Re: Competition Screens and Comments
Posted by ReNo on
Fri Sep 5th 2003 at 4:58pm
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Well I've got a little bit of mapping spirit left in me, so I'm gonna have a crack at a nice terrain based cavern tonight, with a little bit of techy stuff thrown in for good measure...only because the concept art says I have to :biggrin:
Adam, I am loving your pyramid map, more so than your castle map even. I can't wait to see it ingame, tis lurvly from the screenshots.
Fraggard, I like that first screenshot, although the roof being flat looks out of place against the other nice brushwork. Rather than making your supports and whatnot simply meet up with the ceiling, try making them part of the ceiling itself. The second ceiling is kind aaverage - and that window ruins it for me, just looking out at the skybox like that just screams out "I need SOMETHING here, and don't know what!". I like your lighting though, its nice to see lots of light fixtures around the place. You could try using light_spots on those circular spotlights perhaps, they normally improve looks with their lovely circular goodness :smile:
Re: Competition Screens and Comments
Posted by Myrk- on
Fri Sep 5th 2003 at 5:30pm
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I need greater engine powers, and be able to add cool music to me levels, I prefer to play guitar than map nowadays so maybe I can combine the two...
:kitty:
Re: Competition Screens and Comments
Posted by Crackerjack on
Fri Sep 5th 2003 at 8:13pm
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Its really coming along nice Kornflakes but that thing outside the right window is dark and awkward. Nice textures btw
Re: Competition Screens and Comments
Posted by Mr.Ben on
Sat Sep 6th 2003 at 9:43pm
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Reno's the man!
Korn stuff looks good, main critique though is the lighting, it's really dark and you have a lot of light fixtures. I'd suggest doubling up the white fixtures on the floor on the ceiling, maybe have a few turned off just for style :smile: The red and blue lights are also barely noticeable. I'd suggest losing one of the colours, probably the blue as it's blue outside and increasing the brightness of the red to create a nice contrast.
Looking good though, coming along well. Keep on trucking.
Re: Competition Screens and Comments
Posted by Tracer Bullet on
Sun Sep 7th 2003 at 7:11am
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Ha! maybe I should give out my real name just for general entertainment :biggrin:
It's not that funny though, just unusual.
Re: Competition Screens and Comments
Posted by KoRnFlakes on
Sun Sep 7th 2003 at 7:15am
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I'm sure we can find some way to laugh at it :razz:
Re: Competition Screens and Comments
Posted by Orpheus on
Sun Sep 7th 2003 at 2:35pm
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you know, i just noticed that the warning message lep posted for image sizes isn't included in the reply window, just the new post one :sad:
think it note worthy to put into the bugs thread gwil?
Re: Competition Screens and Comments
Posted by Gwil on
Sun Sep 7th 2003 at 3:26pm
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yeah put it in, more of a suggestion than a bug but definitely needs to be addressed :smile:
Re: Competition Screens and Comments
Posted by Tracer Bullet on
Sun Sep 7th 2003 at 4:24pm
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sorry... I did remember to compress though.
I run 1600x1200 0n my laptop so It's easy to forget.
[edit] Better? [edit]
Re: Competition Screens and Comments
Posted by Gwil on
Sun Sep 7th 2003 at 4:33pm
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Better, much better :smile: Any chance of looking at the newer compile with the new textures? the architechture looks nice, albeit a little bland - hopefully the new textures will spruce it up a bit!
perhaps more support beams, windows and a definate increase in detail on the outdoor areas - those textures for the rocks and the grass/path are UGLY.
Re: Competition Screens and Comments
Posted by Tracer Bullet on
Sun Sep 7th 2003 at 6:54pm
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there you go. I'm thinking of totaly redoing the path. I also need to find a good texture for the roof.
Re: Competition Screens and Comments
Posted by Cash Car Star on
Sun Sep 7th 2003 at 7:02pm
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I think your problem with the sky is that the creator mislabeled all the pieces. Your skyname_lt is probably actually skyname_rt. Open all the pieces up in photoshop or something and rearrange em around until you line em up. I had to do this with a dl'd skymap once. It's slightly tedious, but a relief when it starts working properly.
Re: Competition Screens and Comments
Posted by Tracer Bullet on
Sun Sep 7th 2003 at 7:17pm
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I thought it must be somthing like that. I'm thinking of changeing the setting anyway. I have a good sunset map that I may use. I don't want to go through relableing everything.
Re: Competition Screens and Comments
Posted by Tracer Bullet on
Sun Sep 7th 2003 at 8:49pm
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aww KL, what happened to the old avatar? that one was awsome
Re: Competition Screens and Comments
Posted by Dr Brasso on
Mon Sep 8th 2003 at 1:31am
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juuuuust to make everyone just that much less nervous, a little diddy i whipped up today just to get back in the spirit.....not textured, not finished, just a slight inspiration........so lite on the s**t please guys.... :heee:
[simg]http://www.snarkpit.com/pits/dr brasso/alex_ns_build_030000.jpg[/simg]
this is the sludge collection point...
Dr Brasso... :dodgy:
everyone should feel real good about their efforts about now.... :wink:
Re: Competition Screens and Comments
Posted by Dr Brasso on
Mon Sep 8th 2003 at 1:35am
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aaaaaaaaand as soon as i figure out wtf went wrong with my pics, ill get em out there straight away... :heee:
Doc B... :beerchug:
aaaaaand, here we go.....
[simg]http://www.snarkpit.com/pits/dr brasso/alex_ns_build_030003.jpg[/simg]
one for the road....
[simg]http://www.snarkpit.com/pits/dr brasso/alex_ns_build_030004.jpg[/simg]
Re: Competition Screens and Comments
Posted by KoRnFlakes on
Mon Sep 8th 2003 at 7:34am
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pretty cool m8, I like the way its very enclosed / abandoned.
Re: Competition Screens and Comments
Posted by mazemaster on
Mon Sep 8th 2003 at 8:16am
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Tracer bullet - get some higher-res, greater contrast textures, a darker skymap, some rocks and plants, less light bounces, and you will have a winner.
Re: Competition Screens and Comments
Posted by Gollum on
Mon Sep 8th 2003 at 9:50am
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Good stuff Doc - it looks really detailed, but the R's will probably be fine since it's a corridor :smile:
Re: Competition Screens and Comments
Posted by Gollum on
Mon Sep 8th 2003 at 3:21pm
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Cripes, my rolling boulder seems to be infiltrating all sorts of threads. I don't understand what you meant though Doc (probably just being dumb....it's been a long day).
continues plan to saturate The Pit with boulder-related madness
Re: Competition Screens and Comments
Posted by ReNo on
Mon Sep 8th 2003 at 3:42pm
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Jesus Doc, every time you post something new its 5 times better than last, and considering the first one I ever saw was far better than your experience level should have allowed, I'd say you truly are one of the fastest learning mappers I've ever had the pleasure of being aquianted with :smile: Tone down the general light level of the corridor and bump up the intensity of the coloured ones more and that room will look even spinkier!
Re: Competition Screens and Comments
Posted by ReNo on
Mon Sep 8th 2003 at 4:51pm
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Hmmm, I think I've changed my mind. The overall lighting looks suitable, I think the orange light fixtures are just too big or something.
Re: Competition Screens and Comments
Posted by KoRnFlakes on
Mon Sep 8th 2003 at 5:28pm
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its the texture that lets it down m8, but I think you can do much more creative things than that m8, GL With another map.
Re: Competition Screens and Comments
Posted by ReNo on
Mon Sep 8th 2003 at 5:36pm
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Strangely enough this was the texture that suited it best - I tried loads of ground/rock combinations and this was my favourite. Some of the generally nicer rock textures tended to show up the complex geometry and make it look very triangled rather than smooth like I wanted it :sad:
Re: Competition Screens and Comments
Posted by Dr Brasso on
Mon Sep 8th 2003 at 7:31pm
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jesus h. christ reno.....how could you not be at least....inspired... by your work.....damn good stuff m8....
doc B.... :dodgy:
Re: Competition Screens and Comments
Posted by Adam Hawkins on
Mon Sep 8th 2003 at 9:48pm
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The rockwork looks really nice but I agree with KoRnFlakes about the textures :smile: Mainly the rock texture really.
Not entirely sure what you could do about it though if the other textures you tried showed the triangles too much. I like the theme in that area - can almost see myself jumping onto the rock in the middle while trying to show off, and then getting slaughtered because i'm shockingly poor at DM :biggrin:
Re: Competition Screens and Comments
Posted by Campaignjunkie on
Mon Sep 8th 2003 at 11:27pm
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2003-09-08 11:27pm
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Reno, just turn automatic Sky Clipping off in CSG if you're going to be lazy and use a giant box.
Re: Competition Screens and Comments
Posted by Myrk- on
Tue Sep 9th 2003 at 1:10am
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TBH I reckon you should finish that map, reminds me of bounce, one of the best MP maps ever!
Re: Competition Screens and Comments
Posted by GrimlocK on
Tue Sep 9th 2003 at 1:29am
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I like the look of your map DR, reminds me of the halls in unreal2, near the generator (after the kid gets killed when he runs out of the control room)
Maybe I'll post some screens of my entry, I'll see what I have.
Re: Competition Screens and Comments
Posted by Myrk- on
Tue Sep 9th 2003 at 2:11am
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I have always thought of this map or style (not sure if this is the second you have done like this) as being really unique and mystical, I like it :razz:
Where is the concept art though?
Re: Competition Screens and Comments
Posted by GrimlocK on
Tue Sep 9th 2003 at 2:45am
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For the concept art I scanned some of my design sketchs, I still need to work on them in photoshop.