Re: Underground
Posted by Gollum on
Wed Dec 3rd 2003 at 5:03pm
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
I can't see anything much either :sad:
Re: Underground
Posted by Forceflow on
Wed Dec 3rd 2003 at 5:06pm
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Architecture and textures look OK so far ... but it's quite dark ... place 2 of those lights in your room ...
And put some crates in it ... looks quite empty atm.
:smile:
Re: Underground
Posted by matt on
Wed Dec 3rd 2003 at 6:01pm
matt
member
1100 posts
246 snarkmarks
Registered:
Jun 26th 2002
Occupation: Student!
Location: Edinburgh
Its atmospher! :biggrin:
Yeah I'll take a look at that.
Re: Underground
Posted by Tracer Bullet on
Wed Dec 3rd 2003 at 6:05pm
2271 posts
445 snarkmarks
Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
It's pretty boxy and empty. I don't recomend crates however. they would do nothing for the boxyness. there is nothing wrong with a square archatectural style as long as it fits the theme, which this does, but you need more intrest, such as roof beams, trusses...ect. basicly the only way to make square archatecture look good is to have exposed structural members.
I like the lighting :smile:
Re: Underground
Posted by scary_jeff on
Wed Dec 3rd 2003 at 7:24pm
1614 posts
191 snarkmarks
Registered:
Aug 22nd 2001
Looks good to me. Not too dark on mine either. The main thing to add IMO is a few dim coloured lights and something of interest in the ceiling, for example supports, girders, vents, hanging cable, pipe, etc.
Re: Underground
Posted by Orpheus on
Wed Dec 3rd 2003 at 7:27pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
must be my monitor, i see one textured florescent light, nothing more :sad:
Re: Underground
Posted by scary_jeff on
Wed Dec 3rd 2003 at 7:30pm
1614 posts
191 snarkmarks
Registered:
Aug 22nd 2001
I think he is just trying to get some ideas and get a theme going for an underground area... I don't think that is meant to be the final set in stone lighting :smile:
Re: Underground
Posted by OtZman on
Thu Dec 4th 2003 at 4:31pm
OtZman
member
1890 posts
218 snarkmarks
Registered:
Jul 12th 2003
Occupation: Student
Location: Sweden
Hey! Where's the pics! I can't see em.
I'm just kidding :wink: , but honestly I agree that it looks a little dark. But maybe it's atmospheric. I guess I can only wait till you've released the map and play it myself. :smile:
Re: Underground
Posted by Forceflow on
Thu Dec 4th 2003 at 5:20pm
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Maybe you could add some dimmed lights on the pillar ...
Re: Underground
Posted by G4MER on
Thu Dec 4th 2003 at 6:12pm
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
I like it so far..
The lights could be washing down the walls between some support colums. soft colored light..
The drive way portal in the back would look better to me if it were going up, as if you just drove down to an underground area.. but then maybe that just leads deeper down..
Make sure to do rock walls some where in the map to show that your underground, and not in some big building.
But it is looking good..
($)
Re: Underground
Posted by OtZman on
Thu Dec 4th 2003 at 9:28pm
OtZman
member
1890 posts
218 snarkmarks
Registered:
Jul 12th 2003
Occupation: Student
Location: Sweden
I'm already scared! :shocked:
It seems to be a really atmospheric map. Will it be a singleplayer or multiplayer map?
Re: Underground
Posted by matt on
Fri Dec 5th 2003 at 11:07am
Posted
2003-12-05 11:07am
matt
member
1100 posts
246 snarkmarks
Registered:
Jun 26th 2002
Occupation: Student!
Location: Edinburgh
Thanks for the comments, Although its going to take ages to get any further. Any ideas as to how I can connect my rooms and what else should be in the map would be appreachiated. :smile: