adding weapons to css map

adding weapons to css map

Re: adding weapons to css map Posted by JosiaMFire2 on Sat Jan 22nd 2005 at 6:39am
JosiaMFire2
1 post
Posted 2005-01-22 6:39am
1 post 0 snarkmarks Registered: Jan 22nd 2005 Occupation: Student Location: New Zealand
can sum1 giv me a detailed discription of how to add eg an awp to my css map....the other posts dont explain intirely like can you tell me wat entity ect

thanks - noob
Re: adding weapons to css map Posted by Tracer Bullet on Sat Jan 22nd 2005 at 7:42am
Tracer Bullet
2271 posts
Posted 2005-01-22 7:42am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
"sum1"?! I happen to be "someone", but perchance you meant someone else? Maybe "sum1" is a member I simply haven't seen around? Never mind.

Try looking through the entities named "weapon_*" and it ought to be there, though I've no idea what it might be called in editor.
Re: adding weapons to css map Posted by omegaslayer on Sat Jan 22nd 2005 at 8:05am
omegaslayer
2481 posts
Posted 2005-01-22 8:05am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
As the member # increases, the iq # decreases.
Re: adding weapons to css map Posted by SVIN on Sat Jan 22nd 2005 at 10:32am
SVIN
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Posted 2005-01-22 10:32am
SVIN
super banned
52 posts 15 snarkmarks Registered: Jan 10th 2005 Occupation: stockholm Location: sweden
heres the named of the weapons (not the same as in the game)

// galil - IDF Defender
// ak47 - CV-47
// scout - Schmidt Scout
// sg552 - Krieg 552
// awp - Magnum Sniper Rifle
// g3sg1 - D3/AU1
// famas - Clarion 5.56
// m4a1 - Maverick M4A1 Carbine
// aug - Bullpup
// sg550 - Krieg 550 Commando
// glock - 9x19mm Sidearm
// usp - KM .45 Tactical
// p228 - 228 Compact
// deagle - Night Hawk .50C
// elite - .40 Dual Elites
// fiveseven - ES Five-Seven
// m3 - Leone 12 Gauge Super
// xm1014 - Leone YG1265 Auto Shotgun
// mac10 - Ingram MAC-10
// tmp - Schmidt Machine Pistol
// mp5navy - KM Sub-Machine Gun
// ump45 - KM UMP45
// p90 - ES C90
// m249 - M249
// primammo - Primary Ammo
// secammo - Secondary Ammo
// vest - Kevlar
// vesthelm - Kevlar+Helmet
// flashbang - Flashbang
// hegrenade - HE Grenade
// smokegrenade - Smoke Grenade
// nvgs - Nightvision
// defuser - Defusal Kit
Re: adding weapons to css map Posted by Myrk- on Sat Jan 22nd 2005 at 12:35pm
Myrk-
2299 posts
Posted 2005-01-22 12:35pm
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I can't see that helping if its not the same as the game :razz:
Re: adding weapons to css map Posted by ReNo on Sat Jan 22nd 2005 at 2:50pm
ReNo
5457 posts
Posted 2005-01-22 2:50pm
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I think SVIN was saying the names of the weapons in the editor are not
the same as in game, and then gave a list of both (eg. weapon_galil
will place a IDF Defender) names. Then again, I don't map for CS and
have absolutely no idea.
Re: adding weapons to css map Posted by DrGlass on Sat Jan 22nd 2005 at 3:22pm
DrGlass
1825 posts
Posted 2005-01-22 3:22pm
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I think SVIN was saying the names of the weapons in the editor are not
the same as in game, and then gave a list of both (eg. weapon_galil
will place a IDF Defender) names. Then again, I don't map for CS and
have absolutely no idea.
thats right, retail games cant have real wepon names. But they
still use the real names in the editor (and the in game buy system i.e.
bind <key> "buy ak47" very strange)
Re: adding weapons to css map Posted by French Toast on Sat Jan 22nd 2005 at 3:25pm
French Toast
3043 posts
Posted 2005-01-22 3:25pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
I was wondering how to do this too, if I were to try and place an entity, would it be called galil or whatever, because I can't find those, or do I need a prop_physics_multiplayer or something like that?

French Toast
Re: adding weapons to css map Posted by Livett on Sat Jan 22nd 2005 at 3:27pm
Livett
164 posts
Posted 2005-01-22 3:27pm
Livett
member
164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
No, you don't want a prop, you want the actual weapon.

I will check it out quickly
Re: adding weapons to css map Posted by Livett on Sat Jan 22nd 2005 at 3:34pm
Livett
164 posts
Posted 2005-01-22 3:34pm
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164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
Re: adding weapons to css map Posted by LittleGetty on Sat Jan 22nd 2005 at 5:15pm
LittleGetty
24 posts
Posted 2005-01-22 5:15pm
24 posts 22 snarkmarks Registered: Jan 15th 2005
<DIV class=quote>
<DIV class=quotetitle>? quoting Myrk-</DIV>
<DIV class=quotetext>I can't see that helping if its not the same as the game :razz: </DIV></DIV>
He means the name you type for the entity is not the same as the weapon name on the buy menu....... As you can see by the list.........yea......
Re: adding weapons to css map Posted by Raeth on Sat Jan 22nd 2005 at 6:13pm
Raeth
62 posts
Posted 2005-01-22 6:13pm
Raeth
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62 posts 16 snarkmarks Registered: Nov 24th 2004 Location: USA
I think SVIN was saying the names of the weapons in the editor are not
the same as in game, and then gave a list of both (eg. weapon_galil
will place a IDF Defender) names. Then again, I don't map for CS and
have absolutely no idea.
thats right, retail games cant have real wepon names. But they
still use the real names in the editor (and the in game buy system i.e.
bind <key> "buy ak47" very strange)
It's not that strange. Pre-retail versions of CS used the real
weapon names, but when the names changed, the console commands stayed
the same.