Snarkpit Maps Archive

Half-Life 2 assault_tammsaare

by Madedog
Beta
The map is made out of my homehood, as much as I can do it (or as much as the map allows). At first i just wanted to push engine to its limits, but then i figured that if I made it as a war map, it would be lots better. So - right now I am making a building where you start from. It's difficult, making all these hallways etc and making it as realistic as it looks in real life. I also have basic knowledge of NPC and making them "move" :P, so probably you see from the window that war is going on outside and you can either climb to roof and view it or grab your weapons from the table and join the rebels.
The map will probably take place in evening, so streetlights are on and it's a bit darker than full day map. Since only one building is ready for now, and there are LOTS of buildings, then... well you can't expect it very soon. When I finish first one, i put up few screenshots.

Counter Strike Source CS Dutchy Dutch

This map is the first one I made. It was released February 18, 2005. But it was compiled for Half Life 2 Deathmatch. Because Counter-Strike: Source is much more popular then Deathmatch I decided to rebuild the map for Counter-Strike: Source.
Game info:
There are 8 counter-terrorists on the roof of the building.
The bomb target is one floor below. Defend it at all cost.
There are 8 terrorists downstairs.
Kick those counter-terrorists upstairs.
You can play the map with bots.
Have fun!

Half-Life 2: Deathmatch pg_icepick_B2

by Finger
Beta
This map was created for HL2dmPromod. If you don't have the mod, you can run this map in Hl2DM with no problem - you will just be missing a few items. The theme is an industrial winterish thing, with some combine artifacts thrown in. I plan on doing a port for normal DM after I finish the promod version. Normal DM is much slower, so I may think about making some changes to suit.

I'm obviously in the ongoing process of polishing the map, so any feedback would be great.

Sven Co-op (HL) Escape 2

by incy247
Beta
The Escape Series is a map series all based around puzzle solveing and heavy team work, Escape 2 is the Sequel to origonal map Escape 1 So now Escape 2 takes the basic ideas from Escape 1 and makes a bigger, better designed, better looking and more puzzling map than the first!

For those who don?t no, in Escape 1 the main idea was to use Team work and some smarts to Escape this underground facility of which you had been made prisoner. Although most of the map consisted of Puzzle solving some of it was aimed at monsters and boss fights!

Escape 2 is now 4 maps long and takes at least 1 - 2 hours for a group of about 6 peeps, great fun to play :P right now its estimated at 98% done and once its completed it will be handed over to Sniper from the Svencoop Team ready for the 3.5 release !

Sven Co-op (HL) Overrun

by Nih
A small zombie killing map.
Protect otis against hordes of evil zombies who respawn in the air. If Otis dies you lose. If the time runs out you win. Simple yet fun :)

Tips:
Activate the sentry guns by touching them or shooting them.
Use the radio on the ground to hear music!

Sven Co-op (HL) Underground

by Nih
A walkthrough map for Svenco-op. I tried to make it a bit different than other walkthrough maps so you might be surprised :) It's kinda short, though.

Sorry about only having 1 screenshot.

Team Fortress Classic (HL) Underground

by SpiKeRs
Beta
Set in an old subway system with two opposing stations, this is a tight, action packed but very balanced clan map, ideal for 5v5 matches.

Half-Life 2: Deathmatch Dead Simple

by Nih
My first source engine map. It is pretty much just a map to get used to HL2.
The map is based on my favorite level in Doom 2. I was originally going to make it a HL2 singleplayer map, but I decided to make it Deathmatch since I hate working with entities :P

Extreme mspaint picture with layout and description included.

Half-Life: Deathmatch H&S

by ct44
a level of hide and seeking, there is a small base players have to get to before the get taged ie shot/ works with a 8 player lan.

Half-Life Lab Tes

for Half-Life 0
Beta
Haven't really decided at all much about this little package. To be hones, I've only got two screens.

Oh well, it shall be a single-player map in a (space?) lab enviroment with the usual stuff.

Textures by blazeeer

Update: More screens.
All screens here

Counter Strike Source cs_trainstation

by SmeTskE
Beta
cs_trainstation is a conversion of a map from the game Tactical Ops, wich was a real-time warfare mod, on the Unreal engine. To be very honest with you guys... I didn't like the gameplay, but I did like the maps, so I'm making this remake of one of the maps, called TO-Trainstation.

This is a hostage map. It will take place in a 2 story building, the trainstation. Terrorists will spawn in the station and Counter-Terrorists will spawn outside on the street. There are 4 different ways to get in, but only 2 to get out of there.

I'm still learning to work with Hammer and this is my first map with this editor... Comments are welcome.

Completion Status:
  • Geometry: 90% (Where the player will be able to walk)
  • Detailed: 40% (Support pillars, sidewalks, fences, ...)
  • Textures: 70% (According to the finished Geometry)
  • Models: 15% (Boxes, light's, fences, cars, ...)
  • Lightning: 60% (Models and sources)

Counter Strike Source aim_inquisition

Beta
Inspired from the Games Workshop game "Inquisitor", its story and the imperial hive setting.

Bugs:
For some reason not all of the spikes on the Chapheaux show up. Hammer says they're invalid solids. I've tried copying the non-invalid spikes, if tries added new spikes. Nothing seems to work. No idea whats going on there

Architecture is done for the most part. I now need to texture everything (its currently in dev textures) and add a 3d skybox

Tips: The lower levels are close, and relatively well lit

Story: A small band of terrorists are trying to sneak into the Imperial Chapheaux (The big building by the CT spawn with lots of spikes on it) to assassinate the Governor. Fortunately the Inquisition had a feq informants inside the terrorist organisation. A squad has been sent to intercept them, and prevent them from entering the Chapheaux

EDIT: I'm going to upload the filefront when the upload page is back up (its currently down for maintenence)

EDIT (again): File uploaded