Snarkpit Maps Archive

Counter Strike CriticalStrike - (A) must read !

by Savage
Beta
So far I have only made the bridge for my map , but here is a short story about my map. The terorrists are planning to blow up a relic of a nearby continent and it is a very historic bridge fought on during the war and it means alot to the country that it belongs to , the counter-terorrists must stop these terorrists from blowing up this bridge. The Counter-Terorrists start in a desolate jungle and have to make their way to bridge but so do the terorrist (so that its not to easy) I plan to put in many hiding positions around the bridge for sniper support , aswell as much stuff to take cover behind as you move towards the center of the bridge to plant the bomb , the terorrists start of at a near by river bank not to far from the bridge just as the Counter-Terorrists do. (So far my maps bridge is in testing stage but im having a problem with the Run command to make my map a .bsp to test it.) help would be appreiciated.

Half-Life Museum Lockdown

for Half-Life 0
by satchmo
The architecture for this map was inspired by the Laurentian Library (http://www.patbelford.com/projects/michelangelo/simulation/index.html) in Florence. The library was designed by Michelangelo in the Renaissance, and it's one of my favorite buildings in the world.

SCENARIO:
You are trapped inside a museum in Paris, after an international gang of thieves have taken some priceless art from the museum. The museum's security system has been triggered, and the SWAT team have moved in, with order to shoot to kill.

Unable to convince the police that you're not one of the art thieves, you must fight your way out, and figure out a way to deactivate the lockdown mode of the museum.

It's got some intense grunt battle. Brace yourself for it.

P.S. Some puzzle solving is required to beat this map.

Half-Life 2: Deathmatch 2morforeverdm

This is the deathmatch version of my upcoming 2morforever for Fortress Forever ( www.fortress-forever.com ). The map is done for FF, just awaiting the FF team's entities. 2morforever is a remake of AndyC's TFC map "2morfort1_1".

Try it out and let me know of any problems you encounter.

Download and Mirror thanks to Tennovan and nagul678

Counter Strike Source Surf_Swej

by swej
A surf map meant for beginners and experts. This map turns from Surf to Aim at the end of surfing.

I fixed the link, so now it works!! :P

Post a comment for me. I would like to see how this map is doing in ratings!

Swej Server:
24.250.30.233:27015

Counter Strike cs_maura

by B_Thax
Beta
It's just a map of my old High School... I made some textures of the complex so I will put them on-line, so others con download it and use them.

Half-Life 2: Deathmatch Access Tunnels (HL2DM)

by keved
Beta
Started this level a while ago and hasn't happy with its progression, so have put a hold on its progress until my prisonriot levels are complete.

Map now abandoned.

Half-Life 2: Other... Boot Camp (HL2 Pro Mod)

by keved
This is an official level for the HL2DM Pro mod.

Installation

Download and install the HL2DM Pro mod.

Credits

The original brushwork is from Valve's legendary boot_camp level for Half-Life 1. All brushwork cleanup and optimisation (a massive task in itself), texturing, lighting and everything else was done by me.

The creators of the HL2DM Pro mod, Raticide and J@nek.

XGibbousX for his normal map creation scripts.

Textures

New normal map versions of a number of the standard HL2 Valve textures have been used in this level. All new textures have been included in the bsp for ease of distribution.

Zombie Panic (HL) zp_santeria

by spacer
SO UH YEAH.
I thought I'd make a zombie panic map using blaz's (http://www.csbanana.com/blaz/) submerged wad. And so I did.

[edit] So yeah, this map was included in the 1.0 release of ZP, so I took the download down [/edit]

Counter Strike Source de_winterislands

by Madedog
Inspired from my project in Incoming: Source, this map is taking place on two islands that are separated from eachother by a frozen block of water. Read more to see what's behind all of this.

Opposing Force (HL) Wormhole

Released: August 2001

This map was inspired by q3ctf4 and Team Arena's mpteam6. I currently have plans to update the textures and architecture into a new build in the near future...

Opposing Force (HL) Valor (Op4)

A few enhancements over the HLDM version, including a nighttime setting.

Half-Life: Deathmatch Valor

Released: December 2001

One of the better playing DM maps I've released, if not the best visually up to the point it was released. Quite fun.