See through sky brushes...

See through sky brushes...

Re: See through sky brushes... Posted by fraggard on Wed Nov 26th 2003 at 1:14pm
fraggard
1110 posts
Posted 2003-11-26 1:14pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
With reference to this: http://www.snarkpit.com/forums.php?forum=2&topic=615&9

I can see a section of my map through the sky brush, though it has no reason to be seen. See Vash's screenshot for the location of the problem.

http://www.snarkpit.com/pits/vash/exhausted.JPG

How do I fix this?
Re: See through sky brushes... Posted by Orpheus on Wed Nov 26th 2003 at 1:23pm
Orpheus
13860 posts
Posted 2003-11-26 1:23pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
other than my suggestion in the other thread, you have few options..
  • clip the area off just enuff to prevent players from looking over the edge, no one will complain about a clip brush near as much as the x-ray effect.
  • make a wall not as high as the other side, but one tall enuff to prevent visually looking down, then clip above that to prevent people from hopping upon it.
  • tell the complainers to f**k off, its not a big deal
    </LI>
Re: See through sky brushes... Posted by Tracer Bullet on Wed Nov 26th 2003 at 6:30pm
Tracer Bullet
2271 posts
Posted 2003-11-26 6:30pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
You know, I've made maps where this should have been a problem but wasn't. In other words, I may have a solution.

In my map I had a large outdoor section with open sky, and another area that was above it and in direct line of sight, making it horribly visable had the sky brush been transparent.

I think the solution is to have two sky bruhes, since both of the areas I am refering to were outdoors.

try this: surround the section that you are unwantedly seeing into with sky brushes. it just might work.
Re: See through sky brushes... Posted by Gorbachev on Thu Nov 27th 2003 at 7:28am
Gorbachev
1569 posts
Posted 2003-11-27 7:28am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Try out a full VIS. I've found that this always solves this problem as long as the area is actually sealed away from that visible part.
Re: See through sky brushes... Posted by matt on Thu Nov 27th 2003 at 2:31pm
matt
1100 posts
Posted 2003-11-27 2:31pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Are both sides of the solid got the sky brush on them? that hapeened to me once. Make sure that they both ahve the sky brushes on them could be the reason. Or not.
Re: See through sky brushes... Posted by KungFuSquirrel on Thu Nov 27th 2003 at 4:20pm
KungFuSquirrel
751 posts
Posted 2003-11-27 4:20pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Tracer Bullet may have the right idea; this may or may not solve the problem.

Gorbachev is also correct that you need to be running a full VIS - I'll assume you are, however, for the sake of this next point.

If all else fails, you may want to play around with hint brushing near the entrance to that small room. It looks like it shouldn't be rendered at all from where you're standing, so my guess is a well placed hint brush or two could possibly cut things just properly. The problem is just that the engine is finding a way to render the faces in that room when it, of course, should not be.
Re: See through sky brushes... Posted by fraggard on Thu Nov 27th 2003 at 4:47pm
fraggard
1110 posts
Posted 2003-11-27 4:47pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
I've tried Gorbachev's, TB's and Matt's ideas, they didn't help.

Clipping it off will definitely work Orph, but I'd like to try that as a last resort.

I just saw KFS's reply. I'll try it now and see what happens. I'm hoping this'll work now.

Thanks for all the replies guys... I just hesitate in marking those three wrong because they each probably work in some other situations.
Re: See through sky brushes... Posted by beer hunter on Sat Nov 29th 2003 at 8:34am
beer hunter
281 posts
Posted 2003-11-29 8:34am
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Could also try dropping or raising that rooms floor and ceiling by 8-32 units or making the entrance to the room slightly lower with a beam over, it sometimes works but YMMV.
Re: See through sky brushes... Posted by Gollum on Sat Nov 29th 2003 at 1:28pm
Gollum
1268 posts
Posted 2003-11-29 1:28pm
Gollum
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
I'll say again - generally you need to design around this error, not fix it. Some manipulation of the portals via HINT brushes could conceivably work, but it's not a very realistic option.

Bite the bullet - either clip it off or build something in between.
Re: See through sky brushes... Posted by fraggard on Sat Nov 29th 2003 at 2:02pm
fraggard
1110 posts
Posted 2003-11-29 2:02pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Gollum said:
Bite the bullet - either clip it off or build something in between.
Done.
Re: See through sky brushes... Posted by fizscy46 on Mon Dec 1st 2003 at 2:38am
fizscy46
334 posts
Posted 2003-12-01 2:38am
fizscy46
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334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
I just take a screen shot of the section where you can see it, and use it to make a texture like the sky, and cover the outside of that visible block with my new sky texture. However, not very good if you can see it from many angles or it won't look right
Re: See through sky brushes... Posted by Gollum on Mon Dec 1st 2003 at 1:42pm
Gollum
1268 posts
Posted 2003-12-01 1:42pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
That's a terrible solution :razz:
Re: See through sky brushes... Posted by Forceflow on Mon Dec 1st 2003 at 3:59pm
Forceflow
2420 posts
Posted 2003-12-01 3:59pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Mya, doesn't sount too good to me either ... taking a screenshot ? Aren't your textures going to look damn unrealistic when you place it there ?

With my limited experience, I would opt for clipping that biatch.
Re: See through sky brushes... Posted by fizscy46 on Thu Dec 4th 2003 at 5:21pm
fizscy46
334 posts
Posted 2003-12-04 5:21pm
fizscy46
member
334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
Like I said, if you can only see it from one place and one angle, is hard to tell.

Another soloution is to make the ground, and make it right above the room, then you won't see it, and it won't look horrible