Re: QQ. A quick question from da_killa
Posted by amanderino on
Fri Jan 19th 2007 at 4:22am
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I don't get any of that with Opera.
Re: QQ. A quick question from da_killa
Posted by Crono on
Fri Jan 19th 2007 at 7:50am
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You're an idiot. You're talking about something you've rarely used.
Blame it on Microsoft, God does.
Re: QQ. A quick question from da_killa
Posted by Crono on
Fri Jan 19th 2007 at 7:59am
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iMac isn't representative of Apple's abilities as a hardware manufacturer. Facets which you have no awareness of, apparently. Their hardware architecture alone trumps Intel's decadent and ancient architecture.
If you pull back the user friendly layers of anything above OS9 you'll see that there is more ability and functionality there than any machine running a Windows OS.
Blame it on Microsoft, God does.
Re: QQ. A quick question from da_killa
Posted by Crono on
Fri Jan 19th 2007 at 8:24am
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Did you ever notice that switching between those "apparently mundane" tasks is seamless?
You think video editing and 3D modeling consists of "simple" computations?
I reiterate my earlier sentiments.
The multi-platform support OSX delivers hasn't been mentioned either. Nor the administrative control it allows you to possess over your computer. Something which is not available in any Windows OS (Not to the degree Unix allows you)
Windows is behind when it comes to user interfaces and overall "abilities" and often has issues with executing programs designed for it.
To note on the "games" point, any game that can run on a unix platform can run on OSX (Doom 3 engine, for instance)
Blame it on Microsoft, God does.
Re: QQ. A quick question from da_killa
Posted by Crono on
Fri Jan 19th 2007 at 8:49am
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I just thought of something that, I think, I should share about the Xbox 360, since you're such a Halo fanboy and just about had an aneurysm while watching the subpar trailer for Halo 3.
The CPU in the machine is an IBM designed Power PC TriCore processor named Xenon.
Guess what the Power PC line of CPUs was used in.
Apple and Nintendo are not partnered. To note, the Wii is also using a PowerPC based CPU designed by IBM. The Playstation 3 is using the Cell CPU design, which holds a Power PC core.
If you hating Macs and everything related to them makes you not play a 360 and thus Halo 3: by all means, mindlessly bash away.
Blame it on Microsoft, God does.
Re: QQ. A quick question from da_killa
Posted by Crono on
Fri Jan 19th 2007 at 9:04am
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What have you been bashing for the last two hours? Macs. They were used in Macs.
To note, ALL macs between 1994 and last year. The architecture of that CPU was designed as a joint operation between Apple, IBM, and Motorola.
My point is: You're not aware of the things you're babbling about, so stuff it.
Blame it on Microsoft, God does.
Re: QQ. A quick question from da_killa
Posted by Crono on
Fri Jan 19th 2007 at 9:25am
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You think I'm lying? Go look it up on Wikipedia, it will tell you the complete specs of the Xbox 360. They even used a G5 Mac at E3 2005 to show the upcoming console's games.
As far as your comment on Halo: It's not a cut and dry question. First off, Half-Life has such a large community all over the planet that it's ridiculous, considering all facets that it envelops. It has the largest online game community on the planet through Counter Strike, alone.
If you want to go by sale figures: The overall Half-Life franchise (HL1, HL2, CS, DOD) has sold over 15 million units.
Halo 1 has sold a little over 5 million units worldwide and Halo 2 has sold 7 million. Which is three million units below Half-Life's sales.
As to what I 'think', not based on these numbers, I wouldn't agree. Half-Life revolutionized the second coming of First Person Shooters. It made way for Halo, in a sense. Unlike most people I think the narrative in the second Half-Life game is stronger, more concise, and overall, better. Halo, while suffered from restraints laid upon by Microsoft execs because of the Xbox's launch date, has a pretty sub-par narrative. Sure, there may be an amazing amount of depth to everything, but it's not apparent unless you do some research. Maybe the upcoming RTS game will change that.
As a First Person Shooter, however, as Quake and Doom before it, Half-Life is far better in regarding game mechanics.
So no, I wouldn't agree.
Edit: Didn't post that fast enough, apparently.
Oh to note, I got some plug ins for firefox I adore. Like, "wrap removal" and the ad-blocking mentioned. I also have a redirection annihilator.
To note, they're all fairly smart, they know when to let things through and when not. While some other's attempts at the same security measures just block everything all together, which is very useless.
Blame it on Microsoft, God does.
Re: QQ. A quick question from da_killa
Posted by amanderino on
Fri Jan 19th 2007 at 11:12am
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Wow, I leave home for a few hours and return to this. I read this whole thing over again and I still have no idea what you're trying to argue. As for the Mac thing: Mac's are beasts. The only time I've ever seen one not work so well is when the computer was having hardware issues, which was fixed within ten minutes.
Speaking of other operating systems; what else can support Steam and the games it provides? I'd hate to have to keep this garbage computer to play HL and to map (attempt, at least).
Re: QQ. A quick question from da_killa
Posted by Crono on
Fri Jan 19th 2007 at 12:16pm
Posted
2007-01-19 12:16pm
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You can run a version of Unix or Linux with a DirectX emulator, such as Cedega, and run steam (as well as over 300 officially supported games), be aware that there is some overhead, since directX is being emulated (D3D calls, for example, are being reconstructed using OpenGL) But Valve's stuff is supported.
You can either pay a monthly fee of $5 for services, or compile some not so new code (the previous update, it's updated often) on your own and get it working.
Since, OSX is a version of Unix, this will work there as well.
Of course, there are games that already support Unix platforms from the get go, one title of which is Doom 3, I would imagine anything using the D3 engine would run on a Unix platform as well.
That's about your only option.
There are also Linux distributions that support Win32 code so they can run Windows applications. Of course, this assumes you're running an x86 architecture machine and not like a SPARC or PowerPC. (ARM, doubt it.)
Blame it on Microsoft, God does.
Re: QQ. A quick question from da_killa
Posted by Naklajat on
Fri Jan 19th 2007 at 12:54pm
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2007-01-19 12:54pm
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Unreal Engine 3 is Unix-compatible, and Epic has stated that a native Linux version of UT2007 will be available to those who purchase the game. There are going to be a lot of games running on UE3, I think it's possible that this plus Vista being bloated trash will create a snowball effect and Linux and Mac could gain a lot of popularity in the coming years.
o
Re: QQ. A quick question from da_killa
Posted by Crono on
Fri Jan 19th 2007 at 6:37pm
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If you design for the Linux kernel (past some version) and take into consideration what architecture it will be running on ... then there should be no problem. The problems arise when you rely on specific distribution API. But if you don't use those (you don't have to) then there should be no issues distribution to distribution. (There are exceptions, of course)
So, the problem is that there's no uniform API that works on any distribution of Linux. That could be done. I mean, after all it's just a huge library of pre-written functions that do a lot of the mundane work for developers.
Blame it on Microsoft, God does.
Re: QQ. A quick question from da_killa
Posted by amanderino on
Fri Jan 19th 2007 at 11:49pm
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2007-01-19 11:49pm
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The screenshots aren't hard for me to follow. It just seems like someone wanted to show off and opened up some windows just to look fancy. I have a few distributions of Linux, one of them being Ubuntu. I liked it a lot, but I'd have to download a new version of it now. I've heard that Ubuntu 6.10 Edgy Eft was really good.