Re: Blasphemous
Posted by satchmo on
Tue Nov 8th 2005 at 6:33pm
satchmo
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I know it's blasphemous to ask about a CS question at the SnarkPit, knowing there are many CS haters here.
But being the crazy dude that I am, I am going to do it anyway. I am considering to convert my Justice map to a CS defusing map. There are so many CS servers locally, but no HL2DM server.
I haven't made any CS map before, so I am wondering what is the best site to get started. When I googled, I found a lot of resources for CS, but not CS:S. I don't know how much difference is there between the two.
Any recommendations?
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Blasphemous
Posted by Myrk- on
Tue Nov 8th 2005 at 8:39pm
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I think you should, its a good way to make really realistic situations and see what the gameplay changes to- good and interesting experiment for any mapper.
-[Better to be Honest than Kind]-
Re: Blasphemous
Posted by French Toast on
Tue Nov 8th 2005 at 11:39pm
Posted
2005-11-08 11:39pm
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Indeed there are way too many people that bash CS:S because some yahoos say lol, but it's still a good game.
I say go for it.
Re: Blasphemous
Posted by French Toast on
Tue Nov 8th 2005 at 11:45pm
Posted
2005-11-08 11:45pm
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You also start off with other stuff...
Re: Blasphemous
Posted by Gorbachev on
Wed Nov 9th 2005 at 1:27am
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I don't like CS in general because it never relates to my skill...DoD
Source falls victim to this stupid 'even ground' effect because of the
cone of fire. If I'm using say a sub-MG, I aim at the head, but because
of the cone of fire I miss the majority of the time, and in effect
create an outline of the other guy. While they have terrible aim, but
because they miss most of the shots lie on the the rims of the cone
which tah-dah, is where I am.
It's such a joke. I have no problem with having recoil, but the cone of fire is pretty rediculous.
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I like CS:S because the first bullet on the AK and M4 always goes where you aim.
Anyway -- I'd say go for it satchmo, if you like the CS:S universe enough...
Re: Blasphemous
Posted by G4MER on
Wed Nov 9th 2005 at 5:59am
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yeah Go for it man.. I also like CS:S.. and map for it..
( I wonder what Blog software he uses - and thats a cool blog too. )
Re: Blasphemous
Posted by Crono on
Wed Nov 9th 2005 at 6:21am
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I always wanted to make a map or two from HEAT for CS:S.
If there were (I don't know if there is) some good vehicle support would make some set up for chase sequences through a city or on a highway.
Like ... if the terrorists had to rob a bank, hold off counter terrorists while they all make it to a car and get away. THAT would rock.
Blame it on Microsoft, God does.
Re: Blasphemous
Posted by satchmo on
Wed Nov 9th 2005 at 10:54pm
Posted
2005-11-09 10:54pm
satchmo
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Addicted to Morphine, would your CS clan take this map for a spin? I would like to have some gameplay feedback, from real players (not bots).
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Blasphemous
Posted by fishy on
Wed Nov 9th 2005 at 11:38pm
Posted
2005-11-09 11:38pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Nickelplate</DIV>
<DIV class=quotetext>
I wanna jump ten feet in the air and have a rocket travel forever to the EXACT spot i shot it at, a la QUAKE3
</DIV></DIV>
tfc has that, and more. in fact, with a decent supply of concusion grenades and some fine timing, you can even jump the full height and length of the grid.
the models that cs:s offers should make it easier to produce nicer looking maps than hl2dm, as well as cs having a much larger audience. nickelplate was complaining recently, about having very few decent models to use in one of his maps, and my suggestion was to convert it to a cs map, because of the models thing.
i eat paint
Re: Blasphemous
Posted by satchmo on
Wed Nov 9th 2005 at 11:48pm
Posted
2005-11-09 11:48pm
satchmo
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In real life, it's a lot easier to meet another gamer who plays CS:S than HL2DM or HL2. And it's very true that there are a lot more realistic-looking models for CS:S than HL2DM.
Everyone has his/her own style of gaming.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Blasphemous
Posted by satchmo on
Thu Nov 10th 2005 at 6:21am
satchmo
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Thanks. I just spent the night playing with bots in my map, and
it's actually quite fun. I never thought that bots would pose
enough of a threat to me, but I guess I was wrong.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Blasphemous
Posted by satchmo on
Thu Nov 10th 2005 at 9:27pm
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I have personally wiped out the entire opposing team by myself with real players, so I can handle myself online.
But with so many sniping spots in my map, sometimes I get sniped without knowing where it came from. I am alwasy surprised that the bots found these sniping spots all by themselves.
How do you make/modify a .nav file?
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Blasphemous
Posted by satchmo on
Thu Nov 10th 2005 at 11:12pm
Posted
2005-11-10 11:12pm
satchmo
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Yeah, I was pretty impressed at the process of generating the .nav file. It's quite amazing that it works so well without those info_nodes.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Blasphemous
Posted by satchmo on
Fri Nov 11th 2005 at 3:25am
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Man, I just realized that there are whole communities on the internet that devote their energy to hand-tuning these .nav files for CS:S. It's almost like the SnarkPit, but they specialize in tweaking these bot navigation. It's almost like an art form.
The internet is a wonderful place.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Blasphemous
Posted by satchmo on
Fri Nov 11th 2005 at 10:03pm
Posted
2005-11-11 10:03pm
satchmo
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I feel that .nav tuning is almost like a final step in CS:S mapping. It's virtually necessary for the bots to be intelligent in any custom map.
Kinda like buildcubemaps, except it's not just for appearance.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Blasphemous
Posted by satchmo on
Sun Nov 13th 2005 at 9:55pm
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I learned how to hand-tune the nav mesh, and now the bots are pretty darn scary.
It's quite fun tuning the mesh. It's almost like another stage of mapping, but it's an entirely different skill completely. The best analogy is info_nodes and hint_nodes for NPC's, except that the mesh is much more versatile.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge