Competition Screens and Comments

Competition Screens and Comments

Re: Competition Screens and Comments Posted by Dr Brasso on Wed Sep 10th 2003 at 3:11pm
Dr Brasso
1878 posts
Posted 2003-09-10 3:11pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
really way cool Grim.....makes me wanna sip a gallon of tea and sit in the apple orchards for a few.....hours  :biggrin:  very unique....looks like it should be a wizards map....

Dr Brasso... :dodgy:
Re: Competition Screens and Comments Posted by ReNo on Wed Sep 10th 2003 at 3:21pm
ReNo
5457 posts
Posted 2003-09-10 3:21pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Thanks for the feedback on the map guys, but I'm still pretty sure I'm gonna use a different level for the contest. You never know though, it might turn into a full map sometime.
Re: Competition Screens and Comments Posted by wckd on Thu Sep 11th 2003 at 1:22am
wckd
148 posts
Posted 2003-09-11 1:22am
wckd
member
148 posts 125 snarkmarks Registered: Aug 29th 2003
dang nice.
Re: Competition Screens and Comments Posted by Tracer Bullet on Sat Sep 13th 2003 at 9:39pm
Tracer Bullet
2271 posts
Posted 2003-09-13 9:39pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Well, here are some updated screens.

My r's are kind of high, but I havn't vised it properly yet, so they should be reduced some.

User posted image

is it okay if I use this fire spirte Jinx? I took it from revenant.

User posted image

User posted image

User posted image

does anyone have some links to good tree models? I really don't have the w_poly to spare for brush based ones.
Re: Competition Screens and Comments Posted by Campaignjunkie on Sat Sep 13th 2003 at 11:53pm
Campaignjunkie
1309 posts
Posted 2003-09-13 11:53pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
The chair and beds are a bit too big/blocky; I suggest some lower increments for those (maybe 2 unit thick for the armrest, etc.?). And 2500 wpoly really isn't playable either.

Tree models (only work in OpenGL):
http://thedoenerking.myexp.de/news.php

The website is in German or something, but you should be able to figure it out.

 
Re: Competition Screens and Comments Posted by Tracer Bullet on Sun Sep 14th 2003 at 1:23am
Tracer Bullet
2271 posts
Posted 2003-09-14 1:23am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Thanks for the link CJ :biggrin:  fortunatly I speak some German.

Yes the w_poly in that shot is rediculas, but the player will never be alowed to the location that shot was taken from.

thanks for the feed back
Re: Competition Screens and Comments Posted by KoRnFlakes on Sun Sep 14th 2003 at 7:57am
KoRnFlakes
1125 posts
Posted 2003-09-14 7:57am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
I love the wooden beams.
Re: Competition Screens and Comments Posted by Campaignjunkie on Mon Sep 15th 2003 at 2:58am
Campaignjunkie
1309 posts
Posted 2003-09-15 2:58am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Well, uh, here's how my new entry is shaping up. Some rockwork done and working on texturing the ship and modifying it to make it functional/decent. Oh yes, and still trying to get the lighting sort of dark orange-ish like in the concept art. (Purposely avoided taking screens of the ship, because it's somewhat ugly.)

User posted image

User posted image

User posted image
Re: Competition Screens and Comments Posted by Tracer Bullet on Mon Sep 15th 2003 at 4:19am
Tracer Bullet
2271 posts
Posted 2003-09-15 4:19am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Thanks Korn :biggrin:

That rockwork looks great CJ, but have you the r's to spare to apply some of that rockiness to the ground? it's flatness is a rather stark contrast to those cliffs.
Re: Competition Screens and Comments Posted by KoRnFlakes on Mon Sep 15th 2003 at 7:26am
KoRnFlakes
1125 posts
Posted 2003-09-15 7:26am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
cj, thats bloody nice work. But I have to agree about the floor. too flat.
Re: Competition Screens and Comments Posted by fraggard on Mon Sep 15th 2003 at 11:40am
fraggard
1110 posts
Posted 2003-09-15 11:40am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
The texture on that crossing bridge thingy in picture 3 looks WAY out of place. Maybe something of a similar colour set would look better. Majestic just doesn't fit :smile:
Re: Competition Screens and Comments Posted by Mr.Ben on Mon Sep 15th 2003 at 5:37pm
Mr.Ben
208 posts
Posted 2003-09-15 5:37pm
Mr.Ben
member
208 posts 560 snarkmarks Registered: Aug 29th 2003
the rock work is very surface tension. Hurry up and do more so i can give you more substanial comments.
Re: Competition Screens and Comments Posted by blu_chze on Tue Sep 16th 2003 at 7:53am
blu_chze
112 posts
Posted 2003-09-16 7:53am
blu_chze
member
112 posts 61 snarkmarks Registered: Sep 2nd 2003 Occupation: Student Location: Perth, West Australia
:eek: damn! :eek: i thought i was a semi decent mapper and i came along to this thread humbled.....farrrrrkk...

......some of the best screenshot of maps ive seen like ever. how many hours goes into getting this level of detail or is it more likely to be measured in weeks? or do you stroke you ego,  and say its easier than breathing maps like these ? goes and works on map

 

 
Re: Competition Screens and Comments Posted by Pegs on Tue Sep 16th 2003 at 12:26pm
Pegs
312 posts
Posted 2003-09-16 12:26pm
Pegs
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312 posts 41 snarkmarks Registered: Aug 30th 2003 Location: England
Maby you should try rounding the bridge a little like make it a bit jaged or somthing unless your polly is high :smile:
Re: Competition Screens and Comments Posted by Adam Hawkins on Tue Sep 16th 2003 at 12:55pm
Adam Hawkins
858 posts
Posted 2003-09-16 12:55pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
I quite like the bridge as it is - metal is usually quite angular and i'm guessing that the author of the concept art intended the bridge to be retractable.

However, if you were wanting to flower it up a bit, maybe add some girders below it. I prefer the clean look myself though :smile:

Sprinkle some sand onto that texture on the top of the rocks though :smile:
Re: Competition Screens and Comments Posted by Campaignjunkie on Wed Sep 17th 2003 at 12:19am
Campaignjunkie
1309 posts
Posted 2003-09-17 12:19am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Well as usual it's very WIP. I'll try to limit some of the wpoly (my cliff technique lends itself very well to func_illusionary-ing certain chunks), fancy-up the bridge and sand, and look into changing the texture for the top (but as you can see in the concept art, it's clearly rock. so I guess I'll find something)
Re: Competition Screens and Comments Posted by Sinner_D on Thu Sep 18th 2003 at 10:30pm
Sinner_D
376 posts
Posted 2003-09-18 10:30pm
Sinner_D
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376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
looks remarkable, especially for a work in progress :razz:

i love the shadowing of the ship, looks very nice.

adam has my vote sofar...thats a spooky lookin hallway, the lighting and the gate, it looks badass. (page 2)
Re: Competition Screens and Comments Posted by Crackerjack on Fri Sep 19th 2003 at 7:49pm
Crackerjack
264 posts
Posted 2003-09-19 7:49pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Yes, wonderful looking mountains CJ#1 (He stole my intails) :lol:  

Im looking forward to seeing more pics and playing the map.

Btw, all those who asked for a link to the link for my map.... its not done but i do have compiled version if you would like to look at that instead (Orpheus).
Re: Competition Screens and Comments Posted by Orpheus on Fri Sep 19th 2003 at 8:20pm
Orpheus
13860 posts
Posted 2003-09-19 8:20pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Crackerjack said:
Yes, wonderful looking mountains CJ#1 (He stole my intails) :lol:  

Im looking forward to seeing more pics and playing the map.

Btw, all those who asked for a link to the link for my map.... its not done but i do have compiled version if you would like to look at that instead (Orpheus).
honestly speaking, when someone asks for a map, that another is making, they are generally refering to the compiled .bsp, not the actual map file..

i would vernture a look at your map.. just inform me as to the delivery method, for my reply..
Re: Competition Screens and Comments Posted by Crackerjack on Sat Sep 20th 2003 at 12:15am
Crackerjack
264 posts
Posted 2003-09-20 12:15am
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
I apologize for the miss wording. What i ment was that the current bsp file (map) that i have is a bit old. And the current .map file has not yet been compiled.
Re: Competition Screens and Comments Posted by Orpheus on Sat Sep 20th 2003 at 1:02am
Orpheus
13860 posts
Posted 2003-09-20 1:02am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Crackerjack said:
I apologize for the miss wording. What i ment was that the current bsp file (map) that i have is a bit old. And the current .map file has not yet been compiled.
the link you sent me is non-functional.. please doublecheck it for me.. thanx.
Re: Competition Screens and Comments Posted by KoRnFlakes on Tue Sep 23rd 2003 at 8:38am
KoRnFlakes
1125 posts
Posted 2003-09-23 8:38am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
I may no longer be entering, Im not sure I can be arsed to continue atm :/
Re: Competition Screens and Comments Posted by Adam Hawkins on Tue Sep 23rd 2003 at 9:25am
Adam Hawkins
858 posts
Posted 2003-09-23 9:25am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
But you have to! You could have my 3rd map if you like - it just needs texturing :smile:  I don't have the time to do it myself at the moment :biggrin:

Seriously though - your map was looking pretty cool, get it finished up as best you can and enter it. I don't remember there being anything in the rules about playability of the maps :wink:
Re: Competition Screens and Comments Posted by KoRnFlakes on Tue Sep 23rd 2003 at 9:31am
KoRnFlakes
1125 posts
Posted 2003-09-23 9:31am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
hmm, perhaps just release it unfinished but playable under a name_beta ?
Re: Competition Screens and Comments Posted by Orpheus on Tue Sep 23rd 2003 at 12:01pm
Orpheus
13860 posts
Posted 2003-09-23 12:01pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
KoRnFlakes said:
hmm, perhaps just release it unfinished but playable under a name_beta ?
when the last comp finished, several maps were unplayable, and even leps was incomplete..

don't worry about it, finish what you have, i am sure everyone will grade you on whats there, not whats missing..

there is nothing in the rules that says the map has to be playable..

i have seen hmmmm 4 or 5 of the comp entries.. only 1 is 100%.. i think you will be in good company :smile:

all the entries i have seen are fantastic.. stop grumbling and release what you have guys...
Re: Competition Screens and Comments Posted by Dr Brasso on Tue Sep 23rd 2003 at 2:20pm
Dr Brasso
1878 posts
Posted 2003-09-23 2:20pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
im sure mine wont be ready either korny.....but wth.... :lol:

Doc B....

[simg]http://www.snarkpit.com/pits/dr brasso/alex_ns_build_050001.jpg[/simg]
Re: Competition Screens and Comments Posted by Mr.Ben on Tue Sep 23rd 2003 at 6:05pm
Mr.Ben
208 posts
Posted 2003-09-23 6:05pm
Mr.Ben
member
208 posts 560 snarkmarks Registered: Aug 29th 2003
NS?
Re: Competition Screens and Comments Posted by Monqui on Tue Sep 23rd 2003 at 6:13pm
Monqui
743 posts
Posted 2003-09-23 6:13pm
Monqui
member
743 posts 94 snarkmarks Registered: Sep 20th 2002 Occupation: Poor College Student Location: Iowa, USA
Well, if the comp is still going on, I might just have to dust off my entry...

I suppose theres no real point in holding this back any longer- note that the layout changed a bit, this is just from me testing to see if it would look decent or not :/

User posted image

Mleh, it seemed like a good idea at the time.
Re: Competition Screens and Comments Posted by Crackerjack on Tue Sep 23rd 2003 at 7:47pm
Crackerjack
264 posts
Posted 2003-09-23 7:47pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Hmm very original.... But wierd... I think i would have to see the finished version to really apprecaite it.
Re: Competition Screens and Comments Posted by Orpheus on Tue Sep 23rd 2003 at 7:49pm
Orpheus
13860 posts
Posted 2003-09-23 7:49pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Monqui said:
Well, if the comp is still going on, I might just have to dust off my entry...

I suppose theres no real point in holding this back any longer- note that the layout changed a bit, this is just from me testing to see if it would look decent or not :/

User posted image

Mleh, it seemed like a good idea at the time.
monkey, you are one of the reasons i wake up in the morning :smile:

nice concept art :smile:
Re: Competition Screens and Comments Posted by Adam Hawkins on Tue Sep 23rd 2003 at 10:21pm
Adam Hawkins
858 posts
Posted 2003-09-23 10:21pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Couple more screenshots from today's compile :smile: I haven't shown any substantial shots of the interior yet as i'm still tweaking it as there were quite a few bugs that I still need to squash :sad:

User posted image

User posted image

User posted image

User posted image
Re: Competition Screens and Comments Posted by Gollum on Tue Sep 23rd 2003 at 10:54pm
Gollum
1268 posts
Posted 2003-09-23 10:54pm
Gollum
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Very pretty indeed :smile:
Re: Competition Screens and Comments Posted by GrimlocK on Wed Sep 24th 2003 at 3:38am
GrimlocK
386 posts
Posted 2003-09-24 3:38am
GrimlocK
member
386 posts 259 snarkmarks Registered: Mar 7th 2002 Occupation: Self Employed Location: Texas
Nice work guys, very unique and thats what I like.

(off topic)

Nice avitar Gollumn, it suits you well.   You should add another boulder that go's the other direction to fill in the empty gap in the animation, would be pretty awesome (still is though.   Made me laugh :lol: )
Re: Competition Screens and Comments Posted by Crackerjack on Wed Sep 24th 2003 at 9:12am
Crackerjack
264 posts
Posted 2003-09-24 9:12am
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Simply amazing Adam. I deff think this is one of my favorite maps.
Re: Competition Screens and Comments Posted by Gollum on Wed Sep 24th 2003 at 9:28am
Gollum
1268 posts
Posted 2003-09-24 9:28am
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
GrimlocK said:
Nice work guys, very unique and thats what I like.

(off topic)

Nice avitar Gollumn, it suits you well.   You should add another boulder that go's the other direction to fill in the empty gap in the animation, would be pretty awesome (still is though.   Made me laugh :lol: )
Do you know if it's possible to tell a gif animation to repeat flipped?  I can't increase the filesize any more, but if I could just tell it to reverse....

@Monqui - I've always liked "silly texture" maps when done well.  Good luck, it could look very funky if you stick to the theme and implement it well.
Re: Competition Screens and Comments Posted by Leperous on Wed Sep 24th 2003 at 4:25pm
Leperous
3382 posts
Posted 2003-09-24 4:25pm
Leperous
Creator of SnarkPit!
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Less than a week to go... :smile:
Re: Competition Screens and Comments Posted by KoRnFlakes on Wed Sep 24th 2003 at 4:35pm
KoRnFlakes
1125 posts
Posted 2003-09-24 4:35pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
thats such an old shot monkeh, But still funny stuff :smile:
hawkins, really nice atmosphere, Without playing the map I can see it.

I unfotunately may not be entering as I hoped to do. formatted my comp recently, Got the files on cd, But I dont have hl any more as I plan on just installing steam. Problem is, I forgot steam is a modders nightmare & most of the engine is hidden in dodgy cache files :/

Il let you know if I re-enter, But I may just scrap it.
Re: Competition Screens and Comments Posted by Monqui on Wed Sep 24th 2003 at 5:56pm
Monqui
743 posts
Posted 2003-09-24 5:56pm
Monqui
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743 posts 94 snarkmarks Registered: Sep 20th 2002 Occupation: Poor College Student Location: Iowa, USA
I really don't think its gonna work out... I kinda gave up on it- there just wasn't enough detail in it to play well. But it was just kinda fun to run around in.
Re: Competition Screens and Comments Posted by KoRnFlakes on Thu Sep 25th 2003 at 5:07pm
KoRnFlakes
1125 posts
Posted 2003-09-25 5:07pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
k, I cant get back to mapping untill sunday & it means configuring vhe with steam also so I probably wont get anything done until monday, leaving me 2 days :/

/me prays the deadline gets extended because hl2's release date has also.

Ive decided I really want to enter so as soon as I get steam back up i'l try to map as fast as I can. Untill then, I suppose I can make new textures etc.
Re: Competition Screens and Comments Posted by Orpheus on Thu Sep 25th 2003 at 5:22pm
Orpheus
13860 posts
Posted 2003-09-25 5:22pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
due to circumstances beyond his control, i have been compiling wildcards map for him, if anyone else is having issues (looks at korn and his steamy one) i can compile for you as well..

as with WC, all i need is the vital components uploaded to a place i can get to.. (sky,textures,map file)

anyways, there you are, my second contribution to the comp..

as usual, i am available for private/public critiques for any comp map..

my PM works 24/7
Re: Competition Screens and Comments Posted by Tracer Bullet on Sun Sep 28th 2003 at 4:31am
Tracer Bullet
2271 posts
Posted 2003-09-28 4:31am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Gah! my map now crashes hlcsg with no error messages. I think I have way too many solids as the map consists of mostly ReNo-style triangle terrain... I've tried eliminating portions of it to localize the problem, but it seems to be unrelated to any specific feature. if I eliminate enough solids, it compiles successfully, but otherwise, no go.

Looks like no comp entery for me.
Re: Competition Screens and Comments Posted by Adam Hawkins on Sun Sep 28th 2003 at 11:35pm
Adam Hawkins
858 posts
Posted 2003-09-28 11:35pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Well I managed to hit a deadline for a change (kinda...)

http://rain.frontline2.com/maps/dm_rampart.zip

I'm only going to enter the one map for the competition as dm_osiris still needs a little refining (should be ready in a week at the most), and i'll finish up the other two maps I started for the competition and release those ASAP).

Anyway, hope you like dm_rampart, thanks for all the feedback and support - and good luck to everyone who's entering :smile:
Re: Competition Screens and Comments Posted by KoRnFlakes on Sun Sep 28th 2003 at 11:52pm
KoRnFlakes
1125 posts
Posted 2003-09-28 11:52pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
my 1st custom map for steam, me dl's & tests online :smile:
Re: Competition Screens and Comments Posted by KoRnFlakes on Mon Sep 29th 2003 at 8:05am
KoRnFlakes
1125 posts
Posted 2003-09-29 8:05am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
played this for 15 mins last night & it was bloody good. Nice work hawkins m8. Oh and the easter egg is pretty cool.
Re: Competition Screens and Comments Posted by Adam Hawkins on Mon Sep 29th 2003 at 10:16am
Adam Hawkins
858 posts
Posted 2003-09-29 10:16am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
I thought it was the 30th today...doh!
Re: Competition Screens and Comments Posted by KoRnFlakes on Mon Sep 29th 2003 at 10:29am
KoRnFlakes
1125 posts
Posted 2003-09-29 10:29am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
heh, not yet m8. Once ive sorted my slow problems I can get back to my comp map, But with 1 day left im not gonna make the deadline.
Re: Competition Screens and Comments Posted by ReNo on Mon Sep 29th 2003 at 2:26pm
ReNo
5457 posts
Posted 2003-09-29 2:26pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Ahha, glad you are holding back Osiris mate, I really don't have the time to do weapon placement at the moment as I'm frantically trying to get a map finished off in time. Even if I do get it done though, I'll be suprised if the thing compiles, its not exactly simplistic! Here is a shot from hammer from last night - I've done a little more this afternoon and I'll try and dust it off tonight.

User posted image
Re: Competition Screens and Comments Posted by KoRnFlakes on Mon Sep 29th 2003 at 2:28pm
KoRnFlakes
1125 posts
Posted 2003-09-29 2:28pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
wow.. ReN thats bloody fantastic m8. Keep going at it & hope that lep pushes the date forward to give you more time, I need it also :S
Re: Competition Screens and Comments Posted by ReNo on Mon Sep 29th 2003 at 2:46pm
ReNo
5457 posts
Posted 2003-09-29 2:46pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Glad you like it mate, I hope it compiles! Its kinda wierd that I haven't seen a compiled version in so long, its quite annoying working without having a properly lit and VIS'd version to check out now and then. I doubt lep will delay the comp further though, its been a long time in coming this deadline, so I guess it really should be final. Won't complain if he extends it of course :wink:
Re: Competition Screens and Comments Posted by Gollum on Mon Sep 29th 2003 at 2:49pm
Gollum
1268 posts
Posted 2003-09-29 2:49pm
Gollum
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ReNo, that looks excellent.  Possibly your best rockwork ever!