Snarkpit Maps Archive

Half-Life 2: Deathmatch DM_Tempelwald (was DM_Forest)

Beta
A HL2DM map set in a forest in a fjord. With ancient ruins and a cave system. Now named DM_Tempelwald, used to be DM_Forest.

Counter Strike Source UIB_AT_blast

by B_Thax
Beta
We, some student's of Computer Science of the University of the Balearic Islands, wanted to blast our faculty, so we'll go one on building it :D

Sven Co-op (HL) Apprehension

Well, I finally worked out all the bugs in this one and it came out great! The map has been done for some time now but I was stuck on some little things. I also had to restore my system which also took some time out of working on it. Anyway, I worked hard on this one and I payed a lot of attention to gameplay. I think it's pretty solid. If you liked Opposing Force you'll absolutely love this (SVEN Co-op) map! The map also contains custom models and textures. Enjoy!

Counter Strike Source Tmp_lodge

Beta
this map is for the tmp lover at heart. It lost of close quarter combats zones and objects that you can use to your benifit to hide behind,around, through, and whatever else you can think of.

Counter Strike Source Breakship

by Supa
Beta
A map with two breakable and sinkable wooden galleons in a close range cannon fight.

Sven Co-op (HL) Resident Evil Outbreak Mission 1

The map is ready for release, but you might have a problem finding it due to it's use of Condition Zero material. If you google reo1.exe, you might be able to find it.

Counter Strike Source cs_knifeedge

Star map!
Map Name: cs_knifeedge (beta 1e)

Author: Liberal.Nyulism

Release Date: November 14th

Number of Spawn Points: 64

Size: Medium (but simple routes that are easy to learn)

Screenshots:

The web site includes a number of thumbnails and screenshots: www.screamingneurons.com/ignorance/knifeedge.asp

Download:

http://www.screamingneurons.com/ignorance/knifeedge_files/cs_knifeedge_beta1e_files.zip

Bug Reports:

Please post bug reports on SteamPowered forums at or email them to [url=mailto:liberal_nyulism@hotmail.com]liberal_nyulism@hotmail.com.

Info:

INCLUDES
  • There are two hostage rescue zones, near each spawn.
  • There is only one hostage.
  • All necessary files in one bsp, so it's a file-copy-installation
  • .NAV file for bots.
  • The overview map, despite that it costs a meg to do it.
  • A number of new textures, and a lot of blended textures
  • New models for Weeds, Shrubbery and Sheep, and others
  • A new soundscape, with many new sounds
STORY

In the mountains of northern Afghanistan, is a small village of stone houses nestled up against the base of a mountain. It's early spring, and the snows that cover the mountains have started melting. The stream is still covered in a layer of ice, and just after dawn on this march morning, the air is cold and foggy. The sheep huddle together on the still barren fields, and the soft thunder of the waterfall can be heard from a distance. The village appears abandoned, and the area is quiet. But Terrorists live there, where they grow poppies, and make heroin for sale in the west, and they keep the village for use as a hideout and as a factory for their profits. Unfortunately, a spy has found the village, but he was caught, and is being held hostage in the center of the village. Now, Blackhawk helicopters have landed on the southern edge of town. The Terrorists know that a rescue mission has been launched.

STRATS

The approach routes are very carefully timed so that rushes result in conflicts in specific locations. And while the layout is deceptively simple, the number of strategies you can use is almost unlimited. In particular, how you split your teams will greatly affect the game play.

The map's layout is a cyclone model with both teams spaced equidistant from the hostages, and rushing to a center arena. The village is constructed so that the terrorists come in either straight or to the high side, and the CT's either straight and to the low side. Both can flank the other team within the village, or by the ground route around the village. You can get in and out of the buildings, and easily onto the roofs, and there are at least three different ways into the village center for each team. This layout creates the effect of the teams coming out of the woodwork in a central arena, if they both sprint to the center. The teams can also try to flank the low route outside the village, and the timing is set so that smokes, flashes, and snipers all play in that tactic.

Most of the routes that are interesting require you to break down a door or window, and this includes getting the hostages. The sound gives away your location.

The web site has a full list of the different strats that I used to plan the game play.

EASTER EGGS
  • There are two easter eggs on the map. One about myth and heroism where you can get a grenade, the other is an AK with one clip.
INSTALLATION
  • Copy the BSP file into you cstrike/maps directory
  • Start CS:S, select Create Server, and from the dropdown, select "cs_knifeedge_beta1a"
  • I recommend that you use seven bots (your processor will get eaten with more of them).
FPS
  • I'm getting 140+FPS near the edges of the map, 100FPS in the center, 90 in the good areas, and 70FPS in the slowest areas.
TECH SPECS

Build Time approximately 200 hours over six months.

Compile Time: 30 minutes/56 minutes

Triangle count: 32167

Optimized: 749 visible clusters (0.00%)

Total clusters visible: 148738

Average clusters visible: 247

Average clusters audible: 435

Overview: scale 11.00, pos_x -6623, pos_y 7109

OPEN ISSUES
  • bad window/shutter texture (normal map problem?)
  • one vis chimney problem
OTHER MAPS BY THE AUTHOR

de_ignorance - set in Iraq, and full of political commentary, it's a great map for strats and especially for playing against bots.

http://www.screamingneurons.com/ignorance

THANKS

I want to thank the people on the SteamPowered and VERC forums who made this map possible.

In particular: Nudel, Wolf, Zombie@Computer and of course, WiseMX.

Day of Defeat Source DoD_Pegasus

by smidsy
Beta
This map is a remake of the cod mission where the Pegasus Bridge in Normandy, France. The bridge is needed to be taken by the Allies to stop a counterattack expected by the Wehrmacht. The Allied task is to stop the Wehrmacht from holding both sides of the Cannal de Caen.

The allies land by glider to attack the German garrison. All this is +6 hours before D day so the allied landing is vital to the troops on the beach.

Fortress Forever ff_community

by Sh4x
Beta
We're having a community project at http://forums.fortress-forever.com/viewtopic.php?t=3166

It's an opensource mapping project for Fortress Forever, the TFC mod for HL2 that's gonna be out sometimes later next year.

I invite you to come over and check it out and maybe even participate. If you're interested, let me know with a pm in the fortress forever forums.

Have a nice day!

Sh4x

Sven Co-op (HL) Wrigler

by ct44
Large Map for 5 players, could do 8 but will run slow. probably.

This map aint so easy neither is it serious. there is a hint bellow for the first puzzle just in case.

players start in a large hanger, looking accross at another large hanger, both at a distance, and can only be reached by a bridge, hard to explain,.

1stly there is a button on the far side of the other hanger, hidden in the dark behind a wall, which is directly behind the small base where the marines spawn. once pressed it reveals a puzzle in which the boxes which were in the glass sheild are needed. i let you figure the rest. ta

please give a little feed back. thanks :)

Half-Life: Half-Life Rally hp_citypark_hd

Beta
I took my citypark map and added some extra map effects, like grass.

Sven Co-op (HL) Demon Prey

by Nih
Beta
A map I'm working on for Svenco-op. There's not much room to describe the map here, so you can find a description and extra screenshots below.