Re: New Competition
Posted by BlisTer on
Mon Oct 2nd 2006 at 5:41pm
BlisTer
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i think this is the general consensus. now we just need an admin to make it official: post a thread with the rules (purpose, dimensions, limitations,...) + timespan, post on front page, post on other forums, etc
These words are my diaries screaming out loud
Re: New Competition
Posted by Dark Tree on
Wed Oct 4th 2006 at 3:00am
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<span style="color: silver;">[quote=Pvt.Scythe]</span>
Unby, it embeds maps, models, textures, sounds, etc. into a .paknby, it embeds maps, models, textures, sounds, etc. into a .pak.[/quote]
Nope. It embeds them into a .bsp.
Re: New Competition
Posted by Unbreakable on
Wed Oct 4th 2006 at 1:25pm
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8( ok.. lol, now does/can it work for HL1 maps?
Re: New Competition
Posted by M_Gargantua on
Thu Oct 5th 2006 at 8:47pm
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yes unby
so, eta till compo start?
Re: New Competition
Posted by Unbreakable on
Mon Oct 9th 2006 at 5:13pm
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wow, good stuff. I'll have to use that from now on. That pwns
Re: New Competition
Posted by Dr Brasso on
Tue Oct 10th 2006 at 1:16am
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times are changing hoss.....it all me me me now now now or, "whats in it for me ?".....or "what have you done for me lately?".....
and ill bet few of these pups have even seen "bonanza"... :heee:
nice to see ya again btw jon.....
Doc B... :dodgy:
Re: New Competition
Posted by Fjorn on
Tue Oct 10th 2006 at 9:57am
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Okay, sense the trap theme seems to be the most popular, I have to say I approve
Most maps I see nowadays don't make much use of some of the things that make a map a map, and not just a box with stuff in it.
Traps, weather (other than dust), OMGWTF moments, etc, these all tend to be left out, leaving combat oriented maps, or the generic dusty desert area...
It seems to me, that it might be idea to extend the theme (or keep it in mind for the next one) to other lesser used devices that can give a map that extra touch
Signature? What signature!?
Re: New Competition
Posted by Fjorn on
Wed Oct 11th 2006 at 10:24pm
Posted
2006-10-11 10:24pm
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Just FYI, Bonanza is still on the air on a local station here
Signature? What signature!?
Re: New Competition
Posted by Dark Tree on
Mon Oct 16th 2006 at 4:41am
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<span style="color: silver;">less bonanza. more competition.
</span>
Re: New Competition
Posted by Fjorn on
Mon Oct 16th 2006 at 5:28am
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I agree
but I think its been decided, yes, and 'traps'
Signature? What signature!?
Re: New Competition
Posted by Andrei on
Mon Oct 16th 2006 at 3:37pm
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We need an official to decide upon these details.
Re: New Competition
Posted by habboi on
Tue Oct 17th 2006 at 6:57pm
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Ah come on? I thought it would have been decided by now...
Re: New Competition
Posted by Orpheus on
Wed Oct 18th 2006 at 7:32pm
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Keep your fingers crossed. I should be able to return within 2 weeks.
Stupid fire. :sad:
The best things in life, aren't things.
Re: New Competition
Posted by Orpheus on
Fri Nov 3rd 2006 at 4:46am
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The good news is, upon my return tonight my DSL is nearly up to full speed.
I have broadband again.... Now is I can just piece me together a machine big enough to run HL2,Doom3,Quake4,ect,ect...
sighs
I remind myself, take it in steps Jon. You'll get it.
I will be home this weekend however. Anyone up to fragging some HL1 maps?
The best things in life, aren't things.
Re: New Competition
Posted by Dietz on
Fri Nov 3rd 2006 at 5:49am
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Hmmm - Been lookin to do some mapping again here lately. Could someone shoot me an email once a topic has been decided? I haven't been very good about checking this site as much as I used to.
clintdietz -at- gmail.com
Re: New Competition
Posted by Gwil on
Fri Nov 3rd 2006 at 12:26pm
Posted
2006-11-03 12:26pm
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My time is more readibly available now to advance this - sisters
wedding passed peacefully and essays/seminar presentations are out the
way until December. Would somebody care to summarise the general
consensus on what the competition is going to be? IE, we are doing a trap map?
Re: New Competition
Posted by Orpheus on
Fri Nov 3rd 2006 at 12:31pm
Posted
2006-11-03 12:31pm
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I am very busy today but will go through this thread tonight and try to make heads/tails of this.
Sadly, with making runs back to back, I have been really tired upon my return home.
Last night it was late and I but scanned this site before retiring for the night.
I will endeavor to be more available.
My hopes still remain high for obtaining a machine big enough to run the bigger engines, soon.
The best things in life, aren't things.
Re: New Competition
Posted by Orpheus on
Fri Nov 3rd 2006 at 6:17pm
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(rubs eyes after sifting through all the tripe contained in this thread :heee: )
OK, I by no means have the most time,thats a given. I however have the least pressing things to do since my only time consumption thing is working at delivering busses. The admin here have much more important things. Most notably school.
I will volunteer to run this thing, with no objections of course. I will be somewhat limited until I get my new machine, but I will be here as often as possible on this one until then.
The central idea seems to be that most want a trap theme. No one seems overly concerned whether its HL1 and/or HL2, so that simplifies it some. The only notable exception being that HL1 is old enough to not be taken as seriously. I however believe that given this, it would make a well made HL1 trap more likely to win because of the handicap... However I may be alone in this thinking. (If you recall, I firmly believe that its harder to succeed with HL1 than HL2.)
The only other notable event was, that it seems less important to anyone else that we have a novice category. I bow to the majority. :sad:
So the next question that seems logical is, should we have another poll to decide exactly the guidelines of this trap theme? I mean, I accept that HL1 and HL2 are welcome and that both single player and deathmatch are fine but that leaves a hell of a big gray area IMO.
Should this trap be contained within a map or should the trap be limited to a room? Furthermore, should the entry be an entire map, or just a room?
The vote is 22 for and only 1 against so the popularity is there. All we need is a bit of serious people to post some definitive idea for this to proceed.
I await your comments eagerly.
The best things in life, aren't things.
Re: New Competition
Posted by Andrei on
Fri Nov 3rd 2006 at 7:11pm
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Well, imo this is the best compromise. Plus not knowing where the trap is nor what will set it off is half the fun. :biggrin:
Re: New Competition
Posted by Orpheus on
Fri Nov 3rd 2006 at 7:15pm
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My son and I came up with the guass trap in my map "Deja_vu_2"
It was great fun watchin folks stumble into it and dying horribly. PLUS you could shoot them via slits in the wall if you liked without them knowing where you were.
So very few figured out the trap that no one liked it much. It still was the best trap I ever saw.
The best things in life, aren't things.
Re: New Competition
Posted by Orpheus on
Fri Nov 3rd 2006 at 10:01pm
Posted
2006-11-03 10:01pm
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Scope out the traps in DJV2.. They were coolness. Preferably with a partner so you can see it in action.
The best things in life, aren't things.