Re: Feculence
Posted by Hugh on
Fri Oct 8th 2004 at 8:41am
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Looks excellent and NS-ey. Maybe add some transparent grating to the floor in the first pic, but definitely awesome work sir.
Re: Feculence
Posted by Leperous on
Fri Oct 8th 2004 at 9:28am
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First 2 pics don't look terribly good- get new textures for a start :/ Though I like pics 4 and 5; might be worth trying to put more details (pipes, machinery, wires etc.?) in the latter.
Re: Feculence
Posted by Gollum on
Fri Oct 8th 2004 at 9:31am
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I like it. Good to see you continue one of your favourite themes - flowing fluids. Careful with the r_speeds though; unless you have some VISblocking planned, they are likely to go up rather than down before you finish the map. Some places may be just a bit too open. Also, the red and green are fine separately, but together they can look garish. The large square metal texture looks bad when misaligned or applied to walls that are too small for it. The thin rock arches (or are they metal? pic1) lack the convincing structural weight of your corridor detailing.
Re: Feculence
Posted by scary_jeff on
Fri Oct 8th 2004 at 10:17am
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2004-10-08 10:17am
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I love the green goo waterfalls. Te rocks in shot 4 look great, and shot 4 looks good as well - I think you could increase the intensity of those red lights though. I know it's the same old advice, but if those white lights aren't light_spots already, add them, and if they are, make them a bit stronger.
I can host a map or 3 on my ISP space - but surely everyone here who has an ISP has at least ten megs of their own ISP space? You could get lucky, some give you up to around 200 megs I think.
Re: Feculence
Posted by Pvt.Scythe on
Fri Oct 8th 2004 at 10:37am
Posted
2004-10-08 10:37am
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Is it just me or does that map look a bit too dark(and brown). Those "goofalls" are looking good. ...and then a small and maybe stupid question: How do you start a thread like this(for your map I mean)?
Re: Feculence
Posted by scary_jeff on
Fri Oct 8th 2004 at 11:18am
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2004-10-08 11:18am
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You have to add a map to your profile first, then you have the option of starting a thread about the map.
Re: Feculence
Posted by BlisTer on
Fri Oct 8th 2004 at 1:15pm
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pic 5 looks really good, nice overall atmosphere
Re: Feculence
Posted by pepper on
Fri Oct 8th 2004 at 6:11pm
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A bity dark, but those cliffs look great, although the water looks a bit to light, its fell greenish but the rocks under it are very dark, try to simulate the radiation wiht some green point lights.
keep it up, im very curious!
Re: Feculence
Posted by Tracer Bullet on
Fri Oct 8th 2004 at 6:40pm
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Thanks for the comments all :smile:
I'll see waht I can do about implementing some of these and get back to you with more screens
In terms of R's it's not as bad as it seems. Keep in mind that some of those screens were taken from places where the player can't actualy access. Particularly the cliff shots. When you are running around there the r's average around 600.
And, no worries Cass. I don't think Lep was refering to your Uber rock texture. Its staying in any case :biggrin:
Re: Feculence
Posted by G.Ballblue on
Fri Oct 8th 2004 at 7:48pm
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That slime looks a little too bright...
Out of curiousity, how many ks/megs is your map worth?
Re: Feculence
Posted by Crono on
Sat Oct 9th 2004 at 11:14am
Posted
2004-10-09 11:14am
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Under the MAP forum, click New Topic, the following screen will ask you for information as well as ask you to select a map that you have loaded into your profile through a dropdown.
Re: Feculence
Posted by Agent Smith on
Sat Oct 9th 2004 at 1:10pm
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I'd agree with most comments about the first and second screen Tracer, but I've got to say I'm impressed with the third and forth screens. I had to look twice, just to make sure they weren't from a UT2004 map or something, because thats the feel I got from them.
I like most of the texturing and brush work, though its a bit dark even for me :smile: . The radioactive waste also seems a bit too bright for the map, but then again the HL engine seems to like making water textures glow in the dark. If your trying to fix that I found making the textures darker generally works, as I did in pegasus to make the water dark.
Generally top stuff though, obviously needs some more work in parts, but looking very good so far.
Re: Feculence
Posted by Crono on
Fri Oct 15th 2004 at 5:41am
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Badass, man.
The only thing I think should change is the lighting color of the "goo". I think it'd look a little better if the light eminating was a brighter (higher value) of green and bit more brightness (light level). I think it might be worth a try. But those retextures and architecture changes are great.
Re: Feculence
Posted by Tracer Bullet on
Fri Oct 15th 2004 at 5:49am
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Thanks.
I've already got the light on the slime set to almost true-green (0 255 25). I suppose I could go all the way but I'm not sure how much difference it would make.
Re: Feculence
Posted by Crono on
Fri Oct 15th 2004 at 7:17am
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Yeah, I don't know.
It just seems it would look more awesome if it were REALLY glowing bright, but having the 'slime' not actually being that bright.
I suppose, just keep tweaking it until you're satisfied :smile:
By the way, I thought of something else that might be a pretty cool effect: in shot 3 you have the slime pouring onto a platform that looks like a grate. If you can see under that area (I don't know if you can, obviously) it'd be pretty cool if you made some small 'slime' falls under the platform to make it look like the slime is dripping through. It's just a thought though.
But it's definitely looking better.
Re: Feculence
Posted by Tracer Bullet on
Sat Oct 16th 2004 at 11:23pm
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2004-10-16 11:23pm
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I thought you said it was full? I didn't want to take up more space, especially with those... um downloads so kindly set up for me.
Re: Feculence
Posted by Tracer Bullet on
Sun Oct 17th 2004 at 12:57am
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2004-10-17 12:57am
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Okay. I'll remember that in future :smile:
Re: Feculence
Posted by Gwil on
Sun Oct 17th 2004 at 1:44am
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Texture variation/colour balance. The whole thing smacks of that "quake
2 brown" thing going on... a personal pet hate for me perhaps, but it
looks ugly :/
havent ran round and played so tis all hearsay, but thats the only thing i've seen that needs work.
Re: Feculence
Posted by Orpheus on
Sat Mar 25th 2006 at 6:05pm
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Cannot download/play it now, but I know that I was here during its creation and as such should be allowed to rate it.