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                        Posted by Sam37 on 
    Sun Jan 16th 2005 at 6:52pm
                     
                    
                 
                
            
            
                
    
                    
                             Sam37
                            Sam37
            
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    Dec 15th 2004
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                        Hi, Ive made an outdoor map with buildings.
Anyway when i try to do a full compile RAD takes half an hour but VIS takes at least 15 hours! I say "at least" because at 15 hrs it was at ..9 and i gave up.
Is this normal for a map? I have a bad feeling its not. :smile:
(BTW im doing this on a 3.2 ghz, 1gb RAM PC)
Should hint brushes be put over doorways and windows to reduce VIS time? I hear they reduce VIS time...
Any help appreciated :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: compile times
                        Posted by Dred_furst on 
    Sun Jan 16th 2005 at 6:53pm
                     
                    
                 
                
            
            
                
    
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                        what scale? what size?
large maps will take this long, but if its small, it shouldnt. Likelihood is you probably have a leak.
                                    
             
        
            
            
                                     
                                
                    
                        Re: compile times
                        Posted by satchmo on 
    Sun Jan 16th 2005 at 8:55pm
                     
                    
                 
                
            
            
                
    
                    
                             satchmo
                            satchmo
            
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                        Even for a fairly large map, compile time should be less than 30 minutes if the map is made correctly (even on a slow machine).
I have a medium/large size map that I'm working on currently.  It has lots of models and complex architecture with a large outside area.  It only takes 15 minutes to compile with full VIS and RAD.  I have a very slow machine (1.1 GHz Celeron, 512 MB PC133 SDRAM) by the way.
If the brushes are made into func_detail and the map is optimized with hint brushes, the compile time should be very reasonable indeed.
                                    
             
        
            
            
                                     
                                
                    
                        Re: compile times
                        Posted by omegaslayer on 
    Sun Jan 16th 2005 at 9:05pm
                     
                    
                 
                
            
            
                
    
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                        RAD takes about 3 hours for me to compile, If VIS is taking a long
time, then you have not errors, but very complicated brush work
somewhere, try using the cordon tool and compile half of your map,
depending upon which side takes the longest, that is where the
complications are. On a large sized map, VIS should take 5-15 minutes.
                                    
             
        
            
            
                                     
                                
                    
                        Re: compile times
                        Posted by Sam37 on 
    Sun Jan 16th 2005 at 10:16pm
                     
                    
                        
                        Posted 
    2005-01-16 10:16pm
                     
                 
                
            
            
                
    
                    
                             Sam37
                            Sam37
            
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                        there is very little detailed stuff in there and the few things that are remotely detailed are func_details already. The only thing I can think of is the big rock?cave?arch displacement thing where the mouse cursor is.
I didnt think it would make a difference because i heard displacements do not block vis... am I wrong? (if so it would explain a lot :smile: )
Thanx for the replies.
                                    
             
        
            
            
                                     
                                
                    
                        Re: compile times
                        Posted by omegaslayer on 
    Sun Jan 16th 2005 at 10:33pm
                     
                    
                        
                        Posted 
    2005-01-16 10:33pm
                     
                 
                
            
            
                
    
            2481 posts
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                        no displace ments dont block vis you are correct....but are the
displacements enclosed? Because you might be getting a leak through
them (displacements dont enclose the map)
                                    
             
        
            
            
                                     
                                
                    
                        Re: compile times
                        Posted by Sam37 on 
    Sun Jan 16th 2005 at 10:37pm
                     
                    
                        
                        Posted 
    2005-01-16 10:37pm
                     
                 
                
            
            
                
    
                    
                             Sam37
                            Sam37
            
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                        it is definately enclosed, the map has no leaks at all (It used to but i fixed them with fast vis and pointfile, now it no longer has ****leaked*** on fast vis).
I think ill try that thing u mentioned with cordoning stuff, Thanx. :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: compile times
                        Posted by omegaslayer on 
    Sun Jan 16th 2005 at 10:50pm
                     
                    
                        
                        Posted 
    2005-01-16 10:50pm
                     
                 
                
            
            
                
    
            2481 posts
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                        Fast VIS!!! try running it on normal vis, fast VIS leaves out important
calculations that might be screwing up VIS in the first place.
                                    
             
        
            
            
                                
                    
                        Re: compile times
                        Posted by ICE on 
    Sun Mar 13th 2005 at 12:00am
                     
                    
                        
                        Posted 
    2005-03-13 12:00am
                     
                 
                
            
            
                
    
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    Mar 8th 2005
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                        my VVIS took 3h,51min,27sec. should i fix it, or should i just let it be like that and play the map?
                                    
             
        
            
            
                                     
                                
                    
                        Re: compile times
                        Posted by Joe-Bob on 
    Sun Mar 13th 2005 at 12:20am
                     
                    
                        
                        Posted 
    2005-03-13 12:20am
                     
                 
                
            
            
                
    
                    
                             Joe-Bob
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    Dec 3rd 2004
                     
                
                        VVIS can be really weird.  I took a 5 minute VIS map and put it
with a 2 minute VIS map.  Before I even connected the maps, I
compiled and VIS took 5 hours.
While making complex stuff into func_detail can help your compile times a lot, it won't work all the time.
                                    
             
        
            
            
                                
                    
                        Re: compile times
                        Posted by ICE on 
    Sun Mar 13th 2005 at 12:23am
                     
                    
                        
                        Posted 
    2005-03-13 12:23am
                     
                 
                
            
            
                
    
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    Mar 8th 2005
                            Location: SWE
             
                
                        thx for the fast reply...
no errors, runs great.
i will try to fix it and make it a little more detaild with props and stuff. hopefully i will release it on monday.