Snarkpit Maps Archive

Half-Life 2: Deathmatch Hex

by ReNo
Beta
Merely a proof of concept at the moment, I've no idea how or if I plan to develop this rather novel level any further.

Half-Life 2: Deathmatch DM_Echo

by ReNo
Beta
What was due to be my entry for Valve's HL2DM mapping contest now finds itself stranded amongst a fair crowd of incomplete endeavours. Some day I'll finish it....some day ;) The more astute amongst you may notice this is a successor of sorts to my HL1DM map of the same name.

Screenshots are the same as before but I was testing out some little watermark thing I made.

Counter Strike Source cs_unreal_v2

cs_unreal_v2 by AnarkiNet (AnarkiNet@gmail.com)

Sci-Fi-ish Unreal Tournament inspired hostage rescue map.
(Some textures from Unreal Tournament 2004)

CTs: Rescue the hostages from the Pipe Room, and bring them back to the Garage.

Terrorists: Keep the CTs from bringing the hostages to the Garage.

Note: This is a fixed version to solve some problems with filenames for Linux dedicated servers.
Also, some map tweaks were made to improve quality and performance.

Visit http://game-advance.net for my other maps.

Half-Life: Other... PX_Selfless

by ReNo
Beta
A map for the co-op HL modification "Paroxysm". The map takes place in a mining colony recently infested with aliens. The ARU were sent in to deal with the threat and rescue any survivors, but were overrun at their insertion point and contact has been lost. Your team have been sent in to attempt to establish contact with any remaining ARU troops, search the facility for survivors, and eliminate the alien threat at all costs. Destruction of the facility optional :)

Much of this map is salvaged and modified from parts of my last PX map "px_colony", which was strewn with errors and too much hassle to work on.

Half-Life: Deathmatch Castle (working title)

by ReNo
Beta
EDIT: Might retake this theme as an HL2 map, but I doubt it would be for a while yet.

Felt in the mood to do some mapping, so cracked open hammer and started playing around with a castle sort of location set in a valley. Pretty early shots but they give a fair idea of what to expect I believe.

Half-Life: Deathmatch Angelic

by ReNo
Beta
EDIT: May retake this theme for an AG2 map - lots of vertical action for crazy gauss jumping combat :)

A simple map I'm playing around with, based around the interior style of my old map Forsaken. Planning on achieving a boot_camp esque playing style, with lots of vertical gameplay. Visuals are minimalist but kind of pleasing regardless, I'm getting a bit of an ocean liner feel from them, though concrete ocean liners tend to be a little rare these days ;)

Please note this is HUGELY work in progress, and this area is still quite incomplete. I am interested in hearing thoughts on the visual style though, as I plan on keeping it quite consistant throughout.

Sven Co-op (HL) Intensity

Here is one of my older maps for SVEN Co-op. (July 2005) Everything you need to play is in the ZIP. Enjoy!

Sven Co-op (HL) Catalyst

Here is another map that I have made for SVEN Co-op. I started it back in August 2005 and it is now done in October 2005. This map features some of my best architechture, design, development, and overall mapping skill. Everyhthing you need to play is in the ZIP. Enjoy!

Half-Life: Deathmatch Catalyst

-HLDM-
Entered into the Snarkpit map competition 2002. Opposing elements are past and present of Black Mesa.

Expected Release Date: 2002
Actual Release Date: 2002

Counter Strike Source Breakhive

by Supa
Beta
You are in a battle to the death for control of the beehive in a tree.

Counter Strike Source Breakoffice

by Supa
Beta
I have been playing allot of MoonQuake's de_thematrix and was inspired by his office scene to make this map. It is a three story breakable office building.