Half-Life Resurrection

Half-Life Resurrection

Re: Half-Life Resurrection Posted by PlanetPhillip on Tue Feb 28th 2006 at 4:24pm
PlanetPhillip
21 posts
Posted 2006-02-28 4:24pm
21 posts 2 snarkmarks Registered: Sep 3rd 2005
EVER WANTED TO HELP BRING THE DEAD BACK TO LIFE?

Well now you can! With the launch of Half-Life: Resurrection you will be able to participate in resurrecting cancelled half-life mods.

Half-Life Resurrection is a team project that aims to finish cancelled Half-Life 1 mods. This is done with the permission of the original mod creators.

In many ways this will be harder than starting a completely new mod. Team members will have to understand that if they work on a partially completed map they must finish it with as few changes as possible. Our task is to finish the mod and keep it as original as possible.

The project is looking for dedicated and talented members of various skills and experience. We would like the team to consist of many nationalities to reflect the international community of Half-Life. The only language requirement is to be able to read and write a basic level of English.

The Project has already managed to sign-up to two mods, with another couple in discussion.
We hope you find Half-Life Resurrection interesting and will consider joining the team. If you have any questions please either visit the website.
The website goes live 5:00pm GMT 1st March 2006 and includes exact team positions' available, details of the projects, a brief introduction in four languages (with more on the way!) and a forum.

http://www.planetphillip.com/resurrection/
PlanetPhillip
http://www.runthinkshootlive.com/
Single Player maps and mods for all the Half-Life games
Re: Half-Life Resurrection Posted by Nickelplate on Tue Feb 28th 2006 at 4:28pm
Nickelplate
2770 posts
Posted 2006-02-28 4:28pm
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
PlanetPhillip said:
EVER WANTED TO HELP BRING THE DEAD BACK TO LIFE?
No.
I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
http://www.dimebowl.com
Re: Half-Life Resurrection Posted by ReNo on Tue Feb 28th 2006 at 4:51pm
ReNo
5457 posts
Posted 2006-02-28 4:51pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Intriguing concept, but I can't help but feel the mods may lose something without the original idea holder on team. That is if the mod even gets resurrected - not to doubt you or your team's abilities, but it can't be as motivating to work on mods you didn't come up with and help sculpt yourselves. Best of luck anyway though :smile:
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: Half-Life Resurrection Posted by fishy on Tue Feb 28th 2006 at 5:11pm
fishy
2623 posts
Posted 2006-02-28 5:11pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
i suppose there are some mods that were abandoned because the creators didn't have enough time, or they fell out with each other, or some other reason that wasn't directly related to whether or not the mod/idea sucked. i couldn't guess at the numbers, but i'd imagine that such mods would be in a small minority. good luck finding and completing them.
i eat paint
Re: Half-Life Resurrection Posted by French Toast on Tue Feb 28th 2006 at 9:24pm
French Toast
3043 posts
Posted 2006-02-28 9:24pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
I can't wait until someone tries to ressurect this mod in a few years :biggrin:

Anyhoo, good luck.
Re: Half-Life Resurrection Posted by Addicted to Morphine on Tue Feb 28th 2006 at 9:52pm
Posted 2006-02-28 9:52pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I'm semi-interested in seeing which mods they decide to bring back.

In 19 hours I'll get my chance.
Re: Half-Life Resurrection Posted by DrGlass on Tue Feb 28th 2006 at 9:55pm
DrGlass
1825 posts
Posted 2006-02-28 9:55pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
how do you plan to keep people working on projects that failed?
Re: Half-Life Resurrection Posted by PlanetPhillip on Tue Feb 28th 2006 at 10:40pm
PlanetPhillip
21 posts
Posted 2006-02-28 10:40pm
21 posts 2 snarkmarks Registered: Sep 3rd 2005
"I'm semi-interested in seeing which mods they decide to bring back."

To find out which mods have signed up just look in the bottom lefthand corner of the images to see the names.

"how do you plan to keep people working on projects that failed?"
Was it the project that failed or the people? DIfferent people different result.

Of course that said it won't be easy, but is anything that's worth doing?
PlanetPhillip
http://www.runthinkshootlive.com/
Single Player maps and mods for all the Half-Life games
Re: Half-Life Resurrection Posted by ReNo on Tue Feb 28th 2006 at 11:52pm
ReNo
5457 posts
Posted 2006-02-28 11:52pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I've always considered breathing to be a worthwhile endeavour, regardless of the ease with which it comes to most people :wink:

Sorry, couldn't resist that one! Best of luck, I mean it :smile:
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: Half-Life Resurrection Posted by Orpheus on Wed Mar 1st 2006 at 12:01am
Orpheus
13860 posts
Posted 2006-03-01 12:01am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
ReNo said:
I've always considered breathing to be a worthwhile endeavour, regardless of the ease with which it comes to most people :wink:
I was thinking something similarly myself Duncan. I have always considered sex worthwhile, but its never brought tears to my eyes. Now pissing, thats brought tears to my eyes on several occasions. So, I reckon sex is second only to a really good pee.

The best things in life, aren't things.
Re: Half-Life Resurrection Posted by PlanetPhillip on Sat Mar 4th 2006 at 1:29pm
PlanetPhillip
21 posts
Posted 2006-03-04 1:29pm
21 posts 2 snarkmarks Registered: Sep 3rd 2005
The response to Half-Life Resurrection has been quite poor. Lots of people have said "Hey, great idea" but few have voluntered to work. I have had a few applications from a variey of skill specialists but the main problem I have is that the project desperately needs a Technical Team Leader because without one it is immpossisble to allocate and organise the work for the specialists.

The role of the TTL can be a consultative one, suitable for somebody with plenty of experience and knowledge but maybe short on time. If you are that person or know somebody suitable please email, IM or PM me.

These mods have waited quite a few years and another few months won't make much difference. I'm going to perserve and perhaps become the biggest pain-in-the-butt the HL1 mapping community has seen. I'm hoping to have a brand new trailer made and that may generate some extra pubilicity.
PlanetPhillip
http://www.runthinkshootlive.com/
Single Player maps and mods for all the Half-Life games
Re: Half-Life Resurrection Posted by Jinx on Sat Mar 4th 2006 at 6:37pm
Jinx
874 posts
Posted 2006-03-04 6:37pm
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
I think you need to keep "Ressurection" in the background, and promote this as "hey we are working on XXXX mod!"

In a way I think it's a very interesting and neat project. I have finished several maps for other people, actually. I go mad seeing a potentially interesting map fall by the wayside. And, tbh, I'm better at the tweaking and polishing than I am at coming up with layouts and whatnot.

I'm not that interested in 1-player projects tbh... the effort you spend, just to make one area a player will spend 5 minutes in, is rather discouraging to me. If you work on any multiplayer stuff, and would like some help polishing up or porting maps let me know, though, that's something I am very good at.
Re: Half-Life Resurrection Posted by PlanetPhillip on Sun Mar 5th 2006 at 9:38am
PlanetPhillip
21 posts
Posted 2006-03-05 9:38am
21 posts 2 snarkmarks Registered: Sep 3rd 2005
Jinx, Thanks for the offer but I can say now without any doubt or hesitation that we won't be working on any MP mods. I do take your point about the work that goes into make SP mods can often seem like a waste of time since the players spend a few minutes in each section.
PlanetPhillip
http://www.runthinkshootlive.com/
Single Player maps and mods for all the Half-Life games
Re: Half-Life Resurrection Posted by Elon Yariv on Sun Mar 5th 2006 at 7:32pm
Elon Yariv
130 posts
Posted 2006-03-05 7:32pm
130 posts 63 snarkmarks Registered: Mar 4th 2006
I think this is a very nice idea. There are so many nice SP and MP mods that are abandoned and forgotten about. Some of them can be really fun to play! :sad:

It's sometimes can be really annoying! I joined a nice little opposing force mod. They wanted me to make a puzzle map. I started making it then I discovered that mod is gone. It seemed so stable and the leader wasn't new to mapping and mod running. It's such a shame, I had such a nice idea...

As to working with you... I'm quite busy at the moment but when I'll finish all my past obligations I'll join.(If this project will still be alive)

I don't have much to do- finishing EY_TOXIC, a tutorial and a map from 2 map minimod. That map is also almost finished, I only got one room left, but it's the main one and it got lots of entity work in it.
Elon Yariv
Re: Half-Life Resurrection Posted by reaper47 on Sun Mar 5th 2006 at 11:22pm
reaper47
2827 posts
Posted 2006-03-05 11:22pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
This whole project looks like quite an ambitious idea. I think I never heard about something similar so it could work. Can't wait how this will turn out. I'm sorry but I can't volunteer.