Snarkpit Maps Archive

Half-Life: Deathmatch Castle (working title)

by ReNo
Beta
EDIT: Might retake this theme as an HL2 map, but I doubt it would be for a while yet.

Felt in the mood to do some mapping, so cracked open hammer and started playing around with a castle sort of location set in a valley. Pretty early shots but they give a fair idea of what to expect I believe.

Half-Life: Deathmatch Angelic

by ReNo
Beta
EDIT: May retake this theme for an AG2 map - lots of vertical action for crazy gauss jumping combat :)

A simple map I'm playing around with, based around the interior style of my old map Forsaken. Planning on achieving a boot_camp esque playing style, with lots of vertical gameplay. Visuals are minimalist but kind of pleasing regardless, I'm getting a bit of an ocean liner feel from them, though concrete ocean liners tend to be a little rare these days ;)

Please note this is HUGELY work in progress, and this area is still quite incomplete. I am interested in hearing thoughts on the visual style though, as I plan on keeping it quite consistant throughout.

Sven Co-op (HL) Intensity

Here is one of my older maps for SVEN Co-op. (July 2005) Everything you need to play is in the ZIP. Enjoy!

Sven Co-op (HL) Catalyst

Here is another map that I have made for SVEN Co-op. I started it back in August 2005 and it is now done in October 2005. This map features some of my best architechture, design, development, and overall mapping skill. Everyhthing you need to play is in the ZIP. Enjoy!

Half-Life: Deathmatch Catalyst

-HLDM-
Entered into the Snarkpit map competition 2002. Opposing elements are past and present of Black Mesa.

Expected Release Date: 2002
Actual Release Date: 2002

Counter Strike Source Breakhive

by Supa
Beta
You are in a battle to the death for control of the beehive in a tree.

Counter Strike Source Breakoffice

by Supa
Beta
I have been playing allot of MoonQuake's de_thematrix and was inspired by his office scene to make this map. It is a three story breakable office building.

Counter Strike Source war_killzone

by Hawk
Beta
THE FU*ING MAP SOMEHOW REMOVED ALL THE FUC*ING ENTETIES WHEN THE F*CKING MAP WAS DONE, SO I ABANDONED IT BECAUSE I DONT HAVE THE FU*KING SRTENGTH TO CONTINUE!

I HATE F*CK*NG VALVE HAMMER EDITOR!!!! s**t IN THE PANTS AND PEE IN THE SHOE!!!!!

the screenshots below shows the map when it was 50% done.

Half-Life 2: Deathmatch Vector-Y

Beta
Vector-Y is loosely based on the all-too-generic factory theme. Not completely though as I'm going for a steam-time styled look. Since it's my entry for the Snarkpit contest, it has to contain a twist... so why not twist parts of the level? That's why in some area's you'll be walking on ceilings or walls rather than on floors... Hence the name Vector-Y, or factory if you wish...
  • Abandoned. I didn't make the contest deadline and neither did I have a working layout. And that's pretty much fatal.
Well, see it as a nice first try with the Source engine... :)

Half-Life 2: Deathmatch dm_daybreak

Beta
This is a level that orginally started off as a photorealistic envrionment, however I decided that I wanted to try to make the map into a level in which looked amazing and hopefully plays well. I have drawn multiple layouts for the level and have a few ideas on how I need to contrust the new ideas, this is currently my newest project, I will keep yo updated as much as I can.

Note: I have removed the fog from the level.

Update: It has been decided to be a HL2DM level, and in this case a arena level. I will be working on this and have some mroeu pdates soon.

Half-Life 2: Deathmatch dm_gunshotbeta4

Beta
This map was originally made by Dave J, but I wanted to make it for HL2DM. We sent multiple emails back and forth and he helped me a lot through the remaking process. cman2k give me a huge hand with lighting and made the custom textures for the map.

Update: This too has been updated, however I need to fix up some small problems before I re-release it, and I also need to put the water trap back into the map.

Half-Life 2: Deathmatch dm_lambda_bunker

Hey guys, back again. Here is Lambda Bunker for HL2DM. I know you guys are probably sick of remakes, but this happens to be one of my favorite maps from the HLDM days. I hope you guys enjoy it as much as I enjoyed making it.

Update: I actually put a lot more work behind this map, and I plan on re-releasing it soon. I added a lot more detail, some new things I need to touch up on it, but over all I'm fairly proud of this one.