Snarkpit Maps Archive

Half-Life: Deathmatch glas

by ct44
A large map with many floors seperated by glass and brick. one central frag ladder and a "levitat o vater" can hold 20 players

this was one of my first maps, its visually simple looking but artistic 2.

Half-Life: Deathmatch halo

by ct44
similar to a map in halo hence the name.

10 - 15 players

rockets and pistols only

Half-Life 2 Hotel

Beta
This is a hotel, you start in the old part of the hotel, or should i say, the abandoned part, and make your way to the nice looking part..
This map isnt related to fighting monsterssolving mazes or anything...its a map with nice gloomy effects i added to, i worked on the lighting and arciticture, plus the dustmotes, in an abandoned area, lots of dust there right??
And i worked on hints and areaportals, which was my main weakness, im happy i solved the problem now :D
So this map illustrates how good lightning and a bit good arciticture, and a very sweet fps, could be used in a map :D

Half-Life 2 Hotel

by Mr_noob
O.k
After the big bang at the end of hl2, the combine have been trying to regain control over the world. The latest cell has taken hold of a hotel and are refitting it as thier base. As gordon Freeman (really!) you have to kill them.
ive probably made some big n00b mistake.
Whoah! allready made one! forgot the screenies, and its late..so i wont upload them now. And, no, i dont care about bb code, so this will look naff.

Half-Life: Deathmatch RainMetal

Beta
From the moment onward I first saw a rain tutorial for Half-Life I've wanted to create a map, which would utilize this effect. The very first rain tutorial I read used an env_beam entity to create the rain. The method was slow to implement and very hard on the entity budget. Later on I came across a different kind of rain tutorial which used func_conveyors instead of env_beams. Three years have passed since I first read that tutorial and now I've finally begun to make that Half-Life map with rain in it... Due to the fact that I'm currently serving in finnish army it might take a while for me to finish this map, but all in all I'm determined to get it done.

Update: new pictures.

Sven Co-op (HL) Classic Arcade FPSII

Beta
Classic Arcade First Person Shooter II is the sequel to Classic I. I was pretty pleased with the results I got for my first release :D

Classic II, as you suspect, takes place on Earth -- it follows DOOM II. Unlike Classic I, which was one huge map that only ran on some servers, due to serious incompatibility, Classic II is going to be broken down into a huge map series. Each chapter (7 maps each, and don't bog me about it!) gets progressivly more hellish and crazy as you go. Here are a few of the map names I came up with:

e1m1: Gateway
e1m2: Not Quite a Level
e2m7: Classic1boss
e3m1: Hell's Fortress
e3m2: Hell's Den
e3m3: Hell's Garden
e3m6: Cyberstreet
e3m7: Sven

Screenshot 1 is a screen of "Gateway", Screen 2 is a screenshot of "Not Quite a Level" And the trashy shot of screen 3, is "Cyberstreet". Please note that I have much better areas, and more up to date, screens of Gateway, but I have recently done a full bright compile, and I'd like to get a screenshot of the map out for right now.

Looks like I have my work cut out for me!

Half-Life 2: Deathmatch Cavern

by ReNo
Beta
Ultra-early (pretty much concept) shots of a dungeon/mine map I'm playing around with. This is a continuation of the theme I was using for my contribution to DrGlass's mosaic project, which unfortunately seems to have died. I'm aiming for a Vagrant Story style atmosphere, as that game had some awesome areas of a similar style. I'm planning on having it all take place underground, but may have the odd glimpse of sunshine breaking through here and there.

Also note my funky new watermark thing on the screenshots. Let me know if you think its uber sexy, horrbly intrusive, or just plain ugly :D

Half-Life: Deathmatch Thanatos

by Myrk-
Beta
Missed the map competition, but now it is getting all souped up to end my HL1 mapping days :P

Got nice swamps outside and a varied theme that you should like... Screens will come soon after I return from holiday.

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Counter Strike De Ruins

by Myrk-
Beta
Set in the jungle at the Guetemala/Belize boarder, it is apparant that the Guetemalans have a new ally supplying them. Move into the jungle and take out the first load of these new weapons....

2nd and 3rd pics are uber old. Some of you might remember them from a couple of years back.

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Counter Strike De Swamp

by Myrk-
Beta
Swamp map set around an abandonned German WW2 bunker network...
Uses DOD fog atm (cus its pretty)

MAP DISCONTINUED DUE TO ENGINE RESTRICTIONS!

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Counter Strike De Hudin

by Myrk-
Beta
Blackhawk down style map using the latest of my technology ;-) to create a dust/fog effect without the particle engine!
Take out the chopper ruin, then seek out the little raghead whos hidden somewhere...

Massive layout problems, time restrictions and the dawning release of HL2 means this map has been suspended until otherwise.

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Half-Life: Deathmatch Delta 9

by Myrk-
Beta
First map I started making for the 2003 Concept art Competition on Snarkpit.

1st Picture is with weather effects.

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