Re: Competition Screens and Comments
Posted by Dr Brasso on
Wed Sep 10th 2003 at 3:11pm
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really way cool Grim.....makes me wanna sip a gallon of tea and sit in the apple orchards for a few.....hours :biggrin: very unique....looks like it should be a wizards map....
Dr Brasso... :dodgy:
Re: Competition Screens and Comments
Posted by ReNo on
Wed Sep 10th 2003 at 3:21pm
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Thanks for the feedback on the map guys, but I'm still pretty sure I'm gonna use a different level for the contest. You never know though, it might turn into a full map sometime.
Re: Competition Screens and Comments
Posted by Tracer Bullet on
Sun Sep 14th 2003 at 1:23am
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Thanks for the link CJ :biggrin: fortunatly I speak some German.
Yes the w_poly in that shot is rediculas, but the player will never be alowed to the location that shot was taken from.
thanks for the feed back
Re: Competition Screens and Comments
Posted by Tracer Bullet on
Mon Sep 15th 2003 at 4:19am
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Thanks Korn :biggrin:
That rockwork looks great CJ, but have you the r's to spare to apply some of that rockiness to the ground? it's flatness is a rather stark contrast to those cliffs.
Re: Competition Screens and Comments
Posted by KoRnFlakes on
Mon Sep 15th 2003 at 7:26am
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cj, thats bloody nice work. But I have to agree about the floor. too flat.
Re: Competition Screens and Comments
Posted by fraggard on
Mon Sep 15th 2003 at 11:40am
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2003-09-15 11:40am
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The texture on that crossing bridge thingy in picture 3 looks WAY out of place. Maybe something of a similar colour set would look better. Majestic just doesn't fit :smile:
Re: Competition Screens and Comments
Posted by Mr.Ben on
Mon Sep 15th 2003 at 5:37pm
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the rock work is very surface tension. Hurry up and do more so i can give you more substanial comments.
Re: Competition Screens and Comments
Posted by blu_chze on
Tue Sep 16th 2003 at 7:53am
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:eek: damn! :eek: i thought i was a semi decent mapper and i came along to this thread humbled.....farrrrrkk...
......some of the best screenshot of maps ive seen like ever. how many hours goes into getting this level of detail or is it more likely to be measured in weeks? or do you stroke you ego, and say its easier than breathing maps like these ? goes and works on map
Re: Competition Screens and Comments
Posted by Pegs on
Tue Sep 16th 2003 at 12:26pm
Posted
2003-09-16 12:26pm
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Maby you should try rounding the bridge a little like make it a bit jaged or somthing unless your polly is high :smile:
Re: Competition Screens and Comments
Posted by Adam Hawkins on
Tue Sep 16th 2003 at 12:55pm
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I quite like the bridge as it is - metal is usually quite angular and i'm guessing that the author of the concept art intended the bridge to be retractable.
However, if you were wanting to flower it up a bit, maybe add some girders below it. I prefer the clean look myself though :smile:
Sprinkle some sand onto that texture on the top of the rocks though :smile:
Re: Competition Screens and Comments
Posted by Campaignjunkie on
Wed Sep 17th 2003 at 12:19am
Posted
2003-09-17 12:19am
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Well as usual it's very WIP. I'll try to limit some of the wpoly (my cliff technique lends itself very well to func_illusionary-ing certain chunks), fancy-up the bridge and sand, and look into changing the texture for the top (but as you can see in the concept art, it's clearly rock. so I guess I'll find something)
Re: Competition Screens and Comments
Posted by Sinner_D on
Thu Sep 18th 2003 at 10:30pm
Posted
2003-09-18 10:30pm
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looks remarkable, especially for a work in progress :razz:
i love the shadowing of the ship, looks very nice.
adam has my vote sofar...thats a spooky lookin hallway, the lighting and the gate, it looks badass. (page 2)
Re: Competition Screens and Comments
Posted by Crackerjack on
Sat Sep 20th 2003 at 12:15am
Posted
2003-09-20 12:15am
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I apologize for the miss wording. What i ment was that the current bsp file (map) that i have is a bit old. And the current .map file has not yet been compiled.
Re: Competition Screens and Comments
Posted by KoRnFlakes on
Tue Sep 23rd 2003 at 8:38am
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I may no longer be entering, Im not sure I can be arsed to continue atm :/
Re: Competition Screens and Comments
Posted by Adam Hawkins on
Tue Sep 23rd 2003 at 9:25am
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But you have to! You could have my 3rd map if you like - it just needs texturing :smile: I don't have the time to do it myself at the moment :biggrin:
Seriously though - your map was looking pretty cool, get it finished up as best you can and enter it. I don't remember there being anything in the rules about playability of the maps :wink:
Re: Competition Screens and Comments
Posted by KoRnFlakes on
Tue Sep 23rd 2003 at 9:31am
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hmm, perhaps just release it unfinished but playable under a name_beta ?
Re: Competition Screens and Comments
Posted by Crackerjack on
Tue Sep 23rd 2003 at 7:47pm
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Hmm very original.... But wierd... I think i would have to see the finished version to really apprecaite it.
Re: Competition Screens and Comments
Posted by Gollum on
Tue Sep 23rd 2003 at 10:54pm
Posted
2003-09-23 10:54pm
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Very pretty indeed :smile:
Re: Competition Screens and Comments
Posted by Crackerjack on
Wed Sep 24th 2003 at 9:12am
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Simply amazing Adam. I deff think this is one of my favorite maps.
Re: Competition Screens and Comments
Posted by Leperous on
Wed Sep 24th 2003 at 4:25pm
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Less than a week to go... :smile:
Re: Competition Screens and Comments
Posted by KoRnFlakes on
Wed Sep 24th 2003 at 4:35pm
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thats such an old shot monkeh, But still funny stuff :smile:
hawkins, really nice atmosphere, Without playing the map I can see it.
I unfotunately may not be entering as I hoped to do. formatted my comp recently, Got the files on cd, But I dont have hl any more as I plan on just installing steam. Problem is, I forgot steam is a modders nightmare & most of the engine is hidden in dodgy cache files :/
Il let you know if I re-enter, But I may just scrap it.
Re: Competition Screens and Comments
Posted by Monqui on
Wed Sep 24th 2003 at 5:56pm
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I really don't think its gonna work out... I kinda gave up on it- there just wasn't enough detail in it to play well. But it was just kinda fun to run around in.
Re: Competition Screens and Comments
Posted by KoRnFlakes on
Thu Sep 25th 2003 at 5:07pm
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k, I cant get back to mapping untill sunday & it means configuring vhe with steam also so I probably wont get anything done until monday, leaving me 2 days :/
/me prays the deadline gets extended because hl2's release date has also.
Ive decided I really want to enter so as soon as I get steam back up i'l try to map as fast as I can. Untill then, I suppose I can make new textures etc.
Re: Competition Screens and Comments
Posted by Orpheus on
Thu Sep 25th 2003 at 5:22pm
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due to circumstances beyond his control, i have been compiling wildcards map for him, if anyone else is having issues (looks at korn and his steamy one) i can compile for you as well..
as with WC, all i need is the vital components uploaded to a place i can get to.. (sky,textures,map file)
anyways, there you are, my second contribution to the comp..
as usual, i am available for private/public critiques for any comp map..
my PM works 24/7
Re: Competition Screens and Comments
Posted by Tracer Bullet on
Sun Sep 28th 2003 at 4:31am
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Gah! my map now crashes hlcsg with no error messages. I think I have way too many solids as the map consists of mostly ReNo-style triangle terrain... I've tried eliminating portions of it to localize the problem, but it seems to be unrelated to any specific feature. if I eliminate enough solids, it compiles successfully, but otherwise, no go.
Looks like no comp entery for me.
Re: Competition Screens and Comments
Posted by KoRnFlakes on
Sun Sep 28th 2003 at 11:52pm
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2003-09-28 11:52pm
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my 1st custom map for steam, me dl's & tests online :smile:
Re: Competition Screens and Comments
Posted by KoRnFlakes on
Mon Sep 29th 2003 at 8:05am
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played this for 15 mins last night & it was bloody good. Nice work hawkins m8. Oh and the easter egg is pretty cool.
Re: Competition Screens and Comments
Posted by Adam Hawkins on
Mon Sep 29th 2003 at 10:16am
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2003-09-29 10:16am
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I thought it was the 30th today...doh!
Re: Competition Screens and Comments
Posted by KoRnFlakes on
Mon Sep 29th 2003 at 10:29am
Posted
2003-09-29 10:29am
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heh, not yet m8. Once ive sorted my slow problems I can get back to my comp map, But with 1 day left im not gonna make the deadline.
Re: Competition Screens and Comments
Posted by KoRnFlakes on
Mon Sep 29th 2003 at 2:28pm
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wow.. ReN thats bloody fantastic m8. Keep going at it & hope that lep pushes the date forward to give you more time, I need it also :S
Re: Competition Screens and Comments
Posted by ReNo on
Mon Sep 29th 2003 at 2:46pm
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Glad you like it mate, I hope it compiles! Its kinda wierd that I haven't seen a compiled version in so long, its quite annoying working without having a properly lit and VIS'd version to check out now and then. I doubt lep will delay the comp further though, its been a long time in coming this deadline, so I guess it really should be final. Won't complain if he extends it of course :wink:
Re: Competition Screens and Comments
Posted by Gollum on
Mon Sep 29th 2003 at 2:49pm
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ReNo, that looks excellent. Possibly your best rockwork ever!