Starting off

Starting off

Re: Starting off Posted by $loth on Fri Nov 12th 2004 at 8:16am
$loth
2256 posts
Posted 2004-11-12 8:16am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
I'm trying to make a quick test map in which I have placed a light_enviroment,info_player_counterterrorist and info_player_terrorist but when I went into css it told me that there are no CT nor T spawn points :sad: Do I need something else!?

Help appreciated.
Re: Starting off Posted by Leperous on Fri Nov 12th 2004 at 11:09am
Leperous
3382 posts
Posted 2004-11-12 11:09am
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
info_player_start as well?
Re: Starting off Posted by OtZman on Fri Nov 12th 2004 at 2:48pm
OtZman
1890 posts
Posted 2004-11-12 2:48pm
OtZman
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1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
heh, isn't it fun, everyone's asking all these really basic questions ^_^
Re: Starting off Posted by ReNo on Fri Nov 12th 2004 at 3:28pm
ReNo
5457 posts
Posted 2004-11-12 3:28pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
You shouldn't NEED a player start for a CS:S map, but its probably
worth putting one in. As for it saying you had no T and CT spawns, are
you definate it was running the right map / right version of the map?
It may well be the case that you didn't have these entities one version
in the past and its still the version in your cstrike/maps folder,
either because you haven't copied a newer version across or because a
newer version didn't compile correctly.
Re: Starting off Posted by OtZman on Fri Nov 12th 2004 at 3:42pm
OtZman
1890 posts
Posted 2004-11-12 3:42pm
OtZman
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1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Actually, I've had this problem too. I just made a box with a
info_player_terrorist in it. When testing the map I couldn't join the
terrorists.
Re: Starting off Posted by Tracer Bullet on Fri Nov 12th 2004 at 5:48pm
Tracer Bullet
2271 posts
Posted 2004-11-12 5:48pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
That's weird, because I've done the same thing, Otz, and it has worked just fine :wtf:
Re: Starting off Posted by Forceflow on Fri Nov 12th 2004 at 6:54pm
Forceflow
2420 posts
Posted 2004-11-12 6:54pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Isn't really clear to me now ... what do you need ?
  • Boxed Room
  • Light
  • and which entities ? (both T and CT spawn, or just an info_player_start ?)
Re: Starting off Posted by devniall on Fri Nov 12th 2004 at 7:26pm
devniall
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Posted 2004-11-12 7:26pm
devniall
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1 post 0 snarkmarks Registered: Nov 12th 2004
Isn't really clear to me now ... what do you need ?
  • Boxed Room
  • Light
  • and which entities ? (both T and CT spawn, or just an info_player_start ?)
T and CT spawn, you don't need an info_player_start. Make sure the
spawn entities aren't falling inside a brush, as this will make them
invalid.

Look at the console when your map loads; if there are major problems
(like no spawn entities) it will usually give you some sort of clue.

Also, you don't need a light source; if there isn't any your map should load fully lit (at least mine do).
Re: Starting off Posted by Forceflow on Fri Nov 12th 2004 at 7:55pm
Forceflow
2420 posts
Posted 2004-11-12 7:55pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
But it's quite fullbright then, isn't it ? I hate that. :smile: (even in boxes.)
Re: Starting off Posted by omegaslayer on Fri Nov 12th 2004 at 9:24pm
omegaslayer
2481 posts
Posted 2004-11-12 9:24pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Devniall is correct make sure you place the ct/t spawns up high enough (apox 32 units for me at least). If your still having problems, are you running bsp?
Re: Starting off Posted by Andrei on Fri Nov 12th 2004 at 9:32pm
Andrei
2455 posts
Posted 2004-11-12 9:32pm
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Terrorist's starting point is info_player_deathmatch and CT's starting point is info_player_start.
Re: Starting off Posted by Nanodeath on Fri Nov 12th 2004 at 9:37pm
Nanodeath
356 posts
Posted 2004-11-12 9:37pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Um...that's for the original counter-strike, not CS: S.
Re: Starting off Posted by OtZman on Fri Nov 12th 2004 at 10:09pm
OtZman
1890 posts
Posted 2004-11-12 10:09pm
OtZman
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1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
omegaslayer said:
Devniall
is correct make sure you place the ct/t spawns up high enough (apox 32
units for me at least). If your still having problems, are you running
bsp?
Wonder why they didn't give those entities a better form, like in ol' CS. That would've been easier.
Re: Starting off Posted by Tracer Bullet on Fri Nov 12th 2004 at 11:23pm
Tracer Bullet
2271 posts
Posted 2004-11-12 11:23pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
It works for me with just:

-Terrorist spawn

-Buyzone
Re: Starting off Posted by coldbladed on Sat Nov 13th 2004 at 12:11am
coldbladed
62 posts
Posted 2004-11-13 12:11am
62 posts 6 snarkmarks Registered: Nov 11th 2004
I've gotten away with as little as a brush to act as a floor and a CT or T spawn point. No more necessary, though much more recommended.
Re: Starting off Posted by $loth on Sat Nov 13th 2004 at 6:18pm
$loth
2256 posts
Posted 2004-11-13 6:18pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Thanks guys, just got back and will check out later tonight.
though much more recommended.
I like that :biggrin:
Re: Starting off Posted by brett5010 on Thu Jan 6th 2005 at 2:05am
brett5010
80 posts
Posted 2005-01-06 2:05am
80 posts 18 snarkmarks Registered: Jan 6th 2005 Occupation: Student Location: Australia
How do I make a buy zone and hostage rescue zone?

My hostages dont follow the CT's either, they say they will, but they just stand there like idiots.
Re: Starting off Posted by Strangelove on Fri Jan 7th 2005 at 9:12pm
Strangelove
10 posts
Posted 2005-01-07 9:12pm
10 posts 1 snarkmarks Registered: Dec 26th 2004 Location: USA
Brett - the buyzones, hostage rescue and bomb zones are all brush-based. You need to create a brush in Hammer and then click on "tie to entity" and choose the appropriate entity from the list, which will be under func_xxxxx.
Re: Starting off Posted by Dark|Killer on Sat Jan 8th 2005 at 7:47am
Dark|Killer
758 posts
Posted 2005-01-08 7:47am
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
One Fast question guys, do you need to put a info_player_start in hl2:DM??? Or should i put info_player_deathmatch??

thats all, thanks