Snarkpit Maps Archive

Half-Life: Other... Open Source HL Work

Open-Source release of:

co_sepulcher
dm_flatshade
dm_horizon
dm_lemmings
dmc_fac16
ns_aelin
op4ctf_lastword
op4ctf_rep6
op4pow_terminal
rc_glare
tfc_tortuosity

Please give credit to those who created the additional textures and models, but you're free to use the rest with or without credit to me. I just want someone to get some use out of them since I sure won't. :)

Opposing Force (HL) Omen

Released: May 2002

Originally a distraction map, turned into an actual release after a 4 day build time. Don't be too surprised to see more like this over the course of the summer.

Half-Life: Deathmatch Odin's Guard

Entry for the Snark Pit arena contest.

Opposing Force (HL) Gauntlet

Small op4ctf map, the first of 4 new ones to be coming in the next few weeks. Carnage, and lots of it.
(download temporarily unavailable from here, as I use the FilePlanet location here. Go to my site and download from one of the mirrors there)

Half-Life: Deathmatch Faction

Not my favorite map released thus far, but one that I lost motivation to continue. Rather than setting it aside to die on my hard drive, though, I've decided to go ahead and release it.

Counter Strike Source cs_Abandoned

Beta
Hi there,
I recently made and finished this map in a short time, its really the remake of cs_c**k, if anyone of you ever played that map in cs1.3 or 1.5 well, its a small map, T and CT start in opposite directions at the corner, in the old map, cs_c**k, there was a barrell with boxes around it so u can shoot it and explode, well i made a new idea, shoot the barrell in the house and look it go BOOM..hehe
This isnt an official map, dont expect amazing stuff, its like on of the funmaps, small, with a new hollywood sign XD

Umm please download it and test it for me, thats v2, v1 isnt posted in this site XD

-Dark|Masta

21-10-2005 [UPDATES]

New screen shots + New download file, this one rocks :D

Counter Strike Source fy_darkpool

Beta
fy_Darkpool, nothing so special, but i felt like doing a map in css, the setting is a small pool building, with nice glassy effect above the pool..
Each team starts at the opposite side of the map, and there are 4 different ways to reach the middle :)
Enjoy =)

-Dark|Masta
21-10-05:
New Version for download...
+
New pictures [ Pic3 is going to be fixed soon]

Half-Life 2: Deathmatch dm_bast

This was originally only to be a single room for this contest - http://www.unknownworlds.com/forums/index.php?showtopic=95912&st=0
However, the map turned out so well I felt I had to make it a HL2DM map. So I spent another 6 days and made it into a nice small map. It's been playtested with 4-5 people, and plays quite nicely. I recomend 4-6, but there are 8 spawns. Read the .txt for some more interesting bits of fact.

Half-Life: Deathmatch glas

by ct44
A large map with many floors seperated by glass and brick. one central frag ladder and a "levitat o vater" can hold 20 players

this was one of my first maps, its visually simple looking but artistic 2.

Half-Life: Deathmatch halo

by ct44
similar to a map in halo hence the name.

10 - 15 players

rockets and pistols only

Half-Life 2 Hotel

Beta
This is a hotel, you start in the old part of the hotel, or should i say, the abandoned part, and make your way to the nice looking part..
This map isnt related to fighting monsterssolving mazes or anything...its a map with nice gloomy effects i added to, i worked on the lighting and arciticture, plus the dustmotes, in an abandoned area, lots of dust there right??
And i worked on hints and areaportals, which was my main weakness, im happy i solved the problem now :D
So this map illustrates how good lightning and a bit good arciticture, and a very sweet fps, could be used in a map :D