Re: Team Fortress 2
Posted by SpiKeRs on
Wed Jul 19th 2006 at 5:31pm
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Woah trailer out. I think the way valve have interpreted the whole tf thing and adapted it to a cartoony feel is pure genius. But I still really need to some proper ingame action, its so hard to visualize how they will pull off the maps and whatnot.
Hello there.
Re: Team Fortress 2
Posted by asterix_vader on
Wed Jul 19th 2006 at 7:26pm
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hmmmmmm?
that looked like an old police/spy-related tv series, like "Get Smart".
where are the fortress's?
are they making a game or a movie?
Re: Team Fortress 2
Posted by Orpheus on
Fri Jul 21st 2006 at 3:07am
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Just watched the trailer on G4..
I was not impressed. :rolleyes:
The best things in life, aren't things.
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Yeah, I was hoping for gameplay footage but wasn't expecting it, so the video didn't let me down too hard.
I personally like the style, so I can't complain about that. If you watch the video you can see that its the updated 2fort, which is kind of an interesting idea :smile:
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Yeah it's Gabe Newell.
I'm personally most looking forward to an updated rock2. Gotta be my favorite TFC map.
Re: Team Fortress 2
Posted by Finger on
Fri Jul 21st 2006 at 6:12am
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<DIV class=quotetext>Just watched the trailer on G4..
I was not impressed. :rolleyes:
</DIV>
Curious as to what you didn't like... was it the general style?
Re: Team Fortress 2
Posted by Orpheus on
Fri Jul 21st 2006 at 10:12am
Posted
2006-07-21 10:12am
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1st off, I liked TFC even less than CS, which hovers right about zero itself. secondly, they didn't show any game parts, just the figures, (medic,engineer,etc,etc) Thirdly, TFC was nothing more than a wannabe team based deathmatch. The characters were not interconnected enough to encourage teamwork. If the kills were divided among the team, then more people would have wanted to be the lesser appealing parts.
The only redeeming factor that CS had was, if you were stupid enough to get yourself killed early, then you watched your teammates kick ass in your absence.
TFC is really going to have to revamp its team parts before I'll ever consider it worthy.
The best things in life, aren't things.
Re: Team Fortress 2
Posted by reaper47 on
Fri Jul 21st 2006 at 11:55pm
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2006-07-21 11:55pm
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TFC's classes are quite well interconnected. Everyone has it's place in the team and if you're bored with one class you can jump to the next. Actually, the more I think of TF2 in action, the more I'm looking forward too it. My greatest fear would be a simplification to make the game more xbox-controller-compatible and fool-proof. Like every class having only one weapon (shocking :biggrin: I'm glad I know Valve wouldn't go that far).
Re: Team Fortress 2
Posted by Gwil on
Sat Jul 22nd 2006 at 1:28am
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So you know nothing about Team Fortress Classic at all?
Touche.
Re: Team Fortress 2
Posted by G.Ballblue on
Sat Jul 22nd 2006 at 1:37am
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I just watched the TF2 vid -- here's my thoughts:
HWGuy needs to lay off the chips, and workout :razz:
Sniper looks pretty bad ass. I've always wanted to play as a sniper, but I've always lacked the sniping skill. Hopefully this game will give me the incentive to play as one!
I am annoyed as all get down as to what they've done to the soldier. When I saw the soldier banging his head with a shovel... I nearly blew a circuit.
Medic looked good to. I might play as him. The spy also looked pretty neat as well -- unfortunately, the TFC spy always lacked any sort of key special ability, and I found that he was really nothing more than an unarmored guy with a shotgun and a insta-gibbing kinfe :sad: His disquise ability was always good, but since you could never shoot anyone and retain your disquise, I found it to be a tad useless at times. That being said, it's always fun to run right past armies of enemies and they not know you're on the opposing team :evilgrin:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Team Fortress 2
Posted by Orpheus on
Sat Jul 22nd 2006 at 1:38am
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<DIV class=quote>
<DIV class=quotetitle>? quoting Gwil</DIV>
<DIV class=quotetext>So you know nothing about Team Fortress Classic at all?
Touche.
</DIV></DIV>
I am absolutely bumfuzzled. You aren't trying to say that my opinion is valueless, are you?
I already stated that it sucked, and why it sucked. I am not going to believe that of the dozens of servers available in 99/00 that they just happen to be the worse of the lot. It had to be "how it is" not "the exception"
Every damned server was full of snipers. Nothing else.. You saw an occasional engineer (which BTW, I chose almost exclusively but saw no resemblance to a real engineer.. Go figure)
Anyway, if some sort of a patch or update forced people to play as a team, I was already burned and didn't want to give it another chance. I was perfectly content to stay with my true love... HLDM...
The best things in life, aren't things.
Re: Team Fortress 2
Posted by Gwil on
Sat Jul 22nd 2006 at 1:42am
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Passworded servers and league organisations owned TFC in it's glory years. I played as a team for 5 years.
Public servers cannot ever be counted as a representation of how a team
game is supposed to be played - TFC, CS, Operation Flashpoint, Quake,
Action Quake 2, Battlefield 2, HL2DM, OP4CTF, Prey. Real life is every
man for hisself. Criticising one game for having "onoes, lots of people
sniping" is ignoring human nature at trying to be the best for oneself.
Your criticisms of TFC seem to be based on very little playing time and
making assumptions about the "team" nature of the game without taking
into account ALL team games in the online forum are essentially every
man for himself. They're all the same in public servers.
Play a clan game of any of the above with voice comms and relay me some
info. I know you were a HLDM clan player - hey! that's every man for
himself. Kill as much as you can, regardless of team objective.
That != CS, DoD, TFC, OFP, BF2 etc.
Re: Team Fortress 2
Posted by Orpheus on
Sat Jul 22nd 2006 at 1:46am
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I am still not understanding, (and prolly have no motivation to do so)
How is my disliking something with little experience any more or less important than disliking it with vast amounts of time invested?
I know people who dislike cooked liver just by looking at it raw. They have no actual experience at all, yet it is mostly accepted that liver not being liked is not such a bad thing.
Anyway, I see no reason to justify the game with a defense. I dislike it.. That should be enough for everyone.
The best things in life, aren't things.
Re: Team Fortress 2
Posted by Orpheus on
Sat Jul 22nd 2006 at 1:58am
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sighs
As if I am suddenly going to start posting politically correct. Gimme a break. I wonder if I am the thick head or you guys are.
I form my opinions my way. I am not about to take a general consensus and ask "how does this sound mates?" before posting.
If my opinion is baseless or inaccurate, its going to stay that way regardless of anything anyone says.
The best things in life, aren't things.
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I'm hesitant to speak up because Orpheus I'm afraid you'll think I'm ganging up on you, but I agree with Gwil. You played a few games of TFC on a pub server and are making a sweeping assessment of the game based on very limited experience.
If you said, "I didn't enjoy TFC when I first played it, and I still don't." I don't think anyone would take issue with that.
But when you say things like "TFC was nothing more than a wannabe team based deathmatch. The characters were not interconnected enough to encourage teamwork," then players who have actually played the game enough to see you're completely wrong in that assessment are going to speak up and disagree.
Your liver example didn't really work. No one's going to take issue with someone not liking the look of a strange food. Instead, I think this is a better example: It would be like John Doe playing his first game of basketball in NYC with a bunch of strangers who ball hogged and never passed and did "And 1" type tricks non-stop, and then John Doe walking away and proclaiming that basketball isn't a team sport, and that it's clearly ill-conceived concept. The people who play and love basketball are going to take offense, since John Doe obviously isn't qualified to pass judgement on the game they've played for years.
Re: Team Fortress 2
Posted by DrGlass on
Sat Jul 22nd 2006 at 2:44am
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diffrent topic, same issue.
Re: Team Fortress 2
Posted by Finger on
Sat Jul 22nd 2006 at 2:51am
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Well, whatever - your opinion is your opinion. I was just curious if it was the gameplay or art direction that you didn't really warm to. I thing TFC was a fine game, and look forward to playing it again. The art direction really excites me though - very slick. It's nice to see a game that pushes away from realism. Working in the Ratchet and Clank world has made me appreciate this :razz:
Re: Team Fortress 2
Posted by Orpheus on
Sat Jul 22nd 2006 at 11:18am
Posted
2006-07-22 11:18am
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<DIV class=quote>
<DIV class=quotetitle>? quoting DrGlass</DIV>
<DIV class=quotetext>diffrent topic, same issue.</DIV></DIV>
You guys relish making me angry. To you all its much more important on how I form an opinion, than what the god damned opinion is about.
Why can't you just accept?
Who gives a rats ass if my opinion is 100% inaccurate according to your viewpoint? Its 100% accurate from mine. If I can discount your viewpoint, the very least you can do is discount mine. I never question WHY your viewpoint was formed differently than mine was. And I damned sure don't care HOW it was formed. :rolleyes:
I don't care if I disliked it by some guideline YOU think is OK or not. What matters to me is MY VIEWS!!!
damn people, I don't ask you to be assholes, why do you so readily volunteer to spread such joy?
I don't care if I am the only one who disliked the game. What I do care about is your inability to accept that my reasons were and are good enough to suffice.
If I say TFC sucks. For you, thats all the reason you need to know.
The best things in life, aren't things.
Re: Team Fortress 2
Posted by moonracer1313 on
Sun Jul 23rd 2006 at 1:27am
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yeah, I just watched the video off steam today. I wouldn't get it on it's own, but with Ep2 I'll give it a try for sure (and probably have some fun).
Re: Team Fortress 2
Posted by Myrk- on
Sun Jul 23rd 2006 at 12:34pm
Posted
2006-07-23 12:34pm
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Fewlishness! TFC was the best part of HL1!
-[Better to be Honest than Kind]-
Re: Team Fortress 2
Posted by reaper47 on
Sun Jul 23rd 2006 at 12:57pm
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2006-07-23 12:57pm
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It's funny how many people will get E2 for TF2 and Portal alone, not caring too much about the SP part ^^ (partly includes me, although I'd get it anyway)
Re: Team Fortress 2
Posted by DrGlass on
Sun Jul 23rd 2006 at 9:36pm
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I'd get EP2 no matter what, those 2 games are just great add ons. Has there been any news on price? still $20?
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I hope it doesn't go up, but I haven't heard anything either way.
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I don't really know what a pyro is supposed to do, other than annoy people with their napalm grenades and circle strafe around HW's who are on fire and can't see but still manage to kill the pyro with AC spawm.
Oh, and I guess pyros get to run around with their slower, weaker rocket launchers and wish they could rj up to the battlements on 2fort, but instead just spam snipers from across the map since they don't need to reload.
I guess pyro is fun because its a challenge, like boxing Mike Tyson with one arm.
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I used to wish that the flamethrower in TFC looked as good as the one in RTCW.
Re: Team Fortress 2
Posted by MJ on
Mon Jul 24th 2006 at 8:53am
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long live TF!!
f**k Fun maps!
Re: Team Fortress 2
Posted by reaper47 on
Mon Jul 24th 2006 at 1:24pm
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The pyro's rockets can go through walls (and set players behind it on fire) as far as i remember. But I think even Valve noticed that it's a (too) weak class. Like I said, I'm really curious to see what they did with gameplay. I'm sure the 6 years (or 7, 8?) of developemnt time won't result in a pure TFC-port. They're calling it TF2 and not TF:S so I'm sure a lot of stuff is tweaked/added.
Re: Team Fortress 2
Posted by Yak_Fighter on
Fri Jul 28th 2006 at 11:00pm
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2006-07-28 11:00pm
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I recently got to play some old QWTF for the first time ever and while the game is just as awesome as TFC, you have no idea how ridiculous the pyro was. It was right up there with the soldier as the most annoying class in the game. I really appreciated TFC having made the class worthless cause goddamn it was terribly annoying. One hit with the flamethrower took off like 1/4th your health while you had already ran way out of range and it made offense even harder than necessary.
As for TF2 I can't wait! :shocked:
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Someone at the Fortress Forever forums posted about getting QWTF set up and apparently there's still an active community. When I get home I want to give it a try, get a feel for where it all started.
Yak, do you think you could take a few screenshots of the game in action? Well... maybe I should just google image search.