Re: Vote! Snarkpit Chain Map: Round 1
Posted by Fjorn on
Thu May 31st 2007 at 8:50pm
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or you could use mat_fullbright 0
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Re: Vote! Snarkpit Chain Map: Round 1
Posted by Fjorn on
Thu May 31st 2007 at 9:45pm
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Okay, played them all.
My vote goes for finger, very well made, and well designed. Had me wishing It was an entire SP level set.
Redwood: Nice idea, but unfortunately, it was just that, an idea.
Riven: A very nice idea, built a tad too small though. I felt as if I was a giant.. Also, I'd get random log spikes and the console complained of too many collisions.
However, I liked the voice acting, even if it was a little too low.
Stadric: Did you even upload the right map?
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Re: Vote! Snarkpit Chain Map: Round 1
Posted by Finger on
Fri Jun 1st 2007 at 4:20am
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"....Had me wishing It was an entire SP level set."
Nice complement. Thank you. I wish I had the time or focus to do something more substantial, but it's hard spending the weekend or nights in front of the pc now that I spend 8 to 12 hrs a day doing that very thing.
Riven, I really liked your entry. The voice acting was actually better than most amateur voice I've seen. Some of your sets were nice and had alot of personality. I liked the little theatre room.
There were moments in your map that sparked some interesting ideas - things that I saw alot of potential in. For example, the buggy ride down the mine shaft could have been a blast, if say, you were flying down it at full speed smashing through flaming zombies! I hit the turbo on the way down and it gave me a little rollercoaster feeling. unfortunately, the space was way too small for the buggy, and could have used more attention to playability.
The ceiling crumbing on top of the combine was also nice, though there was a moment where I hit a clip brush (preventing me from walking into the trap, I suppose). You should tweak that setup so the player can't every get close enough to hit it.
The vcd work was nice, and overall, I was impressed with what you accomplished in 2 weeks, and would love to see the map improved even more.
Redwood, I think you probably just bit off more than you could chew. Try something a little smaller. There was a whole lot of square footage to construct in your environments and very little time to do it.
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Junkyard God on
Fri Jun 1st 2007 at 7:11am
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Can't wait to get home and try em all! :smile:
Hell, is an half-filled auditorium
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Gwil on
Fri Jun 1st 2007 at 2:43pm
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WHen does this round of voting close? I've only just got my new machine online and am in the process of reinstalling everything at the moment, so I won't look at this until tomorrow now?
I assume I have plenty of time...
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Junkyard God on
Fri Jun 1st 2007 at 4:19pm
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Voted for finger, best of the 4 in my opinion, can't say i have any comments to add to what's already been said :smile: Thanks everyone for joining in, and thanks Baron for making this competition work, I'm sure there'll be more entries next round ,atleast one. (mine :smile: )
Hell, is an half-filled auditorium
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Beetle on
Fri Jun 1st 2007 at 4:28pm
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I don't suppose i can play them i f i only have hl2 ep 1?
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Fjorn on
Fri Jun 1st 2007 at 6:02pm
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Oh, I forgot to say that the prisoner cage dissapearing after it dropped me was odd (if it even existed!)
I looked behind me expecting to see it, then it wasn't there
(in finger's map)
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Re: Vote! Snarkpit Chain Map: Round 1
Posted by Finger on
Fri Jun 1st 2007 at 6:05pm
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Yeah, that's something I want to fix. The idea is that it either ends at the rail, or goes back into the traincar behind you. Ran out of time for that.
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Finger on
Sat Jun 2nd 2007 at 4:35am
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Thanks Riven, glad you liked it. You should definately keep working on yours, it can be great with a little tweaking!
Btw... what part of Louisiana are you from? I was born and raised in Baton Rouge. I'd like to know if I'm competing against a fellow coonass =D
Few questions for those who played...
Did anybody fight the antlion guard in the bathroom?
Crawl into the antlion hole for the ar2?
Get a good look at the decal at the ending hallway?
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Fjorn on
Sat Jun 2nd 2007 at 10:10am
Posted
2007-06-02 10:10am
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finger:
yes: I hid in the vent and emptied all my ammo into it until it died
yes: Was like 'cool, ar2'
no: There was a decal?
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Re: Vote! Snarkpit Chain Map: Round 1
Posted by fishy on
Sat Jun 2nd 2007 at 4:16pm
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It boiled down to a choice between Fingers action, and Rivens progression of story. Both maps are winners, but it was Fingers more thorough use of the actual base map that was the deciding factor for me, so he got my vote.
I'd love to see both maps combined though. Maybe a compo for the best buggy ride would be a good way to do that. (hint, hint)
Finger, I was hiding in the vents with everybody else, I got he AR, and do you mean the big YOU WIN decal?
i eat paint
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Yak_Fighter on
Sat Jun 2nd 2007 at 7:26pm
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I tricked the guard into knocking over the two sentry guns and clearing out that hall with all the manhacks... basically he killed almost every single combine on the map before I gave him his eternal reward. :biggrin:
As far as the competition:
Redwood: Never ever release anything with leaks, period.
Stadric: I have no idea what you changed but thanks for inflating the filesize of the zip for those of us on dialup.
Riven: Nice try I suppose. The cave is retardedly small, throw in the buggy and well... it becomes worse. The big issue I have with this map is that its supposed to be the first section of a chain map created by many different authors, yet you have restricted future mappers by already declaring what the next maps must feature (sub pen, sub interior, greenland military base?!). That's not even mentioning these 'new aliens' and how other authors are supposed to interpret or even use them in their sections. There's too much 'story' for a series of maps that will inevitably be light on story and heavy on action (or at least should be) by the very nature of the competition.
Basically if you were making this as the start of your own single player mod then it would be a solid beginning, but as a community map with many different people's input it will not work.
Finger: Rock solid, if a little too short. Fun action, quality design, good use of various HL2 elements. Everything I would expect from a mapper of your caliber. This is the perfect foundation for the rest of the competition. It gives hints of a story without railroading future mappers down a path and it uses the basic HL2 ingredients without requiring new assets. You have my vote.
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Yak_Fighter on
Sat Jun 2nd 2007 at 9:54pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Riven</DIV>
<DIV class=quotetext>excuse my lack of forethought, and selfishness for being so narrow-minded. </DIV></DIV>
Now now I wasn't saying that. :\
<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>the rest</DIV></DIV>
I agree to an extent, as it should be important to have a story and to have at least a little coherency between maps. It's just that it is gonna be a very barebones story in such a collaborative work, and that's not necessarily a bad thing. For example, my favorite sp map is HL:Uplink and that had about as much story as Quake. I also liked Lost Coast and that was as storyless as Uplink.
Story is no doubt important for single player maps, but its far more important for a multiple hour, multi-chapter single player epic than it is for an action focused series that lasts for like 45 minutes.
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Junkyard God on
Sat Jun 2nd 2007 at 10:58pm
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I think it could be a different competition, maybe a next chain map, that we, in round 1, all try to make up a good story line or base for a story line on which other mappers can build and add to.
But for now i agree to Yak fighter for the most of it, if a story is not writen before the map starts to take shape, i think it should be mostly 'left out' perhaps and we'll have to stick to the talent of the individual mappers to make each map creative, interesting and action packed in a different way to stop it becomming monotone.
Ofcourse it will just be walking down a chain of maps killing stuff, but that's what an FPS is, story or no story you'll still be running down hallways killing people, if people can enjoy games such as Doom or Serious Sam, then we can sure as hell put our hands together to make a thrilling half life 2 map series that will entertain people :smile:
A story line is great, but it needs alot of thought before the actual mapping starts to really work.
It'll just be a shoot em up with a story tied around it loosely if we add a specific theme / story line now I think, since everyone will add in their own way, to the story.
Hell, is an half-filled auditorium
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Fjorn on
Sun Jun 3rd 2007 at 12:02am
Posted
2007-06-03 12:02am
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Actually, part of the contest is blending in with the previous maps
Story is part of that.
Riven's story is an assault on a combine military base while an unknown comes out from the sea to beat on the combine
Finger's story is an escape from a train station turned combine execution facility
The next parts of this contest will have to incorporate this... whoever wins
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Re: Vote! Snarkpit Chain Map: Round 1
Posted by RedWood on
Sun Jun 3rd 2007 at 12:03am
Posted
2007-06-03 12:03am
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Well, what can i say about my map that hasn't all ready been said. I agree with all of it. Despite knowing the criteria for judging i decided to simply try to pass off an idea. And believe it or not, it only turned out a little bit worse than i expected. One thing though, I didn't compile under full bright. I fell asleep, woke up late for class, got back from class and found that BVS needed my entry right away. So i didn't have time to check it before i sent it. I don't know what happened. I was pissed when i found out.
Further more, i couldn't get get Finger's or Riven's map to run. setting it to DX8 didn't help. I ended up decompiling it and recompiling it. Which lead to errors.
Finger: Well done but, i don't think it's a good start to a series. Your thrown in way to fast. Your given 5 weapons in about 3 minutes and the antlion guard makes it fell like started off facing a boss. I think this level would be beautiful set later in game. It could be used as a excellent transition between two vary different settings. I voted for yours.
Riven: I don't really have anything new to say. It could have been because of the recompile but it was a little dry. I was really impressed with the under ground base. The stairs were off scale but it looked believable.
Stadric: Looks like it was a good start.
I'm impressed that both of you got all that done in to weeks. I was expecting to lose but i feel like i just lost the special Olympics. :sad: I think ill take a different aproch next time.
Let my entry be a message to everyone that your entry doesn't have to be as good as Fingers or Riven to compete. Don't be embarrassed, because your entry couldn't possibly worse than mine. :biggrin:
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Junkyard God on
Sun Jun 3rd 2007 at 8:03am
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You know what RedWood, I personally don't see the problem of your map having some issues, as it does give us the idea of what you wanted to do, other mappers could have expanded on it / fixed it's errors.
I just like Finger's map more in terms of playability, but you're right on the fact that it's not neccesarily a good start of a game as it does start of kind of hard and fast.
Hell, is an half-filled auditorium
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Beetle on
Sun Jun 3rd 2007 at 9:50pm
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gets to where the white combine soldier says "Move it!" (pretty much after i get put in prison).
combine_executioner1: unknown scripted sequence "walk"
then it goes no further, so im guessing it doesn't work with ep1
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Junkyard God on
Mon Jun 4th 2007 at 7:13am
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ep1 isn't the same egnine i guess, they modded it a bunch and i wouldn't be suprised if hl2 stock stuff didn't work in it.
Hell, is an half-filled auditorium
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Junkyard God on
Mon Jun 4th 2007 at 4:32pm
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Pretty good explenations for having such a start and I think you have one major advantage at your side on this at the moment and that is the fact that we have no story line, we need to keep things interesting in different ways, and i think this is a great way to do it looking at it from your perspective.
You've changed my mind on the fact that it would maybe be a strange started map.
Hell, is an half-filled auditorium
Re: Vote! Snarkpit Chain Map: Round 1
Posted by RedWood on
Mon Jun 4th 2007 at 10:23pm
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2007-06-04 10:23pm
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Thats a good argument. You've changed my mind. mostly. It's a nice find but i think the AR2 could be left until a little later. Given the good cover and relatively short range of the combat i think the seen should be left to rely on the shotgun mostly. Leave the smg in but don't leave any (or vary little) ammo lying around. Leave the pistol in. it doesn't matter. The grenades are good. These are all just suggestions of course.
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Fjorn on
Tue Jun 5th 2007 at 12:17am
Posted
2007-06-05 12:17am
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Yeah, the ar2 sec and the impact grenade came in very handy
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Re: Vote! Snarkpit Chain Map: Round 1
Posted by RedWood on
Tue Jun 5th 2007 at 1:46am
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I didn't use ether of them (odd). Actually, i forgot i had the impact grenade. Probably a side effect of picking so much up at once. Well, if you pulled out the AR2 you would have to make some changes.
How lone are we go to wait before we start the next round?
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Fjorn on
Tue Jun 5th 2007 at 5:01am
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BvSnickers should be announcing a winner and starting the next round any time now
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Re: Vote! Snarkpit Chain Map: Round 1
Posted by Naklajat on
Tue Jun 5th 2007 at 5:30am
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I PM'd Finger for the VMF, the next round will start ASAP.
o
Re: Vote! Snarkpit Chain Map: Round 1
Posted by Finger on
Wed Jun 6th 2007 at 3:15am
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Hey, I'm flattered!
I sent my vmf to Baron, and did some work to preface all my visgroups with 'fing'. I suggest we all try to stay as organized as possible now that we are really dealing with a web of delicate scripting. moving one info_node can wreck a setup.
I have a feeling the next batch of entries will be even more interesting. I plan to participate, but I think I will have to keep it short and sweet...this round will require more construction.
Good luck everybody!