Re: Mini-Competitions.
Posted by [bo] on
Wed Jan 31st 2007 at 7:57pm
9 posts
1 snarkmarks
Registered:
Jan 31st 2007
Occupation: Student
Location: Belgium
I stumbled upon this site looking for some
tutorials on hammer. I'm a really, really big newb in the mapping
thing. I only play counter-strike so uhm.. yea, i guess i'm only going
to map for cs. That was my question actually.. the compo's,
what game are we talking about here? :}
And sorry
for not introducing myself lol ^^
I'm robin, 16, Belgium.
Nuff said lol, laterz
Re: Mini-Competitions.
Posted by [bo] on
Wed Jan 31st 2007 at 9:12pm
9 posts
1 snarkmarks
Registered:
Jan 31st 2007
Occupation: Student
Location: Belgium
cs 1.6
I haven't purchased cs:s yet and I don't think i'm gonna. Altough its graphics look awesome...
The reason I asked is just because I haven't come across many hammer recourse/tutorial websites for 1.6
So I'm trying to make sure I don't enter any non-1.6 compo's ^-^
Re: Mini-Competitions.
Posted by Gwil on
Thu Feb 1st 2007 at 1:06am
Gwil
super admin
2864 posts
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Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
The competition will be short and easy to enter into for all the
flavours of Half-Life - CS:S, DoD, CS, DoD:S, HL, HLDM, HL2 etc etc.
I'm reckoning a timespan of 4 weeks for the final idea. I look forward to
everyones entries - including my own (hoho!).
Re: Mini-Competitions.
Posted by RedWood on
Thu Feb 1st 2007 at 6:15am
RedWood
member
719 posts
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Sep 13th 2006
I was fond of the idea were your given a prebuilt room and u had to texture and light it.
Re: Mini-Competitions.
Posted by Gwil on
Thu Feb 1st 2007 at 4:03pm
Gwil
super admin
2864 posts
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Location: Derbyshire, UK
Give me a chance, i've been at Uni since 9am :razz: (still here!) Had to wake up at 6am with a stinking hangover. There will be news later on :smile:
Re: Mini-Competitions.
Posted by Myrk- on
Thu Feb 1st 2007 at 4:11pm
Myrk-
member
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Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Chain mapping. Everyone picks a room type they want to make, but aren't allowed to say what it is apart from on a master list that the admins have. Each person builds thier map, then its up to the previous person to the current to morph thier section into the current/next. Basically you end out with loads of random contrasting ideas all melding and blending around between one another, similar to the grid idea DrGlass had, but with less obvious gateway transitions.
-[Better to be Honest than Kind]-
Re: Mini-Competitions.
Posted by Gwil on
Fri Feb 2nd 2007 at 12:56am
Posted
2007-02-02 12:56am
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
Although I like Myrks idea as a community project, it isn't suited to
"competitive" mapping. For now, I will avoid the declaration of a new
competition - it will be "doors" BTW - as i'm not in the right sober
state to post it right now :smile:
2nd Feb is the day to look forward to! It shoulda been earlier (ie
today) but I am constrained by a full day timetable for Thursday.
Re: Mini-Competitions.
Posted by Orpheus on
Fri Feb 2nd 2007 at 1:34am
Orpheus
member
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Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Coolness. We have a plan guys. :smile:
The best things in life, aren't things.
Re: Mini-Competitions.
Posted by smackintosh on
Sat Feb 3rd 2007 at 2:46am
175 posts
38 snarkmarks
Registered:
Feb 12th 2006
so who won the trap competition?
just curious... lol