Re: crossfire219
Posted by Orpheus on
Sun Jan 2nd 2005 at 2:26pm
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One small suggestion: sometimes power lines do not follow streets. it might add a bit to have them not do so. i mean, everything is not always straight lines.
Re: crossfire219
Posted by habboi on
Sun Jan 2nd 2005 at 3:31pm
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Yes as i live in an area where the powerlines stretch for miles in all directions above fields!
Re: crossfire219
Posted by omegaslayer on
Sun Jan 2nd 2005 at 10:51pm
Posted
2005-01-02 10:51pm
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Looks better than the cross fire out there already
Re: crossfire219
Posted by Orpheus on
Wed Jan 5th 2005 at 10:07am
Posted
2005-01-05 10:07am
Orpheus
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I am really beginning to like how the screens are showing improvement bud.. i dunno if this map is in the forums yet, but you might consider placing it there.. it will give you space to post more screens. work-in-progress shots always do wonders for feedback.
very nice map.
Re: crossfire219
Posted by ding on
Wed Jan 5th 2005 at 12:31pm
Posted
2005-01-05 12:31pm
ding
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Thank you. I will post it in the forums.
Re: crossfire219
Posted by Sparky911 on
Wed Jan 5th 2005 at 1:31pm
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Looks great!. Dunno how it will be though, I mean Crossfire was made for the tau! lol Im adding this to my watch list.
Re: crossfire219
Posted by ReNo on
Wed Jan 5th 2005 at 1:38pm
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This doesn't look anything like Crossfire, and as such it gets two
thumbs up from me. THIS is how I like to see the HLDM maps converted :smile:
I'll save any comments for when I see this in game.
Re: crossfire219
Posted by Captain P on
Wed Jan 5th 2005 at 2:23pm
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Reminds me of the german TheWall contest, those guys made some very
surprizing remakes of official DM levels. Indeed, your map looks and
feels completely different, though personally I'd like levels to be a
bit more bright. A sunny athmosphere makes me more happy while
fragging... :smile:
Nevertheless, a good job so far.
Re: crossfire219
Posted by RabidMonkey777 on
Wed Jan 5th 2005 at 5:37pm
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Looks very nice.
One minor thing on that trainstation column light model - set it skin 1 so it has a light-up skin and it looks like it's actually on. Or, you did and I just can't see it :razz:
Re: crossfire219
Posted by Crono on
Wed Jan 5th 2005 at 9:55pm
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As ReNo said, I think I'll have to see
it in game for things like connectivity. But so far it looks
excellent.
Re: crossfire219
Posted by Cassius on
Thu Jan 6th 2005 at 12:35am
Posted
2005-01-06 12:35am
Cassius
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Make the buildings taller, trim your architecture, make the lighting smooth around corners. It looks so simple now; I don't get any sense of scale, any atmosphere beyond an attempt to emulate Ravenholm. A considerable portion of almost all of your screenshots is just dark sky. Put some wires there, have some lights cast across the yard, something - it looks too normal right now.
I think the blood in the bathroom is more than a little gratuitous.
Use a better wood floor texture.
Re: crossfire219
Posted by Mouse on
Thu Jan 6th 2005 at 12:40am
Posted
2005-01-06 12:40am
Mouse
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Looks like it's more inspired by crossfire then just a crossfire
conversion. Which is good, because I don't feel like crossfire is
very well suited to HL2's gameplay (TAU TAU TAU! LJ LJ LJ!).
Looks nice on many levels, hope it plays well. Good luck!
Re: crossfire219
Posted by Bobv on
Sat Jan 29th 2005 at 4:56am
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I love the level of detail, i guess it doesnt have to be similar to the original to rock