Re: [map] 2morforeverdm
Posted by Windows 98 on
Thu Oct 27th 2005 at 3:57am
757 posts
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Apr 25th 2005
Occupation: Student
Location: USA
Ive seen this map somewhere else...
did you do a remake? or post under a different name and map name?
either way still cool
Re: [map] 2morforeverdm
Posted by G4MER on
Thu Oct 27th 2005 at 8:29am
G4MER
floaty snark rage
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Sep 6th 2003
Location: USA
Very nice.. yepp lighting is the only problem I see. thanks for not loading it with crates, and useless models all over the place.
Re: [map] 2morforeverdm
Posted by Murdoc on
Thu Oct 27th 2005 at 12:53pm
Posted
2005-10-27 12:53pm
Murdoc
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Location: United States
I haven't got to play the map yet, but I have to say first impressions from the screens is that its beautiful, great work on that. I can't wait to go home and try it.
Re: [map] 2morforeverdm
Posted by Forceflow on
Thu Oct 27th 2005 at 3:33pm
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Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Can't wait to play Fortress Forever. Good job.
3012 posts
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Feb 15th 2005
I like the curves. Fits well with the other FF maps I've seen so far.
But yeah, Some team specific lighting would be nice to spice it up.
Re: [map] 2morforeverdm
Posted by Oski on
Thu Oct 27th 2005 at 9:42pm
75 posts
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Dec 6th 2004
Occupation: Studying
Location: Sweden
The lightning is very relaxed. I like that alot, but it gets too relaxed in the end. If you would make som places with more fixed lighting it would look awesome, i think. Great job.
Re: [map] 2morforeverdm
Posted by omegaslayer on
Fri Oct 28th 2005 at 2:14am
2481 posts
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Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Brushwork is a lost art with the addition of "models". Good everything, lighting is a little dark for multiplayer (add in some flares, or "glow sticks" maybe to light it up), But its good where it is. 9/10 (because the mod isnt out yet)
Re: [map] 2morforeverdm
Posted by BlisTer on
Fri Oct 28th 2005 at 3:22pm
BlisTer
member
801 posts
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Jun 10th 2004
Location: Belgium
Omg the memories. 2morefort was the first custom tfc map i ever played i think, was a great map too, so good choice to remake. nice brushwork and texturing, but idd the lighting is a bit bland. great work though.
Re: [map] 2morforeverdm
Posted by Myrk- on
Sat Oct 29th 2005 at 3:21pm
Myrk-
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Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Reminds me of epicentre, but also of 2fort or that other cool original level.
Re: [map] 2morforeverdm
Posted by satchmo on
Mon Oct 31st 2005 at 6:30pm
satchmo
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Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
For some reason, it reminds me of Far Cry. The first screenshot looks like the spot where Crow took off on a helicopter, and the second screenshot looks like the inside of that cargo ship in the beginning of the game.
Re: [map] 2morforeverdm
Posted by Imbrifer on
Thu Nov 3rd 2005 at 4:54am
32 posts
363 snarkmarks
Registered:
Dec 11th 2004
Thanks for the input, everyone.
I've had several suggestions for adding some more spunky lighting here and there, which is something I can definitely do.
The FF version of this map is listed as 99% complete under the Fortress-Forever category of the Snarkpit. I'll take suggestions from here and from the Fortress-Forever forums and make changes to the Fortress-Forever version of 2morforevever, but I think I'll leave this one how it is.
Interesting, satchmo. Never played the singleplayer of FarCry - just got it to go around in boats and shoot at my buds on the LAN.
Re: [map] 2morforeverdm
Posted by 417 on
Sun May 6th 2007 at 5:05am
21 posts
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Mar 12th 2005
Occupation: Small Business Owner/Operator
Location: USA
Running this map on my clans TDM FF/CTF server.
We had to put in more weapons, some health/armor stations to get people to play on it.
Game play is great with 8 or more players!
Only issue we have seen is some werid lag when a player was pinned to the wall with the crossbow in one of the re-spawn rooms.
It could also use more spawn points as players get stuck because they spawn in together.
I'm sure these won't be issues when it comes out for FF. It'l going to be a great FF map for sure.
Thanks for making the map Imbrifer!
Re: [map] 2morforeverdm
Posted by Imbrifer on
Tue May 8th 2007 at 4:33am
32 posts
363 snarkmarks
Registered:
Dec 11th 2004
Thanks for hosting it, 417. I'll definitely look into those issues - I thought I spaced the spawns far enough apart, but apparently not. Let me know if any other map issues come up, and I'll see if I can't address them.