Snarkpit Maps Archive

Counter Strike cs_maura

by B_Thax
Beta
It's just a map of my old High School... I made some textures of the complex so I will put them on-line, so others con download it and use them.

Half-Life 2: Deathmatch Access Tunnels (HL2DM)

by keved
Beta
Started this level a while ago and hasn't happy with its progression, so have put a hold on its progress until my prisonriot levels are complete.

Map now abandoned.

Half-Life 2: Other... Boot Camp (HL2 Pro Mod)

by keved
This is an official level for the HL2DM Pro mod.

Installation

Download and install the HL2DM Pro mod.

Credits

The original brushwork is from Valve's legendary boot_camp level for Half-Life 1. All brushwork cleanup and optimisation (a massive task in itself), texturing, lighting and everything else was done by me.

The creators of the HL2DM Pro mod, Raticide and J@nek.

XGibbousX for his normal map creation scripts.

Textures

New normal map versions of a number of the standard HL2 Valve textures have been used in this level. All new textures have been included in the bsp for ease of distribution.

Zombie Panic (HL) zp_santeria

by spacer
SO UH YEAH.
I thought I'd make a zombie panic map using blaz's (http://www.csbanana.com/blaz/) submerged wad. And so I did.

[edit] So yeah, this map was included in the 1.0 release of ZP, so I took the download down [/edit]

Counter Strike Source de_winterislands

by Madedog
Inspired from my project in Incoming: Source, this map is taking place on two islands that are separated from eachother by a frozen block of water. Read more to see what's behind all of this.

Opposing Force (HL) Wormhole

Released: August 2001

This map was inspired by q3ctf4 and Team Arena's mpteam6. I currently have plans to update the textures and architecture into a new build in the near future...

Opposing Force (HL) Valor (Op4)

A few enhancements over the HLDM version, including a nighttime setting.

Half-Life: Deathmatch Valor

Released: December 2001

One of the better playing DM maps I've released, if not the best visually up to the point it was released. Quite fun.

Opposing Force (HL) Tortuosity

Released: August 2002.

About time.

Half-Life: Deathmatch Sector A

Released: July 2001

My largest released map to date and also (of my releases thus far) the most complex. Layout is a bit too loopy, but architecturally I think I got a pretty good recreation of the original Black Mesa feel.

Opposing Force (HL) Repair Bay 5

Released: November 2001

Op4 DM Version of Repair Bay 4