sdk update

sdk update

Re: sdk update Posted by Guessmyname on Tue Dec 14th 2004 at 7:55pm
Guessmyname
342 posts
Posted 2004-12-14 7:55pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Just so that you know, there is a new sdk update. Takes a bloody age to do though - mine is still on 35%!
Re: sdk update Posted by Guessmyname on Tue Dec 14th 2004 at 8:07pm
Guessmyname
342 posts
Posted 2004-12-14 8:07pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
YAY! SDK updated! Don't know if its the full version though.
Re: sdk update Posted by diablobasher on Tue Dec 14th 2004 at 8:10pm
diablobasher
143 posts
Posted 2004-12-14 8:10pm
143 posts 44 snarkmarks Registered: Oct 18th 2003 Occupation: Spastic, Bannisher of HALO! Location: England
Better be the damn full version! Eye hope that QCeyes is in this time, and some other stuff like face poser.

YES, finnaly i can play HL2 properly! On my new NOT INTERNET CONNECTED pc :biggrin:

(Of course ill have to connect for about 20 hours while steam sets itself up) but i dont care, yay for my new PC.

Decreased loading times sound cool too, there arent that long anyway.

Although, this is not really an editing thread, it should be in general banter.
Re: sdk update Posted by diablobasher on Tue Dec 14th 2004 at 8:14pm
diablobasher
143 posts
Posted 2004-12-14 8:14pm
143 posts 44 snarkmarks Registered: Oct 18th 2003 Occupation: Spastic, Bannisher of HALO! Location: England
Hey, what the? it finnished downloading and nothing has changed, and im still getting the problem when i switch between games in the SDK (For example, CS to HL2) Hammer thinks im still editing CS, and will not change to HL2, at all, i dont know whats going on, im stuck in CS mode?! :S
Re: sdk update Posted by Nanodeath on Tue Dec 14th 2004 at 8:16pm
Nanodeath
356 posts
Posted 2004-12-14 8:16pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
"Simplified debug-launch process for MOD developers. MOD developers no longer need to place a config file in their directory" Haha, there goes 40% of the total n00b questions.
Re: sdk update Posted by Guessmyname on Tue Dec 14th 2004 at 8:17pm
Guessmyname
342 posts
Posted 2004-12-14 8:17pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
That took 25 minutes with broadband? what the hell?
Re: sdk update Posted by Nanodeath on Tue Dec 14th 2004 at 8:23pm
Nanodeath
356 posts
Posted 2004-12-14 8:23pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
loves his university ethernet connection :biggrin:
Re: sdk update Posted by HolySdrJR on Tue Dec 14th 2004 at 9:26pm
HolySdrJR
7 posts
Posted 2004-12-14 9:26pm
7 posts 1 snarkmarks Registered: Dec 9th 2004
Barely an update to Source SDK, more of an update for Steam over
all. Just decreased the load times for Steam and HL2, plus a few
fixes for a bunch of the games, and the SDK.
Re: sdk update Posted by omegaslayer on Tue Dec 14th 2004 at 10:23pm
omegaslayer
2481 posts
Posted 2004-12-14 10:23pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
WRONG PLACE TO PUT THIS POST, EITHER PUT IT IN NEWS OR IN THE GENERAL BOARD.THIS IS FOR EDITING QUESTIONS ONLY!!!!!!!!!!!!!!!!!

TOTAL NOOB DISASTER
Re: sdk update Posted by Nanodeath on Tue Dec 14th 2004 at 10:46pm
Nanodeath
356 posts
Posted 2004-12-14 10:46pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
That's silly though, there's no place to put comments about HL2 Editing, only questions?
Re: sdk update Posted by ReNo on Tue Dec 14th 2004 at 10:51pm
ReNo
5457 posts
Posted 2004-12-14 10:51pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Because of the system we have here, the editing section only really
works for questions. If you want to discuss something editing related,
such as a new update to the SDK or a new game's level editor, then feel
free to do it in the general banter forum. I guess for now there aren't
enough non-question editing discussions to merit having a dedicated
forum.
Re: sdk update Posted by G.Ballblue on Tue Dec 14th 2004 at 10:56pm
G.Ballblue
1511 posts
Posted 2004-12-14 10:56pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
points to the mod

Right! :biggrin:
Re: sdk update Posted by Yak_Fighter on Tue Dec 14th 2004 at 11:05pm
Yak_Fighter
1832 posts
Posted 2004-12-14 11:05pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
O M G

TOTAL NOOB DISASTER!!!

sheesh, you people need to know when to bash newbies before you just start doing it with reckless abandon

...and Nanodeath, get yourself an avatar. You've posted enough already without one. Any avatar will do, just look at GBallblue
Re: sdk update Posted by Cassius on Wed Dec 15th 2004 at 12:05am
Cassius
1989 posts
Posted 2004-12-15 12:05am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Yeah, just look at me.
Re: sdk update Posted by Gorbachev on Wed Dec 15th 2004 at 12:24am
Gorbachev
1569 posts
Posted 2004-12-15 12:24am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Riiight.

Didn't see any update yesterday for the SDK...if anything, it's been there for at least a few days.
Re: sdk update Posted by Spartan on Wed Dec 15th 2004 at 2:33am
Spartan
1204 posts
Posted 2004-12-15 2:33am
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
Nanodeth how do you have more snarkmarks than me when I've been here longer and have more maps posted, and have more posts?
Re: sdk update Posted by Nickelplate on Wed Dec 15th 2004 at 3:21am
Nickelplate
2770 posts
Posted 2004-12-15 3:21am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
<DIV class=quote>
<DIV class=quotetitle>? quoting omegaslayer</DIV>
<DIV class=quotetext>WRONG PLACE TO PUT THIS POST, EITHER PUT IT IN NEWS OR IN THE GENERAL BOARD.THIS IS FOR EDITING QUESTIONS ONLY!!!!!!!!!!!!!!!!!

TOTAL NOOB DISASTER
</DIV></DIV>
hey, assclown, this IS the general board!!!!
Re: sdk update Posted by omegaslayer on Wed Dec 15th 2004 at 3:32am
omegaslayer
2481 posts
Posted 2004-12-15 3:32am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Before you call me an assclown you shold know this wa in the Half-Life
2 editing board before a moderator moved it, so I wont demote myslef by
calling you an assclown, but I will say that you should READ THE ENTIRE
THREAD before making assumptions.
Re: sdk update Posted by Nickelplate on Wed Dec 15th 2004 at 3:39am
Nickelplate
2770 posts
Posted 2004-12-15 3:39am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
I DID read the whole thread. I never knew that we moved threads around here. Guess I'm the assclown this time eh? :rolleyes:
Re: sdk update Posted by 7dk2h4md720ih on Wed Dec 15th 2004 at 4:17am
7dk2h4md720ih
1976 posts
Posted 2004-12-15 4:17am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Nanodeth how do you have more snarkmarks than me when I've been
here longer and have more maps posted, and have more posts?
He has a tutorial under his belt. My SDK updated in under a minute, the servers must have been stressed earlier.
Re: sdk update Posted by Nickelplate on Wed Dec 15th 2004 at 4:30am
Nickelplate
2770 posts
Posted 2004-12-15 4:30am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
<DIV class=quote>
<DIV class=quotetitle>? quoting TwoKnives</DIV>
<DIV class=quotetext>

<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>Nanodeth how do you have more snarkmarks than me when I've been here longer and have more maps posted, and have more posts? </DIV></DIV>

He has a tutorial under his belt. My SDK updated in under a minute, the servers must have been stressed earlier.
</DIV></DIV>
My SDK updated in like 3 minutes, on satellite connection. What content server do you all get? I always seem to get 21 or 18...
Re: sdk update Posted by Commando on Thu Dec 16th 2004 at 6:40pm
Commando
5 posts
Posted 2004-12-16 6:40pm
Commando
member
5 posts 1 snarkmarks Registered: Dec 9th 2004 Location: UK
I just wonder if I REALLY have to download the custom tools to use the extra option with RAD... is it too much to ask that they fix it soonish?
Re: sdk update Posted by $loth on Thu Dec 16th 2004 at 6:43pm
$loth
2256 posts
Posted 2004-12-16 6:43pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
<DIV class=quote>
<DIV class=quotetitle>? quoting Guessmyname</DIV>
<DIV class=quotetext>That took 25 minutes with broadband? what the hell?</DIV></DIV>

Thats what I got, i'm on 750kb BB.
Nanodeath said:
"Simplified debug-launch process for MOD developers. MOD developers no longer need to place a config file in their directory" Haha, there goes 40% of the total n00b questions.
LOL :lol:
Re: sdk update Posted by ReNo on Thu Dec 16th 2004 at 6:45pm
ReNo
5457 posts
Posted 2004-12-16 6:45pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Commando, the default tools use extra mode by default, so selecting
extra results in an error because there is no "extra" command. The
custom tools will just NOT run extra mode by default, and therefore
when you run using "extra" it will put them into extra mode. As far as
I can tell, there is currently bugger all reason to bother using the
custom tools.
Re: sdk update Posted by Gorbachev on Thu Dec 16th 2004 at 11:23pm
Gorbachev
1569 posts
Posted 2004-12-16 11:23pm
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
I was wondering why RAD wouldn't run at all with the extra parameter.
And since Normal looked about as good as it can get I couldn't complain.
Re: sdk update Posted by Cassius on Thu Dec 16th 2004 at 11:33pm
Cassius
1989 posts
Posted 2004-12-16 11:33pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Why can't we all just get along?
Re: sdk update Posted by Nickelplate on Fri Dec 17th 2004 at 3:21am
Nickelplate
2770 posts
Posted 2004-12-17 3:21am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
I just did the SDK update and GODDAMN MOTHERf**kIN PIECE OF s**t HAMMER WON'T f**kIN WORK!!!!!!!!!!!

[size=24]I HATE STEAM!!!!!!!!!!!!! [/size]

GODDAMNIT!!!!!! :mad: :mad: :mad: :mad: :mad: :mad:
Re: sdk update Posted by ReNo on Fri Dec 17th 2004 at 3:35am
ReNo
5457 posts
Posted 2004-12-17 3:35am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Calm down and explain the problem, that way you might get some help.
Re: sdk update Posted by RabidMonkey777 on Fri Dec 17th 2004 at 3:46am
RabidMonkey777
207 posts
Posted 2004-12-17 3:46am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
This update also allowed the use of HL2 textures in CSS.
Re: sdk update Posted by Nickelplate on Fri Dec 17th 2004 at 3:52am
Nickelplate
2770 posts
Posted 2004-12-17 3:52am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
<DIV class=quote>
<DIV class=quotetitle>? quoting ReNo</DIV>
<DIV class=quotetext>Calm down and explain the problem, that way you might get some help.
</DIV></DIV>

Okay, I'm calm now... It says that it can't find a steam.dll. The same thing it will tell you if you try to start HAMMER without steam running. I got it working now. You can no longer have a HAMMEr shortcut on your desktop. You have to go thru that gay SDK window that takes forever to load.
Re: sdk update Posted by Joe-Bob on Fri Dec 17th 2004 at 3:55am
Joe-Bob
180 posts
Posted 2004-12-17 3:55am
Joe-Bob
member
180 posts 77 snarkmarks Registered: Dec 3rd 2004
Nickel, the same problem just happened with me. It's easy to fix, though.

Go to the Steam game menu, and pick the Source SDK one. Let the menu come up, and then just run Hammer as usual.

I don't think Valve intended people like us to run Hammer from a desktop shortcut. :wink:
Re: sdk update Posted by Nickelplate on Fri Dec 17th 2004 at 4:00am
Nickelplate
2770 posts
Posted 2004-12-17 4:00am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
<DIV class=quote>
<DIV class=quotetitle>? quoting Joe-Bob</DIV>
<DIV class=quotetext>Nickel, the same problem just happened with me. It's easy to fix, though.
Go to the Steam game menu, and pick the Source SDK one. Let the menu come up, and then just run Hammer as usual.

I don't think Valve intended people like us to run Hammer from a desktop shortcut. :wink:
</DIV></DIV>

Why can't they just let us do what we want? lol Will it REALLY hurt them to let me have a desktop shortcut?
Thanks for your help!
Re: sdk update Posted by Joe-Bob on Fri Dec 17th 2004 at 4:29am
Joe-Bob
180 posts
Posted 2004-12-17 4:29am
Joe-Bob
member
180 posts 77 snarkmarks Registered: Dec 3rd 2004
Actually, the desktop shortcut works after you run it through the SDK menu. I suppose it just needed to update itself.