Snarkpit Maps Archive

Counter Strike Source fy_criticalstrikeV1

by Savage
This is a fun map made , for testing my bridge that I am going to use in de_critcalstrike (css version.) for all enjoy and post a reply blamm it tell me you dont like or what ever im here for suggestions and flame aswell as reviews. But just keep in mind this is my first ever made map so go easy on me :D

Half-Life 2: Deathmatch DM Neon

by IZaNaGI
This is the final version of my latest map DM Neon. Set in the distant future this is an urban map set around several floors of an entertainment district. The map encourages both large and short scale intense weapon based deathmatch depending where you are in the map, as well as giving grav gun fans the chance to throw some stuff at each other on street level. Almsot the entire map is accesible including the roof area via jump pads.

The texture set is 99% custom and there a few custom physics objects (physbox) thrown in as well. Info nodes have been placed so there is a limited bot capability in mods such as GMOD. The map will also (with any luck) be converted to Dystopia in the coming months, seeing as the general themes are so similar (not intentionaly though!!).

The map supports 12 man DM and TDM and is fully BSPZIP'd.

Half-Life 2: Deathmatch dm_untitled

Beta
For a year now, and i didnt do any hl2dm maps, so, im planning to do a new one, with good fps :D
The layout is a huge mansion, with a master bedroom, a large dining room, and a garden, but im still working on it...
My first hl2dm map :D

[WORKING TITLE]

(Will be Updated soon....)

Half-Life 2: Deathmatch dm_untitled

by mfg
Beta
... shapes are forming in my head ...
... concept arts are drawn in my sketch book ...
... and the time will come to continue working on this map ...

Half-Life 2 Moody map

by Oski
Beta
Im going for a somewhat creepy/moody theme. The areas shown are somewhat wip, and they are not as dark ingame as they seem to be in the screens. Its not going to be a DM.

updated screens

Half-Life 2: Deathmatch Shore

by Joe-Bob
Beta
The Combine has used this former mining facility as a research base for several years. However, the incident at City 17 has required the occupying unit to abandon the post.

After realizing that this map is entirely too large for 8x8 teamplay, I've decided to use my tutorial and make a TFC Warpath/Firearms for HL1/Battlefield 1942 style "push" gameplay. Mp_teamplay 0 will still allow regular deathmatch, since having 15 opponents ought to be enough even in large map.

I'm a stupid jerk for not releasing this. I guess I kind of got bored, but it was sitting nearly finished for months. It's probably too large to get playtime, but I'd still like feedback. If nothing else, I feel I learned a lot from this and had a good time making it.

Half-Life 2: Deathmatch Industry

by Crono
Beta
The Map:
Its a scientific 'base' created to terraform a barren planet/moon.

Commentary:
This is something I've been goofing around with, I spent entirely too much time on this area, as this is the only area.
I plan on expanding it out, possibly adding heavily 'trap based' game play.

One idea I've had for it is the ability to pressurize 'cabins' and such, creating a total gibing effect. Possibly add destroyable ventilation systems.

HL2 Notes:
I've scrapped the HLDM idea and started again in HL2DM. What does that mean? TRAPS! Also, the size will probably increase. I MIGHT make it so you can go on the planet surface ... with a buggy ... But probably not.

[Update 10/27/2005]
It got f**king deleted.

Half-Life 2: Deathmatch Justice - DM

by satchmo
Medium-size map for 8-10 players. It is my first multiplayer and Source map. The architectural design is inspired by the Santa Barbara Courthouse in California. It's a map that I started making with HL, but finished with the Source engine.

I converted this map into a single-player campaign. You can check out the action here.

...and justice for all.

Counter Strike CriticalStrike - (A) must read !

by Savage
Beta
So far I have only made the bridge for my map , but here is a short story about my map. The terorrists are planning to blow up a relic of a nearby continent and it is a very historic bridge fought on during the war and it means alot to the country that it belongs to , the counter-terorrists must stop these terorrists from blowing up this bridge. The Counter-Terorrists start in a desolate jungle and have to make their way to bridge but so do the terorrist (so that its not to easy) I plan to put in many hiding positions around the bridge for sniper support , aswell as much stuff to take cover behind as you move towards the center of the bridge to plant the bomb , the terorrists start of at a near by river bank not to far from the bridge just as the Counter-Terorrists do. (So far my maps bridge is in testing stage but im having a problem with the Run command to make my map a .bsp to test it.) help would be appreiciated.

Half-Life Museum Lockdown

for Half-Life 0
by satchmo
The architecture for this map was inspired by the Laurentian Library (http://www.patbelford.com/projects/michelangelo/simulation/index.html) in Florence. The library was designed by Michelangelo in the Renaissance, and it's one of my favorite buildings in the world.

SCENARIO:
You are trapped inside a museum in Paris, after an international gang of thieves have taken some priceless art from the museum. The museum's security system has been triggered, and the SWAT team have moved in, with order to shoot to kill.

Unable to convince the police that you're not one of the art thieves, you must fight your way out, and figure out a way to deactivate the lockdown mode of the museum.

It's got some intense grunt battle. Brace yourself for it.

P.S. Some puzzle solving is required to beat this map.

Half-Life 2: Deathmatch 2morforeverdm

This is the deathmatch version of my upcoming 2morforever for Fortress Forever ( www.fortress-forever.com ). The map is done for FF, just awaiting the FF team's entities. 2morforever is a remake of AndyC's TFC map "2morfort1_1".

Try it out and let me know of any problems you encounter.

Download and Mirror thanks to Tennovan and nagul678

Counter Strike Source Surf_Swej

by swej
A surf map meant for beginners and experts. This map turns from Surf to Aim at the end of surfing.

I fixed the link, so now it works!! :P

Post a comment for me. I would like to see how this map is doing in ratings!

Swej Server:
24.250.30.233:27015