Hmmm... I can't loose the feeling that many (especially Snarkpitters) are starting to take mapping way too seriously.
I think a lot of people are "scared" of the new Hammer. All the features, high-res stuff, prop-dependence, "Lost Coast" screenshots ect.
At least I know this feeling myself. When I think of the engine's capabilities and the working-effort it seems nearly impossible. Then, one evening, after not having mapped for months, I load up Hammer and try out a map I wanted to do for some time and it works and it's fun.
I think that many unlearned to think of mapping as a "hobby".
The Source engine isn't 5 times the work, it's maybe 20% more. Or 50%. If you spend an hour here and an hour there, even with weeks of doing nothing, you
can finish a map to quality. You don't have to sacrifice every minute of free time. You don't have to sacrifice anything. And if it takes a year to finish a map so be it. It's OK.
I recently found this map
dm_derelict by Jacfu. It popped out of nowhere, but looking at the map I realized that there's an approach to mapping that is missing from the Source scene. The map doesn't have any gimmicks, it's pretty small in size, yet it brought back some good memories from the time when mapping was a hobby and every new map had something interesting to offer. I wish more mappers tried simpler approaches like this.
All I see are either monumental or hyper-realistic maps that try to bring the Source engine to its limits (
cough cough) or killboxes. Nothing that links (wannabe-)pro mappers with the huge crowd of beginners. Maybe trying smaller and less exotic maps while focusing on gameplay and interesting layouts would be more rewarding and could bring back some of those frustrated with mapping.
But that's all the optimism I have left. Beat that, and I'm out. I still enjoy mapping here and there. It's an interesting and fun way of playing with technology, learning how interactivity and CG graphics work. I'll continue for now.
I have high hopes for the Team Fortresses (TF2 and FF). Maybe, if they fail to bring back some of the creativity of the good old times, I'll retire. Until then, I'll keep my enthusiasm.
Why snark works.