Recently I've found hammer to be deleting my visgroups when I close a
map and reopen it. Anybody who uses visgroups extensively will realise
how much effort can be put into making useful visgroups, so to have
them all deleted every time you close the map is a massive problem. Any
objects that were in a hidden visgroup show up in the "check for
problems" list so I can reclaim them, but its another annoyance on top
of having to rebuild all my visgroups each time. It DOES remember the auto visgroups, but thats not really much consolation.
Another problem related to visgroups is that when I mass select a set
of brushes by using the "replace texture" tool (use the "do not replace
textures (select brushes)" option), bringing up the object properties
box to add them to a visgroup doesn't let me change visgroup properties
at all. Combined with the first problem I mentioned, this means adding
my clips and hints to unique visgroups each time I load the map
involves going round and selecting each one individually - a long and
freaking awkward process.
Does anybody else have these problems? I've searched here and at the
VERC, but there seems to be no mention of them :sad: Does hammer just not
WANT me to be productive?!
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