Tue Aug 17th 2004 at 7:42am
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Hmmmm.......interesting. I haven't seen a cs map turn into a dm map before. but i think you have something here. Maybe you could do de_dust2, it has more routes.
Re: dm_dust Posted by Forceflow on Tue Aug 17th 2004 at 12:04pm
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How did you do it ? Was it rebuilding from scratch or did you use a converter or something ?
Re: dm_dust Posted by st3w on Tue Aug 17th 2004 at 12:55pm
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ok people, iv done the sky now as you can see from the screenshot, and i have to admit yes it does look better, but harder for noobs to install :razz: ah well screw um
Re: dm_dust Posted by ReNo on Tue Aug 17th 2004 at 1:36pm
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First of all, I'd like to point out that my opinions on copying maps of others is the same as that of most folks here. Despite that, you've recieved enough of a slating here, so I'll try and be a somewhat more friendly voice.

I wanted to check out the actual map, but unfortunately the download link wasn't working. Judging from the screenshot, this looks like a good recreation of dust, if I was shown this screenshot without being told it was a remake, I'd be happy to believe it was the original dust. Not only have you done a good job rebuilding the structure of this area at least, but the lighting also looks convincingly similar to the original map, so good job on keeping it authentic. Obviously I can't comment on how well built it is, but the screenshot appears to suggest its technically fine at any rate. Unfortunately, while dust is a good CS map, it isn't so wonderful for HLDM due to the huge differences in gameplay style. Thats not to say it would make a terrible HLDM map - I think it could certainly be one of the best maps to convert as its layout isn't as linear as some other CS levels. My main concern would be that the lack of vertical movement in CS means the maps can be very short of headroom without affecting gameplay, but in HLDM, with the gauss gun, its important to have lots of space about you to fly around. For this reason I hope you have chosen not to include the gauss in the map, as the flat layout of the level would mean its inclusion would ruin the illusion of the map being part of a larger environment.

Anyway, this is a fair enough indication that you can make levels, but I hope the responses here have encouraged you to make original levels, rather than discouraged you from mapping. Don't disappear - we can occasionally be a bit mean but you'll get better at mapping for it :razz:
Re: dm_dust Posted by st3w on Tue Aug 17th 2004 at 1:46pm
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thanks reno for the decent comment the gauss gun is included and the head space is abit low.. i need a decent host im tryin to use 'yahoo breifcase' wich is about as usefull as a chocolate frying pan.. :lol:

if anyone could host id be grateful
Re: dm_dust Posted by st3w on Tue Aug 17th 2004 at 1:57pm
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ok.. the download should be fixed now.. stupid thing :mad: :razz:

woops.. my bad the folder was on private confusing site :confused:
Re: dm_dust Posted by ReNo on Tue Aug 17th 2004 at 2:53pm
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I downloaded it and had a play, and it was much as I expected. The ceiling level is even lower than I had anticipated though - if you jump from lots of the boxes with items on them, you bash your head off the sky! I'd seriously suggest raising it to at least allow people to jump from all accessible areas without bashing their head, and also possibly removing the gauss. As it is, AG players might like it for bunnyhopping, as it seemed quite ideal for that :smile:
Re: dm_dust Posted by st3w on Tue Aug 17th 2004 at 3:14pm
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im in two minds to delete or keep it.. if i keep it id raise the height of the map but then there would be the problem of people getting around so easy and the actual slopes n stuff around the map would be useless because people would be gaus jumping everywhere... think im going to remove it
Re: dm_dust Posted by Dietz on Tue Aug 17th 2004 at 5:17pm
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fizscy46 said:
Well, if you want an opinion: Cassius enjoys being an ass to everyone... Makes him feel like a big man, like Arnold Schwartzenhegger.

You shouldn't make clones of crappy levels (Don't make one of that horrid iceworld map)... But if you actually made that, which I think you did (You wouldn't have to copy the sky since its not a mod)
Dust is hardly a crappy level; it's only one of the most played levels of all time for any game. The 1000's of poorly made spinoffs are the crappy levels.
Nugg3t said:
Using a program called ripen, one can edit the entities to transfer a map from one mod to another.
The program is called ripent, not ripen.
Re: dm_dust Posted by $loth on Tue Aug 17th 2004 at 5:47pm
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And dust2 don't forget dust2!
Re: dm_dust Posted by fizscy46 on Tue Aug 17th 2004 at 6:07pm
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I'm sorry Fizscy46, did I somehow offend you?
Nope, just irritated me with your newbie bashing ways. q:
Re: dm_dust Posted by st3w on Tue Aug 17th 2004 at 6:30pm
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enough squabling, my download link kinda keeps dying so iv linked it straight to the page, let me know if theres anymore problems :evil:
Re: dm_dust Posted by Gorbachev on Wed Aug 18th 2004 at 3:05am
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fizscy46 said:
I'm sorry Fizscy46, did I somehow offend you?
Nope, just irritated me with your newbie bashing ways. q:
Cass reserves that right for all, don't try and think anyone's special because they're new.
Re: dm_dust Posted by The_6th_monkey on Fri Aug 20th 2004 at 4:48am
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I'm guessing he used ripent
Re: dm_dust Posted by matt on Fri Aug 20th 2004 at 1:14pm
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So this is just a blatent rip off... nill pwa
Re: dm_dust Posted by Crackerjack on Fri Aug 20th 2004 at 1:42pm
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Well if I recall correctly, Dust doesnt look like that anymore. Now its got wires and other assortments hanging over head. Ruined cars and such... uh oh... thats not a remake anymore.
Re: dm_dust Posted by matt on Sat Aug 21st 2004 at 9:04am
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I've played it, and there is a reason levels like this arn't dm maps. The problem is that it still feels like a cs map, and the weapon placement doesn't help either.
Re: dm_dust Posted by st3w on Sat Aug 21st 2004 at 5:52pm
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whats wrong with the weapon placement then matt? because ur the only person to say that
Re: dm_dust Posted by ReNo on Sat Aug 21st 2004 at 11:31pm
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I think you went over the top with mp5 and shotguns to be honest, but really the weapon placement wasn't terrible.
Re: dm_dust Posted by st3w on Sun Aug 22nd 2004 at 2:23pm
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its quite a big map didnt want the problem of running around with the pistol and dying 10 times before you can actually get a weapon but thx for the coment again reno :smile:
Re: dm_dust Posted by ReNo on Mon Aug 23rd 2004 at 12:08am
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I appreciate why you did it, but I think some variation could have been nice. Perhaps, for instance, you could have put another crossbow in the map, since in a map like this with no LJ module, no gauss jumping space, long views, and a single crossbow, it would be extremely dangerous and easy to camp without enemies armed with a crossbow.
Re: dm_dust Posted by st3w on Tue Aug 24th 2004 at 1:18pm
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there is 2 crossbows 1 on each end of the tunnel :smile:
Re: dm_dust Posted by ReNo on Tue Aug 24th 2004 at 1:23pm
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Ah ok then, I musta forgotten about that!
Re: dm_dust Posted by fokker on Tue Sep 28th 2004 at 5:18am
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YES! WOOHOO finally another dust god I've been waiting so long for this. Thank you for filling another very large niche in the HL community. Oh the nights I couldn't sleep, waiting for some brilliant mind to conjure up another more exciting dust. And this one is so original and unique in its own way. I can't wait til someone makes a remake of aztec (hint hint).
Re: dm_dust Posted by matt on Tue Sep 28th 2004 at 8:33am
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fokker said:
YES! WOOHOO finally another dust god I've been waiting so long for this. Thank you for filling another very large niche in the HL community. Oh the nights I couldn't sleep, waiting for some brilliant mind to conjure up another more exciting dust. And this one is so original and unique in its own way. I can't wait til someone makes a remake of aztec (hint hint).
you are kidding right?
Re: dm_dust Posted by 7dk2h4md720ih on Wed Sep 29th 2004 at 6:11pm
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Re: dm_dust Posted by fokker on Fri Oct 1st 2004 at 12:11am
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hee hee hee

hoo hoo hee hee

:grenade:
Re: dm_dust Posted by Kampy on Sat Oct 2nd 2004 at 12:47pm
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fizscy46 said:
Well, if you want an opinion: Cassius enjoys being an ass to everyone... Makes him feel like a big man, like Arnold Schwartzenhegger.

You shouldn't make clones of crappy levels (Don't make one of that horrid iceworld map)... But if you actually made that, which I think you did (You wouldn't have to copy the sky since its not a mod)
there is actually a dm remake of that iceworld map.. lol and it sux

About that dust map. actually I think remakes could be good, but I experienced that the most important thing about them is missing. which is a good item placement so it makes a good DM map. It sounds as if it's again totally screwed up in this map. If you really remade the map not by decompiling you did well. I thought it was de_dust when I took a first look. About the gauss: maybe you should rise the sky so you can fly over the whole map? could be a great feature.
Re: dm_dust Posted by Psychosomatic on Wed Jul 20th 2005 at 10:59am
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I've played this map before, this is one of my favorite maps. It is great to see this on Halflife original. Hope to see more recreations from this user!