Re: The Ideal Map
Posted by Nickelplate on
Mon Dec 27th 2004 at 7:48pm
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Is it open, outdoors maps? or is it enclosed warehouses? What is your idea of the ideal map to play on HL2MP?
My Ideal map is something that combines outdoor open sniping, and some indoor tunnel-crawling, along with some water, lots of useables and moveables, and it can't be too big. If it's too big, then it just turns out to be walking arouns trying to find someone and never any actual killing.
[edit] i hate railings that you can't jump over. i havet having to go around and i HATE poorly-made railings that i get stuck on while trying to jump over! I HATE that!!!
Re: The Ideal Map
Posted by Andrei on
Mon Dec 27th 2004 at 8:33pm
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Large outdoor areas with underground tunnels, plenty of traps, mounted weapons and camp-spots.
Re: The Ideal Map
Posted by Junkyard God on
Mon Dec 27th 2004 at 8:35pm
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the same for me, but i did like the hl1 labs too :biggrin:
Re: The Ideal Map
Posted by satchmo on
Mon Dec 27th 2004 at 8:50pm
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A combination of open space and close quarter combat is the best type of deathmatch map, in my opinion. They each has its merit, and a map containing only one type of environment is not as versatile as an all-inclusive one.
But I believe some railings are meant to block the player. I have a few of them in my current map, but there is always another way to get to the other side. It makes navigating the map more interesting (instead of just hopping fences).
Re: The Ideal Map
Posted by pepper on
Mon Dec 27th 2004 at 11:27pm
Posted
2004-12-27 11:27pm
pepper
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agreed, and then load up that gaus and blow the suckers head off!!
Re: The Ideal Map
Posted by Andrei on
Tue Dec 28th 2004 at 11:46am
Posted
2004-12-28 11:46am
Andrei
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Yeah, i like to avoid enemy fire by gauss-jumping around like a maniac and, while in mid-air, to rapidly switch to RPG and fry their a$$es! It works well especially on crossfire, when everybody uses RPGs.
[edit]
I was kinda thinking that snarkpit members could test the maps they make online together (so people will make constructive comments and useful suggestions).
Re: The Ideal Map
Posted by Myrk- on
Tue Dec 28th 2004 at 12:07pm
Posted
2004-12-28 12:07pm
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I'd like a medium sized very atmospheric heavy brush area with loads of trees and bushes, something to be sneaky in. Then this is connected to a cool indoor environment kinda Quake 2 style.
Trying to make this level atm actually.
Re: The Ideal Map
Posted by habboi on
Tue Dec 28th 2004 at 5:47pm
habboi
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My ideal map is a beautiful outdoor map with plants, trees, rivers, waterfalls,
you know what i mean
NATURE!
birds fly around and a nice soothing wind on a sunny day
but then boom rockets and guys in hev suits duke it out and destroy allllllll!!!! muha ha ahanahgahaan
Re: The Ideal Map
Posted by Hugh on
Tue Dec 28th 2004 at 6:30pm
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My ideal map is anything moody, has to have that "presence of evil" quality about it... you have to feel endangered while playing it.
And this could double as my unideal girlfriend.
Re: The Ideal Map
Posted by habboi on
Tue Dec 28th 2004 at 9:44pm
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So you like outdoors aye :wink:
Im mapping an outdoor map and find that making terrain is easy now thanks to the paint geomatry tool but making it look good is quite hard and so i look at pictures a lot of nature NATURE! :biggrin:
Heres how i did my outdoor map to start
made a rectangle with grass texture, made it bumpy with paint geometry tool, copied and pasted to make a huge terrain, used sew to make all edges connect, and then i made the terrain slightly different in places as so to stop it from looking the same all over, i added mountains around level (again using paint geometry), then i made water brush and made it so it stretched over the whole map and lowered it into the ground, this mad eit so only the deep bits of the terrain would have water, giving it a marsh effect, i changed terrain again to make rivers etc, added models like trees and leaves and voila you have your first outdoor map with lots of detail :biggrin:
Later on i added cave thanks to the tut here :wink:
Re: The Ideal Map
Posted by Myrk- on
Tue Dec 28th 2004 at 9:56pm
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Wow thanks for telling us what we either already knew or could have worked out even if we had monkey brains. I use the exact same technique for my swamp level almost, but I don't duplicate the ground.
Re: The Ideal Map
Posted by habboi on
Thu Dec 30th 2004 at 3:23pm
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mryk did you make cs_swamp? thats a good map and inspired me to make outdoor maps :smile: for cs:s